Commit Graph

7 Commits

Author SHA1 Message Date
gamer147
24180d5b4b refactor(battle-node): de-magic wire flags and scattered constants
Quality pass from the 2026-06-04 BattleNode review (audit in the outer
repo). All changes are behavior-preserving — identical wire bytes,
verified by the full 1008-test suite staying green.

- Name scattered magic numbers: crypto key/IV lengths, outbound-sequencer
  base, WS receive buffer / EIO ping / SID length, polite-close timeout,
  upgrade-credential keys, battle-id digit math, deterministic-turn spin.
- resultCode = 1 -> (int)ReceiveNodeResultCode.Success across body records.
- Pong "3" -> EngineIoPacketType.Pong; remove dead NoOpBotParticipant.Touch
  (replace with #pragma warning disable CS0067).
- Wire-flag enums, serialized as numbers via JsonNumberEnumConverter:
  turnState -> TurnState{First,Second}, isSelf -> CardOwner{Opponent,Self},
  open -> ChoiceVisibility{Hidden,Open}.
- isOfficial / isInvoke -> bool / bool? via new NumericBoolJsonConverter
  (reads/writes 0/1; TDD'd). Scoped to the BattleNode wire boundary only;
  MatchContext and the HTTP/AI-start path stay int (AI-start uses -1 as a
  sentinel, so it is not boolean).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:46:09 -04:00
gamer147
10d9f74d05 feat(battle-node): add OutboundSequencer.Clear() for terminate cascade
Audit Md11 (part 2 of 2). Adds an explicit Clear() so BattleSession can
release the archive at battle-end instead of waiting for the participant to
be GC'd. _next is intentionally NOT reset — a post-Clear emit is a bug per
the design, but the seq stream must stay monotonic if it does happen.

Tests cover empty archive after Clear, _next preservation across Clear,
and Clear-on-empty no-op. The BattleSession integration that calls Clear
lands in the next commit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 13:07:00 -04:00
gamer147
3991bcc653 feat(battle-node): bound InboundTracker with watermark-guarded sliding window
Audit Md11 (part 1 of 2). Replace unbounded HashSet<long> _seen with a
WindowSize=256 ring (HashSet + Queue, LRU eviction). The stale-below-window
guard (pubSeq <= HighWaterMark - WindowSize) prevents window eviction from
re-admitting old seqs as novel — the load-bearing invariant.

pubSeq is client-monotonic and SIO retransmit horizons are seconds-scale, so
256 covers realistic retries by a wide margin. HighWaterMark semantics
preserved (Gungnir still reports it).

Tests: 5 new InboundTrackerTests covering below-window guard, evicted-seq
rejection, within-window dedup after eviction, memory bound, and watermark
monotonicity.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 13:06:08 -04:00
gamer147
5ee270eb16 refactor(battle-node): switch MsgEnvelope.Body to IMsgBody, migrate all sites 2026-06-01 10:40:09 -04:00
gamer147
22a4825265 feat(battle-node): Gungnir alive-body builders (scs/ocs ONLINE placeholders) 2026-05-31 22:07:31 -04:00
gamer147
82b7d1e940 feat(battle-node): OutboundSequencer assigns playSeq + archives for Resume 2026-05-31 22:05:16 -04:00
gamer147
87051737da feat(battle-node): InboundTracker dedupes client pubSeq + tracks high-water 2026-05-31 22:02:56 -04:00