Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
25 lines
783 B
C#
25 lines
783 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIAttackOrClashRemoveSkill : AIWhenAttackOrWhenFightTagArgument
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{
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public AIAttackOrClashRemoveSkill(string text)
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: base(text)
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{
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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AIScriptTokenArgType selectType = base.SelectType;
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if (selectType != AIScriptTokenArgType.RANDOM_SELECT && selectType == AIScriptTokenArgType.ALL_SELECT)
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{
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AIRemoveSkillSimulationUtility.RemoveSkillAll(targetsFromField, situation);
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}
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}
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}
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}
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