Files
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

51 lines
1.6 KiB
C#

using Wizard.Battle.Player.ClassCharacter;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Player.Emotion;
public class EnemyEmotionBase : EmotionBase
{
public EnemyEmotionBase(string emotionId, IClassCharacter classCharacter)
: base(emotionId, classCharacter)
{
}
public override VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text)
{
if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE))
{
return NullVfx.GetInstance();
}
return base.PlayEmotion(motionType, faceType, voiceId, text);
}
public override VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text, float hideTextTime, bool forcePlay = false)
{
ClassCharaPrm.MotionType motionType2 = motionType;
switch (motionType)
{
case ClassCharaPrm.MotionType.extra:
motionType2 = ClassCharaPrm.MotionType.extra_2;
break;
case ClassCharaPrm.MotionType.extra_1_a:
motionType2 = ClassCharaPrm.MotionType.extra_2_a;
break;
case ClassCharaPrm.MotionType.extra_1_b:
motionType2 = ClassCharaPrm.MotionType.extra_2_b;
break;
case ClassCharaPrm.MotionType.extra_1_c:
motionType2 = ClassCharaPrm.MotionType.extra_2_c;
break;
}
if (forcePlay)
{
return base.PlayEmotion(motionType2, faceType, voiceId, text, hideTextTime, forcePlay);
}
if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE))
{
return NullVfx.GetInstance();
}
return base.PlayEmotion(motionType2, faceType, voiceId, text, hideTextTime, forcePlay);
}
}