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gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

32 lines
884 B
C#

using System;
using System.Collections.Generic;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Mulligan;
public interface IMulliganMgr
{
Action OnSubmit { get; set; }
PlayerMulliganCtrl PlayerMlgCtrl { get; }
OpponentMulliganCtrl OpponentMlgCtrl { get; }
VfxBase StartDeal(List<int> playerDealIdxList, List<int> oppoDealIdxList, SkillProcessor skillProcessor);
VfxBase MulliganStartDraw(bool firstAttack, SkillProcessor skillProcessor);
VfxBase Submit(BattleManagerBase m_BtlMgrIns);
VfxBase EnemyChangeCardVfx(BattleManagerBase btlMgrIns);
VfxBase CompleteMulligan(BattleManagerBase m_BtlMgrIns);
VfxBase InitMulligan(MulliganInfoControl mulliganInfo, IPlayerView view);
VfxBase RecoverMulligan(bool didPlayerSubmitMulligan, BattleManagerBase battleMgr);
MulliganInfoControl GetMulliganInfo();
}