Files
SVSimServer/SVSim.BattleEngine/Engine/DeckDecisionColosseum.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

22 lines
518 B
C#

using UnityEngine;
using Wizard;
public class DeckDecisionColosseum : MonoBehaviour
{
[SerializeField]
private UILabel _descTextLabel;
[SerializeField]
private UILabel _deckNameTextLabel;
[SerializeField]
private UILabel _descText2Label;
public void Init(DeckData inDeck)
{
_descTextLabel.text = Data.SystemText.Get("Card_0006");
_deckNameTextLabel.text = Data.SystemText.Get("Card_0299", inDeck.GetDeckName());
_descText2Label.text = Data.SystemText.Get("Colosseum_0081");
}
}