port(m1): wave 6e — Unity ctors + Unity/ZXing/SFB type stubs (444->362)
CS1729 Unity ctors: Plane(3pt), Texture2D(w,h,fmt,mip), Keyframe(4), AnimationCurve(params Keyframe[]), WebCamTexture(name,w,h,fps), UnityWebRequest(url,method). CS0246 Unity: AnimationState, GUIContent, TextEditor, WebCamDevice, Display, WaitForSecondsRealtime, AnimationBlendMode + WebCamTexture.devices. CS0246 SDK: SFB ExtensionFilter/StandaloneFileBrowser; ZXing BarcodeFormat/Result/ BarcodeWriter/BarcodeReader/QrCodeEncodingOptions/ErrorCorrectionLevel. NullBattleCardView parameterless ctor (CS7036). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
46
SVSim.BattleEngine/Shim/External/LooseEnds.cs
vendored
46
SVSim.BattleEngine/Shim/External/LooseEnds.cs
vendored
@@ -100,7 +100,20 @@ namespace AOT
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public MonoPInvokeCallbackAttribute(System.Type type) { }
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}
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}
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namespace SFB { internal class _ShimAnchor { } }
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namespace SFB
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{
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public struct ExtensionFilter
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{
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public string Name;
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public string[] Extensions;
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public ExtensionFilter(string name, params string[] extensions) { Name = name; Extensions = extensions; }
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}
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public static class StandaloneFileBrowser
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{
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public static string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) => System.Array.Empty<string>();
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public static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect) => System.Array.Empty<string>();
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}
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}
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// ---- third-party SDK namespace anchors (referenced via `using`) ----
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namespace Facebook { internal class _ShimAnchor { } }
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@@ -121,6 +134,31 @@ namespace Facebook.Unity
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}
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}
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namespace RedShellSDK { internal class _ShimAnchor { } }
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namespace ZXing { internal class _ShimAnchor { } }
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namespace ZXing.QrCode { internal class _ShimAnchor { } }
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namespace ZXing.QrCode.Internal { internal class _ShimAnchor { } }
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namespace ZXing
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{
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public enum BarcodeFormat { QR_CODE, AZTEC, CODE_128, EAN_13 }
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public sealed class Result { public string Text => ""; }
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public class BarcodeWriter
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{
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public BarcodeFormat Format { get; set; }
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public ZXing.QrCode.QrCodeEncodingOptions Options { get; set; }
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public UnityEngine.Color32[] Write(string contents) => System.Array.Empty<UnityEngine.Color32>();
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}
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public class BarcodeReader
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{
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public bool AutoRotate { get; set; }
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public bool TryHarder { get; set; }
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public Result Decode(UnityEngine.Color32[] rawColor, int width, int height) => null;
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}
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}
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namespace ZXing.QrCode
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{
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public class QrCodeEncodingOptions
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{
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public ZXing.QrCode.Internal.ErrorCorrectionLevel ErrorCorrection { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int Margin { get; set; }
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}
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}
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namespace ZXing.QrCode.Internal { public enum ErrorCorrectionLevel { L, M, Q, H } }
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@@ -43,7 +43,7 @@ namespace UnityEngine
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public static Rect MinMaxRect(float xmin, float ymin, float xmax, float ymax) => new Rect(xmin, ymin, xmax - xmin, ymax - ymin);
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}
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public struct Matrix4x4 { public static Matrix4x4 identity => new Matrix4x4(); public Vector3 MultiplyPoint(Vector3 p) => p; public Vector3 MultiplyPoint3x4(Vector3 p) => p; public Vector3 MultiplyVector(Vector3 v) => v; public static Matrix4x4 TRS(Vector3 t, Quaternion r, Vector3 s) => identity; public Matrix4x4 inverse => identity; }
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public struct Plane { public Plane(Vector3 normal, Vector3 point) { } public bool Raycast(Ray r, out float enter) { enter = 0; return false; } }
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public struct Plane { public Plane(Vector3 normal, Vector3 point) { } public Plane(Vector3 a, Vector3 b, Vector3 c) { } public bool Raycast(Ray r, out float enter) { enter = 0; return false; } }
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public struct Ray { public Ray(Vector3 origin, Vector3 dir) { this.origin = origin; this.direction = dir; } public Vector3 origin; public Vector3 direction; public Vector3 GetPoint(float d) => origin; }
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public struct RaycastHit { public Vector3 point; public Vector3 normal; public float distance; public Collider collider; public Transform transform; public GameObject gameObject; }
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public struct RaycastHit2D { public Vector3 point; public Vector3 normal; public float distance; public Collider2D collider; public Transform transform; public static implicit operator bool(RaycastHit2D hit) => hit.collider != null; }
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@@ -281,11 +281,11 @@ namespace UnityEngine
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}
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public partial class Mesh : Object { public Vector3[] vertices { get; set; } public int[] triangles { get; set; } public void Clear() { } public void RecalculateBounds() { } }
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public class Texture : Object { public int width => 0; public int height => 0; }
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public partial class Texture2D : Texture { public Texture2D(int w, int h) { } public void Apply() { } public Color GetPixel(int x, int y) => Color.white; public void SetPixel(int x, int y, Color c) { } }
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public partial class Texture2D : Texture { public Texture2D(int w, int h) { } public Texture2D(int w, int h, TextureFormat format, bool mipChain) { } public void Apply() { } public Color GetPixel(int x, int y) => Color.white; public void SetPixel(int x, int y, Color c) { } }
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public enum FilterMode { Point, Bilinear, Trilinear }
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public enum TextureWrapMode { Repeat, Clamp, Mirror, MirrorOnce }
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public enum WrapMode { Once = 1, Loop = 2, PingPong = 4, Default = 0, ClampForever = 8, Clamp = 1 }
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public struct Keyframe { public float time; public float value; public Keyframe(float t, float v) { time = t; value = v; } }
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public struct Keyframe { public float time; public float value; public float inTangent; public float outTangent; public Keyframe(float t, float v) { time = t; value = v; inTangent = 0; outTangent = 0; } public Keyframe(float t, float v, float inT, float outT) { time = t; value = v; inTangent = inT; outTangent = outT; } }
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public struct AnimatorStateInfo { public bool IsName(string name) => false; public float normalizedTime => 0f; public int shortNameHash => 0; public float length => 0f; }
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public struct AnimatorClipInfo { public AnimationClip clip => null; public float weight => 0f; }
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public class RenderTexture : Texture { public RenderTexture(int w, int h, int depth) { } public RenderTexture(int w, int h, int depth, RenderTextureFormat fmt) { } public void Create() { } public void Release() { } public bool IsCreated() => false; public static RenderTexture active { get; set; } public int depth { get; set; } public FilterMode filterMode { get; set; } public TextureWrapMode wrapMode { get; set; } public void DiscardContents() { } public static RenderTexture GetTemporary(int w, int h) => null; public static RenderTexture GetTemporary(int w, int h, int depth) => null; public static RenderTexture GetTemporary(int w, int h, int depth, RenderTextureFormat fmt) => null; public static void ReleaseTemporary(RenderTexture rt) { } }
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@@ -309,7 +309,7 @@ namespace UnityEngine
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public AnimatorStateInfo GetCurrentAnimatorStateInfo(int layer) => default;
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public AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layer) => new AnimatorClipInfo[0];
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}
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public class AnimationCurve { public float Evaluate(float t) => 0f; public int length => 0; public Keyframe[] keys { get; set; } public WrapMode preWrapMode { get; set; } public WrapMode postWrapMode { get; set; } public static AnimationCurve Linear(float a, float b, float c, float d) => new AnimationCurve(); }
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public class AnimationCurve { public AnimationCurve() { } public AnimationCurve(params Keyframe[] keys) { } public float Evaluate(float t) => 0f; public int length => 0; public Keyframe[] keys { get; set; } public WrapMode preWrapMode { get; set; } public WrapMode postWrapMode { get; set; } public static AnimationCurve Linear(float a, float b, float c, float d) => new AnimationCurve(); }
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public class AudioClip : Object { public float length => 0f; }
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public partial class AudioSource : Component { public AudioClip clip { get; set; } public float volume { get; set; } public bool isPlaying => false; public bool loop { get; set; } public void Play() { } public void Stop() { } public void Pause() { } }
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public partial class Camera : Component
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@@ -370,7 +370,7 @@ namespace UnityEngine
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public class ExecuteAlwaysAttribute : Attribute { }
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public class DisallowMultipleComponentAttribute : Attribute { }
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public class AndroidJavaObject : IDisposable { public AndroidJavaObject(string className, params object[] args) { } public T Call<T>(string method, params object[] args) => default; public void Call(string method, params object[] args) { } public T Get<T>(string name) => default; public void Set<T>(string name, T val) { } public void Dispose() { } }
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public class WebCamTexture : Texture { public WebCamTexture() { } public WebCamTexture(int w, int h, int fps) { } public void Play() { } public void Stop() { } public bool isPlaying => false; public Color32[] GetPixels32() => new Color32[0]; }
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public class WebCamTexture : Texture { public WebCamTexture() { } public WebCamTexture(int w, int h, int fps) { } public WebCamTexture(string deviceName, int w, int h, int fps) { } public void Play() { } public void Stop() { } public bool isPlaying => false; public Color32[] GetPixels32() => new Color32[0]; public static WebCamDevice[] devices => System.Array.Empty<WebCamDevice>(); }
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public class AddComponentMenu : Attribute { public AddComponentMenu(string n) { } public AddComponentMenu(string n, int o) { } }
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public class ContextMenu : Attribute { public ContextMenu(string n) { } }
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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@@ -195,6 +195,8 @@ namespace UnityEngine.Networking
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{
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public partial class UnityWebRequest
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{
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public UnityWebRequest() { }
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public UnityWebRequest(string url, string method) { }
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public static string EscapeURL(string s) => s;
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public static UnityWebRequest Get(string uri) => new UnityWebRequest();
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public UnityWebRequestAsyncOperation SendWebRequest() => new UnityWebRequestAsyncOperation();
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@@ -215,3 +217,15 @@ namespace UnityEngine.Networking
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public class DownloadHandlerBuffer : DownloadHandler { }
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public class UnityWebRequestAsyncOperation : AsyncOperation { }
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}
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namespace UnityEngine
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{
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// ---- additional off-battle-path Unity type stubs (CS0246 closure) ----
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public sealed class WaitForSecondsRealtime : YieldInstruction { public WaitForSecondsRealtime(float time) { } }
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public enum AnimationBlendMode { Blend, Additive }
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public class AnimationState { public string name { get; set; } public float speed { get; set; } public float time { get; set; } public float normalizedTime { get; set; } public float length => 0f; public float weight { get; set; } public bool enabled { get; set; } public WrapMode wrapMode { get; set; } public int layer { get; set; } public AnimationBlendMode blendMode { get; set; } public AnimationClip clip => null; }
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public class GUIContent { public GUIContent() { } public GUIContent(string text) { } public string text { get; set; } public Texture image { get; set; } }
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public class TextEditor { public GUIContent content { get; set; } public string text { get; set; } public void Copy() { } public void Paste() { } public void OnFocus() { } public void SelectAll() { } }
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public struct WebCamDevice { public string name => ""; public bool isFrontFacing => false; }
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public class Display { public int systemWidth => 0; public int systemHeight => 0; public int renderingWidth => 0; public int renderingHeight => 0; public static Display main => null; public static Display[] displays => Array.Empty<Display>(); }
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}
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@@ -49,7 +49,7 @@ namespace Wizard.Battle.View
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// Decomp bases (dropped by the hand stub): both derive from BattleCardView, which
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// carries the IBattleCardView impl — so they convert to IBattleCardView via it.
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public abstract class ClassBattleCardViewBase : BattleCardView { }
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public class NullBattleCardView : BattleCardView { public NullBattleCardView(BuildInfo buildInfo) { } public static void ReleaseSharedDummy() { } }
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public class NullBattleCardView : BattleCardView { public NullBattleCardView() { } public NullBattleCardView(BuildInfo buildInfo) { } public static void ReleaseSharedDummy() { } }
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}
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namespace Wizard.Battle.View.Vfx
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