using UnityEngine; using Wizard; public class DeckDecisionColosseum : MonoBehaviour { [SerializeField] private UILabel _descTextLabel; [SerializeField] private UILabel _deckNameTextLabel; [SerializeField] private UILabel _descText2Label; public void Init(DeckData inDeck) { _descTextLabel.text = Data.SystemText.Get("Card_0006"); _deckNameTextLabel.text = Data.SystemText.Get("Card_0299", inDeck.GetDeckName()); _descText2Label.text = Data.SystemText.Get("Colosseum_0081"); } }