Behavior-preserving; 271 BattleNode/Matching/Services tests green, full solution builds.
"BattleType" meant two things: the Sessions.BattleType enum (Pvp/Bot) and an int
"mode id" field. Renamed the int field on MatchContext AND the BattleStartBody wire
DTO to BattleModeId (wire key stays "battleType" via JsonPropertyName), so BattleType
now means only the enum project-wide.
New Bridge/BattleModes.cs (TakeTwo = 11) replaces every 11 literal — both prod
MatchContextBuilder sites and the test fixtures/assertions. The arbitrary-passthrough
42 and bot 0 stay literal.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#3: SocketIoFrame.Parse now range-checks the packet type char (was
unchecked cast — any char outside 0-6 produced an undefined enum
value) and uses int.TryParse for ack-id (was int.Parse — a >10-digit
ack-id threw OverflowException, tearing down the WS mid-game). Both
now throw ArgumentException consistently. The read loop in
RealParticipant wraps both EIO and SIO parse calls with try-catch so
a malformed frame is logged and skipped instead of killing the battle.
#4: MatchedSelfInfo/MatchedOppoInfo OppoId and Seed narrowed from
long to int. The client reads both with Convert.ToInt32 inside a
swallowing try/catch — any value > int.MaxValue silently dropped the
Matched event, preventing the battle from starting. Seed was already
int-range (BattleSeeds.Stable returns int); OppoId (viewer ID) is
~847M in captures, well under int.MaxValue. The narrowing cast now
happens explicitly in ServerBattleFrames.BuildMatched at the wire
boundary.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Quality pass from the 2026-06-04 BattleNode review (audit in the outer
repo). All changes are behavior-preserving — identical wire bytes,
verified by the full 1008-test suite staying green.
- Name scattered magic numbers: crypto key/IV lengths, outbound-sequencer
base, WS receive buffer / EIO ping / SID length, polite-close timeout,
upgrade-credential keys, battle-id digit math, deterministic-turn spin.
- resultCode = 1 -> (int)ReceiveNodeResultCode.Success across body records.
- Pong "3" -> EngineIoPacketType.Pong; remove dead NoOpBotParticipant.Touch
(replace with #pragma warning disable CS0067).
- Wire-flag enums, serialized as numbers via JsonNumberEnumConverter:
turnState -> TurnState{First,Second}, isSelf -> CardOwner{Opponent,Self},
open -> ChoiceVisibility{Hidden,Open}.
- isOfficial / isInvoke -> bool / bool? via new NumericBoolJsonConverter
(reads/writes 0/1; TDD'd). Scoped to the BattleNode wire boundary only;
MatchContext and the HTTP/AI-start path stay int (AI-start uses -1 as a
sentinel, so it is not boolean).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
No dispatch arm has emitted these since the Retire/Kill rewrite to RetireWin=105
/ RetireLose=106. Remove them and the docstring paragraph that explained them.
Test fallout: delete BattleFinishBody_LoseAndConsistency_SerializeAsZeroAndTwo
(its only purpose was locking the dead wire values), and re-point
BattleFinishBody_SerializesResultAndResultCode_AsNumericWireValues at the live
LifeWin=101 so it still guards the JsonNumberEnumConverter numeric-wire behavior.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Root cause for the lingering mulligan failure: the inline conditional
expression in MsgEnvelope.ToObject
JsonValueKind.Number => el.TryGetInt64(out var l) ? l : el.GetDouble(),
unified its branches to the common implicit-convertible type. long→double
is implicit, so both branches collapsed to double and the integer value
silently widened. Inside an array (idxList:[2]), each element came back
as boxed double; OfType<long> in ExtractIdxList then filtered every
entry out, so swapIndices arrived empty and BuildSwapResponse echoed
the unchanged hand — exactly the diff-against-Deal mismatch the client
flagged as "Card swap failed: AbandonCards[2]/DrawCards[]".
Extract a ParseNumber helper that returns object explicitly so each
branch boxes its own runtime type. Also harden ExtractIdxList to accept
any boxed numeric type (long/int/double/decimal/string) so a future
JSON-parser drift can't silently regress this path again.
Two regression tests:
- FromJson_NumericArray_PreservesLongTypeOnEachElement: confirms the
fix at the JSON-parse layer with a hardcoded "{\"idxList\":[2,3]}".
- Swap_WithIdxListContainingTwo_ProducesHandWithFreshIdxAtPosition1:
exercises the dispatch end-to-end with a Body holding a real boxed
long; asserts position 1 of the response hand is the fresh deck idx 4.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ToJson now throws ArgumentException when a Body key collides with a reserved
envelope field (uri/viewerId/uuid/bid/try/cat/pubSeq/playSeq); FromJson reuses
the same shared ReservedEnvelopeKeys HashSet. ReceiveNodeResultCode expanded
from 9 to 31 codes to mirror the full enums.md catalog. Two regression tests
added for the collision guard and PascalCase uri serialization.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>