6 Commits

Author SHA1 Message Date
gamer147
d762c5766f feat(pack): persist daily_free_gacha_count on PackChildGachaEntry 2026-06-08 21:31:02 -04:00
gamer147
1c386b5ed0 feat(packs): rewrite PackOpenService against per-pack draw table
Sampler is now driven by PackDrawTable: roll DrawTier per slot by
cumulative slot-rate weights, then pick a card within tier by per-card
weights renormalized within the tier. Rate-less Guaranteed-Leader-Card
rows draw uniform over (pool minus owned), falling back to the full
pool when all are owned. Bonus slot fires once at the end of a 10-pack
open when HasBonusSlot is set.

Slot 8 falls back to the general slot's per-card weights for the rolled
tier when slot-8 has only a rarity-level rate quoted (the common shape
on normal packs).

PackController.Open loads the draw table + viewer owned card ids and
passes them to the sampler; the category-based forced-Legendary slot-8
override is gone. ICardFoilLookup replaces ICardPoolProvider for the
foil-twin heuristic.

Drops the test-fixture pack-draw seed overlay so the production seed
flows through the importer tests; controller tests that fabricate their
own card sets now call factory.SeedPackDrawTableAsync(...) to install a
matching stub draw table.

WeightedPick helper handles the cumulative-band roll for both stages.
Five sampler tests + four WeightedPick tests + five importer/repo
tests; full suite is 653/653 green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 22:26:45 -04:00
gamer147
f7407fe382 feat(packs): PackImporter stubs pass + IsEnabled gate in active-packs
PackImporter now runs a second pass over pack-stubs.json, inserting
PackConfigEntry placeholders for any pack_id NOT already present from
the live-capture packs.json pass. Synthesized stubs default
IsEnabled=false; live-capture rows default IsEnabled=true.

PackRepository.GetActivePacks filters by IsEnabled in addition to the
date window, so synthesized stubs stay hidden until an operator opts
them in (UPDATE Packs SET IsEnabled=true WHERE Id=...).

Bundles Task 6 + Task 11 because adding pack-stubs.json to the
test-fixture set surfaces an extra row in PackControllerFullCatalogTests'
35-pack count assertion; the filter is what makes the test resilient.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 21:52:27 -04:00
gamer147
72c8fe627b feat(packs): PackDrawTableImporter with fixture tests
Idempotent upsert keyed on pack_id; slot rates and card weights are
wiped per pack and reinserted. String slot/tier in the seed translate
to enum at import time.

Tests:
- Imports_config_slot_rates_and_card_weights
- Is_idempotent_on_rerun

Fixtures live under SVSim.Bootstrap/Data/test-fixtures/seeds/ and overlay
the production seeds via the existing csproj rule (test-fixture file
beats production file at same Link path).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 21:45:06 -04:00
gamer147
6819e65160 feat(tutorial): /tutorial/pack_open emits tutorial_step=100, advances viewer state
Stack [HttpPost("/tutorial/pack_open")] alias on PackController.Open. Detect
isTutorialPath via HttpContext.Request.Path; gate the type_detail rejection,
currency switch, open-count tracking, and currency reward_list entries behind
!isTutorialPath so the starter legendary pack (99047/990047, type_detail=5)
bypasses the purchasable-pack code path. After grant, set MissionData.TutorialState=100
and emit tutorial_step=100 in PackOpenResponse — this is the sole END transition,
per live-traffic capture. Add pack 99047 to test-fixture packs.json.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 12:55:08 -04:00
gamer147
a71bf6c62b refactor(bootstrap): migrate /pack/info to seed file 2026-05-26 15:02:49 -04:00