using System; using System.Collections.Generic; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Mulligan; public interface IMulliganMgr { Action OnSubmit { get; set; } PlayerMulliganCtrl PlayerMlgCtrl { get; } OpponentMulliganCtrl OpponentMlgCtrl { get; } VfxBase StartDeal(List playerDealIdxList, List oppoDealIdxList, SkillProcessor skillProcessor); VfxBase MulliganStartDraw(bool firstAttack, SkillProcessor skillProcessor); VfxBase Submit(BattleManagerBase m_BtlMgrIns); VfxBase EnemyChangeCardVfx(BattleManagerBase btlMgrIns); VfxBase CompleteMulligan(BattleManagerBase m_BtlMgrIns); VfxBase InitMulligan(MulliganInfoControl mulliganInfo, IPlayerView view); VfxBase RecoverMulligan(bool didPlayerSubmitMulligan, BattleManagerBase battleMgr); MulliganInfoControl GetMulliganInfo(); }