A real /load/index dump emits my_rotation_id as a bare number (0) for
unset MyRotation slots, which 400'd against the string? DTO field
(AllowReadingFromString only covers string->number). FlexibleStringConverter
accepts either form. Also skip empty deck slots (no cards) on import — a
dump carries every slot, mostly empty placeholders the client manages
itself.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extends POST /admin/import_viewer to accept owned_cards (snapshot full-replace).
Unknown card_ids are skipped, counted in skipped_card_count on the response, and
logged server-side. Count is clamped to OwnedCardEntry.MaxCopies (3). Also injects
ILogger into AdminController and adds Cards/Items/Decks to the viewer reload graph.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements POST /account/update_name — writes Viewer.DisplayName and
returns an empty array per the prod capture. Includes TDD test covering
the persist side-effect.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
POST /tutorial/update echoes tutorial_step back and saves it to
Viewer.MissionData.TutorialState. is_skip=1 is handled server-side
by honoring whatever tutorial_step value the client sends (client
already sends 100 when skipping). Adds TutorialUpdateRequest DTO,
TutorialUpdateResponse DTO, injects SVSimDbContext into
TutorialController, and adds GetViewerTutorialStateAsync helper to
SVSimTestFactory.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Returns an empty data object (result_code=1 from middleware envelope).
Client uses SkipAllNetworkChecks so the response body is never read.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Client's LitJson serializer emits the C# property name verbatim — the
SetParameter param classes in Wizard/GenerateDeckCodeTask.cs use cardID /
phantomCardID, and the matching Parse() reads jsonData["cardID"]. Snake-case
keys bound to empty in msgpack deserialize, the controller saw 0 cards, and
returned INVALID_DECK — surfaced as a blank deck code in the in-game UI.
Repro lived in data_dumps/traffic.ndjson #19-20. Existing tests pass through
the same JsonPropertyName on both serialize and deserialize, so they happily
round-tripped any consistent key — adding a wire-shape regression test that
posts the literal client JSON would be the right way to catch this class of
bug in the future (out of scope here).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds the portal pair (shadowverse-portal.com deck-builder endpoints) as
anonymous routes on the app server. The translation middleware learns a new
[NoWireEncryption] attribute that skips both AES calls but keeps the rest of
the msgpack + base64 + envelope pipeline intact, matching prod's portal wire
profile observed in data_dumps/traffic_prod_deckcode.ndjson.
Storage is a 3-minute IMemoryCache — codes are anonymous-global, 4-char
lowercase alphanumeric (matches the shortest prod sample). Foil bit is
stripped on mint to match prod's normalize-on-encode behaviour.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Request mirrors LoginPostParams (device telemetry); response is empty
because all signup outputs live in data_headers (viewer_id, short_udid,
udid). MessagePackObject + Key mirrors JsonPropertyName per project
convention.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>