- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' /
': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729
when the copied base has no parameterless ctor). Whole base-ctor cluster cleared.
- UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI
UIInput/UIInputOnGUI legacy IMGUI path).
- Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim
(was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
BestHTTP.SocketIO: Socket.On/Off/Emit + SocketIOCallback delegate, SocketManager ctors/
State/Socket/indexer/Open/Close/SettingRealtimeNetworkAgent, SocketOptions. Spine: Skeleton
(Data/Skin/Scale/FindBone/SetSkin/Update), Bone (WorldX/Y/RotationX), SkeletonMecanim
(MonoBehaviour + skeleton). All minimal hand shims (no full-surface -> no SDK closure pull);
node-socket path is Phase-2, off the battle path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extend the UnityEngine value/component shims with no-op members surfaced by the compile
loop (UnityWebRequest/Font/Mesh/LODGroup/AudioSource/Rigidbody/Camera/Sprite/Animation/
Transform/Material/Texture2D/Light/Input/Resources + CharacterInfo/Vector4), via partial
declarations + UnityShimExt.cs. Add the missing UnityEngine static classes (PlayerPrefs/
Physics/GUI/SystemInfo/Graphics/QualitySettings/StackTraceUtility) + enums (TextureFormat/
ColorSpace/EventModifiers/RenderTextureReadWrite) + Experimental.Rendering.GraphicsFormat*
in UnityStatics.cs. All cosmetic, off the battle path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Hand-model the CRI ADX2 (audio) + CRI Mana (movie) SDK surface exercised by the copied
audio/movie engine files (AudioManager/Voice/Se/Effect/MoviePlayer). No decomp source
exists; signatures mirror the real CRI API as called at the sites (arg counts/types from
the call sites). All no-op, cosmetic, off the battle path. Reconciled with the empty CRI
stubs already in SdkStubs (CriAtomExAcb/CriAtomExPlayback/CriManaMovieMaterial).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Clears the last type+header frontier (RoomInviteFriendColum override). Per F3 this
unmasks the remaining View/UI/god-object member bodies (~8k) -- the next grind is
pure member-surface growth, closure (~3242 files) now essentially complete.
Clears the last CS0246/CS0234 type frontier; per F3 this unmasks the AI-subsystem
member bodies (~9k member-level errors) -- next grind is extension copies + god-object
member growth.
Resolves the 268-error header frontier: settings Item base, ErrorDialog.Data,
RoomConnectController nested types, Unity asset/light/collider types, CriWare/
CodeStage/Spine SDK surface, and copies INetworkLogger + SingletonMonoBehaviour
verbatim. Per F3 this unmasks the type bodies (~26.5k member-level errors now
visible) -- the real M1 bulk, attacked in following waves.