Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherEvoSubtractCountdown : AIOtherEvoTagArgument
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{
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private AIPolishConvertedExpression _countdownAmount;
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private const int COUNTDOWN_ARG_OFFSET = 1;
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protected override int SELECT_TYPE_ARG_OFFSET => 2;
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public AIOtherEvoSubtractCountdown(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_countdownAmount = _exprList[_exprList.Count - 1];
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}
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public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
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{
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return false;
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.AllyInplayCards;
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}
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protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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return AIFilteringUtility.FilteringForCountdownAmuletOnly(candidates, tagOwner, base.TargetFilters, playPtn, situation, isBlockDead);
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
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int countdownAmount = GetCountdownAmount(tagOwner, field, playPtn, situation);
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if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
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{
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AISubtractCountdownSimulationUtility.SubtractCountdownAll(targets, countdownAmount, situation);
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}
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}
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private int GetCountdownAmount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_countdownAmount == null)
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{
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AIConsoleUtility.LogError("AIOtherEvoSubtractCountdown error!! _countdownAmount is null");
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return 0;
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}
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return (int)_countdownAmount.EvalArg(tagOwner, playPtn, field, situation);
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}
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}
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