Returns an empty data object (result_code=1 from middleware envelope).
Client uses SkipAllNetworkChecks so the response body is never read.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Client's LitJson serializer emits the C# property name verbatim — the
SetParameter param classes in Wizard/GenerateDeckCodeTask.cs use cardID /
phantomCardID, and the matching Parse() reads jsonData["cardID"]. Snake-case
keys bound to empty in msgpack deserialize, the controller saw 0 cards, and
returned INVALID_DECK — surfaced as a blank deck code in the in-game UI.
Repro lived in data_dumps/traffic.ndjson #19-20. Existing tests pass through
the same JsonPropertyName on both serialize and deserialize, so they happily
round-tripped any consistent key — adding a wire-shape regression test that
posts the literal client JSON would be the right way to catch this class of
bug in the future (out of scope here).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds the portal pair (shadowverse-portal.com deck-builder endpoints) as
anonymous routes on the app server. The translation middleware learns a new
[NoWireEncryption] attribute that skips both AES calls but keeps the rest of
the msgpack + base64 + envelope pipeline intact, matching prod's portal wire
profile observed in data_dumps/traffic_prod_deckcode.ndjson.
Storage is a 3-minute IMemoryCache — codes are anonymous-global, 4-char
lowercase alphanumeric (matches the shortest prod sample). Foil bit is
stripped on mint to match prod's normalize-on-encode behaviour.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Request mirrors LoginPostParams (device telemetry); response is empty
because all signup outputs live in data_headers (viewer_id, short_udid,
udid). MessagePackObject + Key mirrors JsonPropertyName per project
convention.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
SignUpTask.Parse validates data_headers.udid against Certification.Udid;
mismatch discards the response. Sourced from the same mappedUdid the
translation middleware uses to decrypt — never controller state. Other
endpoints carry the extra key; SignUpTask is the only reader.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three endpoints + 9 integration tests. Captured-data-is-catalog: viewer's
achievement Level starts at MIN(Level) per type from the catalog (not 1),
so the assembler always has a row to render against.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds BattlePassSalesPeriodInfoDto, BattlePassProductDto, BattlePassItemListResponse DTOs,
GetItemListAsync on BattlePassService (one product if not premium + CanPurchase, empty if
already premium or off-season), and the /battle_pass/item_list controller action.
2 new integration tests; all 408 pass.
- IndexResponse.BattlePassLevelInfo widened to IReadOnlyDictionary<string,BattlePassLevel>?
so any IReadOnlyDictionary impl (FrozenDictionary, wrapper, etc.) serializes correctly
instead of silently null-ing via a failed as-cast
- LoadController.Index now takes CancellationToken ct and threads it to GetLevelCurveAsync
instead of CancellationToken.None
- BattlePassRepository.ResetLevelCurveCache changed from public to internal; added
InternalsVisibleTo("SVSim.UnitTests") to SVSim.Database.csproj (was absent)