feat(battle-engine): copy-loop closure to 3282 files (member-surface frontier)

This commit is contained in:
gamer147
2026-06-05 20:41:25 -04:00
parent 3dcd53933a
commit f9982f5249
41 changed files with 3030 additions and 0 deletions

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using LitJson;
using Wizard;
namespace Cute;
public class GetGameDataByTransitionCode : NetworkTask
{
public class ChainedPlayData
{
public string ChainedViewerId { get; set; }
public string Password { get; set; }
public string UserName { get; set; }
public string UserRankRotation { get; set; }
public string UserRankUnlimited { get; set; }
}
private CuteNetworkDefine.ApiType apiType = CuteNetworkDefine.ApiType.GetGameDataByTransitionCode;
public static ChainedPlayData ChainedPlayDatas { get; private set; }
public static string NowUserName { get; private set; }
public static string NowUserRankRotation { get; private set; }
public static string NowUserRankUnlimited { get; private set; }
public override string Url => $"{CustomPreference.GetApplicationServerURL()}{CuteNetworkDefine.ApiUrlList[apiType]}";
public GetGameDataByTransitionCode()
{
ChainedPlayDatas = new ChainedPlayData();
}
public void SetParameter(string input_viewer_id, string password)
{
TransitionCodeParams transitionCodeParams = new TransitionCodeParams();
transitionCodeParams.input_viewer_id = input_viewer_id;
transitionCodeParams.password = password;
base.Params = transitionCodeParams;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
ChainedPlayDatas.ChainedViewerId = "";
ChainedPlayDatas.Password = "";
ChainedPlayDatas.UserName = " - ";
ChainedPlayDatas.UserRankRotation = " - ";
ChainedPlayDatas.UserRankUnlimited = " - ";
NowUserName = " - ";
NowUserRankRotation = " - ";
NowUserRankUnlimited = " - ";
if (base.ResponseData["data"].Count > 0)
{
if (base.ResponseData["data"].Keys.Contains("chained_viewer_id") && base.ResponseData["data"]["chained_viewer_id"] != null && base.ResponseData["data"]["chained_viewer_id"].ToString() != "")
{
ChainedPlayDatas.ChainedViewerId = base.ResponseData["data"]["chained_viewer_id"].ToString();
}
if (base.ResponseData["data"].Keys.Contains("password") && base.ResponseData["data"]["password"] != null && base.ResponseData["data"]["password"].ToString() != "")
{
ChainedPlayDatas.Password = base.ResponseData["data"]["password"].ToString();
}
if (base.ResponseData["data"].Keys.Contains("name") && base.ResponseData["data"]["name"] != null && base.ResponseData["data"]["name"].ToString() != "")
{
ChainedPlayDatas.UserName = base.ResponseData["data"]["name"].ToString();
}
string text = 1.ToString();
string text2 = 2.ToString();
SystemText systemText = Data.SystemText;
if (base.ResponseData["data"].Keys.Contains("rank") && base.ResponseData["data"]["rank"] != null)
{
JsonData jsonData = base.ResponseData["data"]["rank"];
if (jsonData.Keys.Contains(text))
{
ChainedPlayDatas.UserRankRotation = systemText.Get(jsonData[text].ToString());
}
if (jsonData.Keys.Contains(text2))
{
ChainedPlayDatas.UserRankUnlimited = systemText.Get(jsonData[text2].ToString());
}
}
NowUserName = base.ResponseData["data"]["now_name"].ToString();
JsonData jsonData2 = base.ResponseData["data"]["now_rank"];
NowUserRankRotation = systemText.Get(jsonData2[text].ToString());
NowUserRankUnlimited = systemText.Get(jsonData2[text2].ToString());
}
return num;
}
}

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namespace Cute;
public class PaymentStartCancelParams : PostParams
{
public class PaymentError
{
public string message = "";
}
public class Payment
{
public string product_id = "";
public string price = "";
public string currency_code = "";
public int isalertagree;
public int isalertactive;
}
public Payment payment = new Payment();
public PaymentError error = new PaymentError();
}

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namespace Cute;
public class PublistTransitionCode : NetworkTask
{
public class Email : PostParams
{
public string password { get; set; }
}
private CuteNetworkDefine.ApiType apiType = CuteNetworkDefine.ApiType.GetTransitionCode;
public override string Url => $"{CustomPreference.GetApplicationServerURL()}{CuteNetworkDefine.ApiUrlList[apiType]}";
public void SetParameter(string password)
{
Email email = new Email();
email.password = password;
base.Params = email;
}
protected override int Parse()
{
return base.Parse();
}
}

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using System;
using Steamworks;
namespace Cute;
public class SteamMicroTxnInitTask : NetworkTask
{
private class MicroTxtInitPost : PostParams
{
public new string steam_id = "";
public string app_id = "";
public string currency = "";
public string ip_address = "";
public string item_id = "";
}
private CuteNetworkDefine.ApiType apiType = CuteNetworkDefine.ApiType.SteamMicroTxnInit;
public override string Url => $"{CustomPreference.GetApplicationServerURL()}{CuteNetworkDefine.ApiUrlList[apiType]}";
public void SetParameter(string item_id)
{
MicroTxtInitPost microTxtInitPost = new MicroTxtInitPost();
try
{
microTxtInitPost.steam_id = SteamUser.GetSteamID().ToString();
microTxtInitPost.app_id = SteamUtils.GetAppID().ToString();
}
catch (Exception ex)
{
Debug.LogError(ex.Message);
Debug.LogError(ex.StackTrace);
Debug.LogError("steam client を起動してください。");
}
microTxtInitPost.currency = PCPlatformSTEAM.Currency;
microTxtInitPost.ip_address = Toolbox.DeviceManager.GetIpAddress();
microTxtInitPost.item_id = item_id;
base.Params = microTxtInitPost;
}
protected override int Parse()
{
int result = base.Parse();
_ = 1;
return result;
}
}

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namespace Cute;
internal class TransitionCodeParams : PostParams
{
public string input_viewer_id = "";
public string password = "";
}

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using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Drag and Drop Container")]
public class UIDragDropContainer : MonoBehaviour
{
public Transform reparentTarget;
protected virtual void Start()
{
if (reparentTarget == null)
{
reparentTarget = base.transform;
}
}
}

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using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Drag and Drop Root")]
public class UIDragDropRoot : MonoBehaviour
{
public static Transform root;
private void OnEnable()
{
root = base.transform;
}
private void OnDisable()
{
if (root == base.transform)
{
root = null;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.Card;
namespace Wizard.Battle.Operation;
public class SimulateCostNoDuplicationRandomSelectFilter : ISkillSelectFilter
{
private readonly IVirtualBattleCard _virtualOwnerCard;
private readonly string _contText;
public SimulateCostNoDuplicationRandomSelectFilter(IVirtualBattleCard virtualOwnerCard, string randomCountText)
{
_virtualOwnerCard = virtualOwnerCard;
_contText = randomCountText;
}
public int CalcCount(SkillOptionValue option)
{
return option.ParseInt(_contText);
}
public IEnumerable<BattleCardBase> Filtering(IEnumerable<BattleCardBase> cards, SkillOptionValue option, SkillConditionCheckerOption checkerOption)
{
_virtualOwnerCard.UsedRandomSkill = true;
int count = CalcCount(option);
List<BattleCardBase> cardList = cards.ToList();
for (int i = 0; i < count; i++)
{
if (cardList.Count != 0)
{
BattleCardBase card = cardList[0];
cardList = cardList.Where((BattleCardBase c) => c.Card.BaseParameter.Cost != card.BaseParameter.Cost).ToList();
yield return card;
continue;
}
break;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.Card;
namespace Wizard.Battle.Operation;
public class SimulateIdNoDuplicationRandomSelectFilter : ISkillSelectFilter
{
private readonly IVirtualBattleCard _virtualOwnerCard;
private readonly string _contText;
public SimulateIdNoDuplicationRandomSelectFilter(IVirtualBattleCard virtualOwnerCard, string randomCountText)
{
_virtualOwnerCard = virtualOwnerCard;
_contText = randomCountText;
}
public int CalcCount(SkillOptionValue option)
{
return option.ParseInt(_contText);
}
public IEnumerable<BattleCardBase> Filtering(IEnumerable<BattleCardBase> cards, SkillOptionValue option, SkillConditionCheckerOption checkerOption)
{
_virtualOwnerCard.UsedRandomSkill = true;
int count = CalcCount(option);
List<BattleCardBase> cardList = cards.ToList();
for (int i = 0; i < count; i++)
{
if (cardList.Count != 0)
{
BattleCardBase card = cardList[0];
cardList = cardList.Where((BattleCardBase c) => c.Card.BaseParameter.BaseCardId != card.BaseParameter.BaseCardId).ToList();
yield return card;
continue;
}
break;
}
}
}

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using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Phase;
public class RecoveryNetworkAfterSubmitMulliganPhase : RecoveryNetworkBeforeSubmitMulliganPhase
{
public RecoveryNetworkAfterSubmitMulliganPhase(NetworkBattleManagerBase networkBattleMgr, NetworkBattleSender networkBattleSender)
: base(networkBattleMgr, networkBattleSender)
{
}
public override VfxBase Setup()
{
base.Setup();
return NullVfx.GetInstance();
}
public override VfxBase Teardown()
{
base.Teardown();
return NullVfx.GetInstance();
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using LitJson;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public class AINetworkBattleOperationRecorder : OperationRecorderBase
{
protected DataMgr.BattleType _battleType;
protected long _turnStartTime;
protected JsonData _setupJsonData = new JsonData();
public AINetworkBattleOperationRecorder(string filePath)
: base(filePath)
{
if (RecoveryRecordManagerBase.IsExistsAINetworkRecoveryFile())
{
JsonData jsonData = RecoveryOperationInfo.ReadRecoveryFile(filePath);
_setupJsonData = jsonData["setup"];
_battleType = (DataMgr.BattleType)jsonData["battle_type"].ToInt();
if (jsonData.Keys.Any((string a) => a == "operations"))
{
foreach (object item in (IEnumerable)jsonData["operations"])
{
_operationJsonDataList.Add((JsonData)item);
}
}
if (jsonData.Keys.Any((string a) => a == "skill_targets"))
{
foreach (object item2 in (IEnumerable)jsonData["skill_targets"])
{
_skillTargetList.Add((string)item2);
}
}
}
else
{
_setupJsonData["player"] = new JsonData();
_setupJsonData["player"].SetJsonType(JsonType.Object);
_setupJsonData["enemy"] = new JsonData();
_setupJsonData["enemy"].SetJsonType(JsonType.Object);
}
WriteJsonData();
}
public override void RecordMulliganStart()
{
DateTimeOffset dateTimeOffset = new DateTimeOffset(DateTime.Now.Ticks, new TimeSpan(0, 0, 0));
_setupJsonData["start_mulligan_time"] = dateTimeOffset.ToUnixTimeSeconds();
WriteJsonData();
}
public override void RecordPractice3DFieldId(int id)
{
}
public override void RecordBattleType(DataMgr.BattleType battleType)
{
_battleType = battleType;
WriteJsonData();
}
public override void RecordRandomSeed(int randomSeed)
{
_setupJsonData["random_seed"] = randomSeed;
WriteJsonData();
}
public override void RecordBackGroundId(int backGroundId)
{
_setupJsonData["background_id"] = backGroundId;
WriteJsonData();
}
public override void RecordBgmId(string bgmId)
{
_setupJsonData["bgm_id"] = bgmId;
WriteJsonData();
}
public override void RecordClass(string playerName, int clanType)
{
_setupJsonData[playerName]["clan_type"] = clanType;
WriteJsonData();
}
public override void RecordSubClass(string playerName, int clanType)
{
_setupJsonData[playerName]["sub_class_type"] = clanType;
WriteJsonData();
}
public override void RecordMyRotationId(string playerName, string myRotationId)
{
_setupJsonData[playerName]["my_rotation_id"] = myRotationId;
WriteJsonData();
}
public override void RecordSleeve(string playerName, long sleeveId)
{
_setupJsonData[playerName]["sleeve_id"] = sleeveId;
WriteJsonData();
}
public override void RecordChara(string playerName, int charaId)
{
_setupJsonData[playerName]["chara_id"] = charaId;
WriteJsonData();
}
public override void RecordDeck(string playerName, char indexHeadChar, IEnumerable<int> cardIds)
{
JsonData jsonData = new JsonData();
_setupJsonData[playerName]["deck"] = jsonData;
jsonData.SetJsonType(JsonType.Array);
int num = 1;
foreach (int cardId in cardIds)
{
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Object);
jsonData2["index"] = indexHeadChar.ToString() + num;
jsonData2["id"] = cardId;
jsonData2["name"] = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardId).CardName;
jsonData.Add(jsonData2);
num++;
}
WriteJsonData();
}
public override void RecordEnemyAIDifficulty(int level)
{
_setupJsonData["enemy"]["ai_difficulty"] = level;
WriteJsonData();
}
public override void RecordEnemyAILogicLevel(int level)
{
_setupJsonData["enemy"]["ai_logic_level"] = level;
WriteJsonData();
}
public override void RecordEnemyAIMaxLife(int life)
{
_setupJsonData["enemy"]["ai_max_life"] = life;
WriteJsonData();
}
public override void RecordEnemyAIDeckId(int deckId)
{
_setupJsonData["enemy"]["ai_deck_id"] = deckId;
WriteJsonData();
}
public override void RecordEnemyAIStyleId(int styleId)
{
_setupJsonData["enemy"]["ai_style_id"] = styleId;
WriteJsonData();
}
public override void RecordEnemyAIEmoteId(int emoteId)
{
_setupJsonData["enemy"]["ai_emote_id"] = emoteId;
WriteJsonData();
}
public override void RecordEnemyAIUseInnerEmote(bool useInnerEmote)
{
_setupJsonData["enemy"]["ai_use_inner_emote"] = useInnerEmote;
WriteJsonData();
}
public override void RecordStartTurnIsPlayer(bool startTurnIsPlayer)
{
_setupJsonData["player_start_turn"] = startTurnIsPlayer;
DateTimeOffset dateTimeOffset = new DateTimeOffset(DateTime.Now.Ticks, new TimeSpan(0, 0, 0));
_setupJsonData["opening_start_time"] = dateTimeOffset.ToUnixTimeSeconds();
WriteJsonData();
}
public override void RecordPracticeDifficultyDegreeId(int degreeId)
{
_setupJsonData["practice_difficulty_degree_id"] = degreeId;
WriteJsonData();
}
public override void RecordIsPreBuildDeck(bool isPreBuildDeck)
{
_setupJsonData["is_prebuild_deck"] = isPreBuildDeck;
WriteJsonData();
}
public override void RecordIsTrialDeck(bool isTrialDeck)
{
_setupJsonData["is_trial_deck"] = isTrialDeck;
WriteJsonData();
}
public override void RecordIsDefaultDeck(bool isDefaultDeck)
{
_setupJsonData["is_default_deck"] = isDefaultDeck;
WriteJsonData();
}
public override void RecordQuestStageId(int id)
{
_setupJsonData["quest_stage_id"] = id;
WriteJsonData();
}
public override void RecordQuestEnemyAiId(int id)
{
_setupJsonData["quest_enemy_ai_id"] = id;
WriteJsonData();
}
public override void RecordQuestEnemyEmblemId(int id)
{
_setupJsonData["quest_enemy_emblem_id"] = id;
WriteJsonData();
}
public override void RecordQuestEnemyDegreeId(int id)
{
_setupJsonData["quest_enemy_degree_id"] = id;
WriteJsonData();
}
public override void RecordQuestEnemyEmotionOverride(int id)
{
_setupJsonData["quest_enemy_emotion_override"] = id;
WriteJsonData();
}
public override void RecordQuestPlayerEmotionOverride(int id)
{
_setupJsonData["quest_player_emotion_override"] = id;
WriteJsonData();
}
public override void RecordQuestRecoveryPoint(int recoveryPoint)
{
_setupJsonData["recovery_point"] = recoveryPoint;
WriteJsonData();
}
public override void RecordQuestPlayerSkillList(List<BossRushSpecialSkill> skills)
{
JsonData jsonData = new JsonData();
_setupJsonData["quest_player_skill_list"] = jsonData;
jsonData.SetJsonType(JsonType.Array);
foreach (BossRushSpecialSkill skill in skills)
{
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Object);
jsonData2["original_card_id"] = skill.OriginalCardId;
jsonData2["name"] = skill.Name;
jsonData2["skill_text"] = skill.SkillText;
jsonData2["skill_desc_text"] = skill.SkillDescText;
jsonData2["is_foil"] = skill.IsFoil;
jsonData.Add(jsonData2);
}
WriteJsonData();
}
public override void RecordQuestEnemySkill(BossRushSpecialSkill skill)
{
JsonData jsonData = new JsonData();
jsonData.SetJsonType(JsonType.Object);
jsonData["original_card_id"] = skill.OriginalCardId;
jsonData["name"] = skill.Name;
jsonData["skill_text"] = skill.SkillText;
jsonData["skill_desc_text"] = skill.SkillDescText;
jsonData["is_foil"] = skill.IsFoil;
_setupJsonData["quest_enemy_skill"] = jsonData;
WriteJsonData();
}
public override void RecordQuestMaxBattleCount(int maxBattleCount)
{
_setupJsonData["quest_max_battle_count"] = maxBattleCount;
WriteJsonData();
}
public override void RecordQuestCurrentWinCount(int currentWinCount)
{
_setupJsonData["quest_current_win_count"] = currentWinCount;
WriteJsonData();
}
public override void RecordQuestIsExtra(bool isExtra)
{
_setupJsonData["quest_is_extra"] = isExtra;
WriteJsonData();
}
public override void RecordQuestIsMockBattle(bool isMockBattle)
{
_setupJsonData["quest_is_mock_battle"] = isMockBattle;
WriteJsonData();
}
public override void RecordQuestExtraDeckScheduleId(int id)
{
_setupJsonData["quest_extra_deck_schedule_id"] = id;
WriteJsonData();
}
public override void RecordMissionNecessaryInformation(BattleManagerBase.MissionNecessaryInformation missionNecessaryInformation)
{
_setupJsonData["mission_necessary_information"] = new JsonData();
_setupJsonData["mission_necessary_information"].SetJsonType(JsonType.Object);
foreach (KeyValuePair<string, string> item in missionNecessaryInformation.GetOriginalTargetDictionary())
{
_setupJsonData["mission_necessary_information"][item.Key] = item.Value;
}
WriteJsonData();
}
public override void RecordPlayerMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
JsonData jsonData = new JsonData();
jsonData.SetJsonType(JsonType.Array);
foreach (BattleCardBase replaceCard in replaceCards)
{
jsonData.Add(replaceCard.GetName());
}
_setupJsonData["player_mulligan_abandon"] = jsonData;
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
foreach (int completeCard in completeCards)
{
jsonData2.Add("p" + completeCard);
}
_setupJsonData["player_mulligan_complete"] = jsonData2;
WriteJsonData();
}
public override void RecordEnemyMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
JsonData jsonData = new JsonData();
jsonData.SetJsonType(JsonType.Array);
foreach (BattleCardBase replaceCard in replaceCards)
{
jsonData.Add(replaceCard.GetName());
}
_setupJsonData["enemy_mulligan_abandon"] = jsonData;
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
foreach (int completeCard in completeCards)
{
jsonData2.Add("e" + completeCard);
}
_setupJsonData["enemy_mulligan_complete"] = jsonData2;
WriteJsonData();
}
public override void RecordPlay(BattleCardBase card, BattleCardBase originalCard, IEnumerable<BattleCardBase> selectedCards)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "play";
jsonData["index"] = CardToIndexName(card);
jsonData["id"] = card.CardId;
jsonData["name"] = card.BaseParameter.CardName;
jsonData["cost"] = card.Cost;
jsonData["is_choice_brave"] = (originalCard.IsChoiceBraveSkillCard ? 1 : 0);
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override VfxBase RecordAttack(BattleCardBase attackCard, BattleCardBase targetCard, SkillProcessor skillProcessor)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "attack";
jsonData["index"] = CardToIndexName(attackCard);
jsonData["id"] = attackCard.CardId;
jsonData["name"] = attackCard.BaseParameter.CardName;
jsonData["target"] = CardToIndexName(targetCard);
jsonData["target_id"] = targetCard.CardId;
jsonData["target_name"] = targetCard.BaseParameter.CardName;
_operationJsonDataList.Add(jsonData);
WriteJsonData();
return NullVfx.GetInstance();
}
public override void RecordEvolve(BattleCardBase originalCard, BattleCardBase card, IEnumerable<BattleCardBase> selectedCards)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "evolve";
jsonData["index"] = CardToIndexName(card);
jsonData["id"] = card.CardId;
jsonData["name"] = card.BaseParameter.CardName;
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartSelect(BattleCardBase card, bool isEvolve, List<BattleCardBase> selectableCards, bool isChoiceBrave)
{
}
public override void RecordSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isBurialRite, bool isChoiceBrave)
{
}
public override void RecordCompleteSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isChoiceBrave, bool isBurialRite)
{
}
public override void RecordStartChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> choiceCards, bool isChoiceBrave)
{
}
public override void RecordStartFusion(BattleCardBase card, List<BattleCardBase> selectableCards)
{
}
public override void RecordSelectFusion(BattleCardBase card)
{
}
public override void RecordCompleteChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> chosenCardList, BattleCardBase actCard, List<int> chosenCardIndexList, bool hasSelectionSkill, bool isChoiceBrave)
{
}
public override void RecordCancelChoice(BattleCardBase card, bool isEvolve, bool isChoiceBrave)
{
}
public override void RecordCancelFusion(BattleCardBase card)
{
}
public override void RecordCancelSelect(BattleCardBase actCard, bool isEvolve, bool isChoiceBrave)
{
}
public override void RecordTurnStart()
{
DateTimeOffset dateTimeOffset = new DateTimeOffset(DateTime.Now.Ticks, new TimeSpan(0, 0, 0));
_turnStartTime = dateTimeOffset.ToUnixTimeSeconds();
WriteJsonData();
}
public override void RecordTurnEnd()
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "turn_end";
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordRetire()
{
}
public void RecordChangeAI(string logicName, int operationQueueCount)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "change_ai";
jsonData["logic"] = logicName;
jsonData["queue_count"] = operationQueueCount;
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordSkillTargets(IEnumerable<BattleCardBase> targetCards)
{
foreach (BattleCardBase targetCard in targetCards)
{
_skillTargetList.Add(targetCard.GetName());
}
WriteJsonData();
}
public void RecordSpecialBattleSetting(DataMgr.SpecialBattleSetting setting)
{
if (setting != null)
{
_setupJsonData["story_special_battle_player_attach_skill"] = setting.PlayerAttachSkillText;
_setupJsonData["story_special_battle_enemy_attach_skill"] = setting.EnemyAttachSkillText;
_setupJsonData["story_special_battle_player_start_pp"] = setting.PlayerStartPp;
_setupJsonData["story_special_battle_enemy_start_pp"] = setting.EnemyStartPp;
_setupJsonData["story_special_battle_player_start_life"] = setting.PlayerStartMaxLife;
_setupJsonData["story_special_battle_enemy_start_life"] = setting.EnemyStartMaxLife;
_setupJsonData["story_special_battle_banish_effect_override"] = setting.IdOverrideInBattleLogText;
_setupJsonData["story_special_battle_token_draw_effect_override"] = setting.TokenDrawEffectOverrideText;
_setupJsonData["story_special_battle_id_override_in_battle_log"] = setting.IdOverrideInBattleLogText;
WriteJsonData();
}
}
public override void RecordCompleteFusionSelect(BattleCardBase fusionCard, IEnumerable<BattleCardBase> ingredientCards)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "comp_fusion";
jsonData["index"] = CardToIndexName(fusionCard);
jsonData["id"] = fusionCard.CardId;
jsonData["name"] = fusionCard.BaseParameter.CardName;
WriteSkillTargetInfoToJson(ingredientCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
protected override void WriteJsonData()
{
if (RecoveryManagerBase.failedRecoveryFlag)
{
return;
}
JsonData jsonData = new JsonData();
jsonData["version"] = 0;
jsonData["battle_type"] = (int)_battleType;
jsonData["record_time"] = DateTime.Now.Ticks;
jsonData["turn_start_time"] = _turnStartTime;
jsonData["setup"] = _setupJsonData;
jsonData["operations"] = new JsonData();
jsonData["operations"].SetJsonType(JsonType.Array);
foreach (JsonData operationJsonData in _operationJsonDataList)
{
jsonData["operations"].Add(operationJsonData);
}
jsonData["check"] = new JsonData();
jsonData["check"]["player"] = new JsonData();
jsonData["check"]["player"].SetJsonType(JsonType.Object);
jsonData["check"]["enemy"] = new JsonData();
jsonData["check"]["enemy"].SetJsonType(JsonType.Object);
BattlePlayer battlePlayer = BattleManagerBase.GetIns().BattlePlayer;
BattleEnemy battleEnemy = BattleManagerBase.GetIns().BattleEnemy;
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
JsonData jsonData3 = new JsonData();
jsonData3.SetJsonType(JsonType.Array);
JsonData jsonData4 = new JsonData();
jsonData4.SetJsonType(JsonType.Array);
JsonData jsonData5 = new JsonData();
jsonData5.SetJsonType(JsonType.Array);
foreach (BattleCardBase handCard in battlePlayer.HandCardList)
{
jsonData2.Add(handCard.GetName());
}
foreach (BattleCardBase inPlayCard in battlePlayer.InPlayCards)
{
jsonData3.Add(inPlayCard.GetName());
}
foreach (BattleCardBase handCard2 in battleEnemy.HandCardList)
{
jsonData4.Add(handCard2.GetName());
}
foreach (BattleCardBase inPlayCard2 in battleEnemy.InPlayCards)
{
jsonData5.Add(inPlayCard2.GetName());
}
jsonData["check"]["player"]["hand"] = jsonData2;
jsonData["check"]["player"]["inplay"] = jsonData3;
jsonData["check"]["enemy"]["hand"] = jsonData4;
jsonData["check"]["enemy"]["inplay"] = jsonData5;
JsonData jsonData6 = new JsonData();
jsonData6.SetJsonType(JsonType.Array);
foreach (string skillTarget in _skillTargetList)
{
jsonData6.Add(skillTarget);
}
if (jsonData6.Count > 0)
{
jsonData["skill_targets"] = jsonData6;
}
WriteJsonDataToFile(jsonData);
}
protected override void WriteJsonDataToFile(JsonData jsonData, string overrideFilePath = "")
{
base.WriteJsonDataToFile(jsonData, string.Empty);
}
}

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using System.Collections.Generic;
using System.IO;
using LitJson;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public class NetworkBattleOperationRecorder : OperationRecorderBase
{
public NetworkBattleOperationRecorder(string filePath)
: base(filePath)
{
if (File.Exists(filePath))
{
JsonData operationDataList = RecoveryOperationInfo.ReadRecoveryFile(filePath);
SetOperationDataList(operationDataList);
}
else
{
WriteJsonData();
}
}
public override void RecordBattleType(DataMgr.BattleType battleType)
{
}
public override void RecordRandomSeed(int randomSeed)
{
}
public override void RecordBackGroundId(int backGroundId)
{
}
public override void RecordBgmId(string bgmId)
{
}
public override void RecordClass(string playerName, int clanType)
{
}
public override void RecordSubClass(string playerName, int clanType)
{
}
public override void RecordMyRotationId(string playerName, string myRotationId)
{
}
public override void RecordSleeve(string playerName, long sleeveId)
{
}
public override void RecordChara(string playerName, int charaId)
{
}
public override void RecordDeck(string playerName, char indexHeadChar, IEnumerable<int> cardIds)
{
}
public override void RecordEnemyAIDifficulty(int difficulty)
{
}
public override void RecordEnemyAILogicLevel(int level)
{
}
public override void RecordEnemyAIMaxLife(int life)
{
}
public override void RecordEnemyAIDeckId(int deckId)
{
}
public override void RecordEnemyAIStyleId(int styleId)
{
}
public override void RecordEnemyAIEmoteId(int emoteId)
{
}
public override void RecordEnemyAIUseInnerEmote(bool useInnerEmote)
{
}
public override void RecordStartTurnIsPlayer(bool startTurnIsPlayer)
{
}
public override void RecordPracticeDifficultyDegreeId(int degreeId)
{
}
public override void RecordIsPreBuildDeck(bool isPreBuildDeck)
{
}
public override void RecordIsTrialDeck(bool isTrialDeck)
{
}
public override void RecordIsDefaultDeck(bool isDefaultDeck)
{
}
public override void RecordQuestStageId(int id)
{
}
public override void RecordQuestEnemyAiId(int id)
{
}
public override void RecordQuestEnemyEmblemId(int id)
{
}
public override void RecordQuestEnemyDegreeId(int id)
{
}
public override void RecordQuestEnemyEmotionOverride(int id)
{
}
public override void RecordQuestPlayerEmotionOverride(int id)
{
}
public override void RecordQuestRecoveryPoint(int recoveryPoint)
{
}
public override void RecordQuestPlayerSkillList(List<BossRushSpecialSkill> skills)
{
}
public override void RecordQuestEnemySkill(BossRushSpecialSkill skill)
{
}
public override void RecordQuestMaxBattleCount(int maxBattleCount)
{
}
public override void RecordQuestCurrentWinCount(int currentWinCount)
{
}
public override void RecordQuestIsExtra(bool isExtra)
{
}
public override void RecordQuestIsMockBattle(bool isMockBattle)
{
}
public override void RecordQuestExtraDeckScheduleId(int id)
{
}
public override void RecordMissionNecessaryInformation(BattleManagerBase.MissionNecessaryInformation missionNecessaryInformation)
{
}
public override void RecordMulliganStart()
{
}
public override void RecordPractice3DFieldId(int id)
{
}
public override void RecordPlayerMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
JsonData jsonData = new JsonData();
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
foreach (BattleCardBase replaceCard in replaceCards)
{
jsonData2.Add(replaceCard.GetName());
}
jsonData["operation"] = "mulligan";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["abandoned_cards"] = jsonData2;
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordEnemyMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
}
public override void RecordPlay(BattleCardBase card, BattleCardBase originalCard, IEnumerable<BattleCardBase> selectedCards)
{
if (card.IsPlayer)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "play";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["is_choice_brave"] = (originalCard.IsChoiceBraveSkillCard ? 1 : 0);
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
}
public override VfxBase RecordAttack(BattleCardBase attackCard, BattleCardBase targetCard, SkillProcessor skillProcessor)
{
if (!attackCard.IsPlayer)
{
return NullVfx.GetInstance();
}
JsonData jsonData = new JsonData();
jsonData["operation"] = "attack";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(attackCard);
jsonData["target"] = CardToIndexName(targetCard);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
return NullVfx.GetInstance();
}
public override void RecordEvolve(BattleCardBase originalCard, BattleCardBase card, IEnumerable<BattleCardBase> selectedCards)
{
if (card.IsPlayer)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "evolve";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
}
public override void RecordCompleteFusionSelect(BattleCardBase fusionCard, IEnumerable<BattleCardBase> ingredientCards)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "comp_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(fusionCard);
WriteSkillTargetInfoToJson(ingredientCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartFusion(BattleCardBase fusionCard, List<BattleCardBase> selectableCards)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "start_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(fusionCard);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordSelectFusion(BattleCardBase card)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "select_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCancelFusion(BattleCardBase card)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "cancel_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartSelect(BattleCardBase card, bool isEvolve, List<BattleCardBase> selectableCards, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "start_select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isBurialRite, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
jsonData["is_burial_rite"] = (isBurialRite ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCompleteSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isChoiceBrave, bool isBurialRite)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "comp_select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
jsonData["is_burial_rite"] = (isBurialRite ? 1 : 0);
jsonData["is_choice_brave"] = (isChoiceBrave ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCancelSelect(BattleCardBase actCard, bool isEvolve, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "cancel_select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> choiceCards, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "start_choice";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCompleteChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> chosenCardList, BattleCardBase actCard, List<int> chosenCardIndexList, bool hasSelectionSkill, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "comp_choice";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
WriteSkillTargetInfoToJson(chosenCardList, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCancelChoice(BattleCardBase card, bool isEvolve, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "cancel_choice";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordTurnStart()
{
}
public override void RecordTurnEnd()
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "turn_end";
jsonData["seq"] = GetCurrentSequenceNumber();
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordRetire()
{
}
public override void RecordSkillTargets(IEnumerable<BattleCardBase> targetCards)
{
}
protected override void WriteJsonData()
{
JsonData jsonData = new JsonData();
jsonData["operations"] = new JsonData();
jsonData["operations"].SetJsonType(JsonType.Array);
foreach (JsonData operationJsonData in _operationJsonDataList)
{
jsonData["operations"].Add(operationJsonData);
}
WriteJsonDataToFile(jsonData);
}
private void SetOperationDataList(JsonData recoveryLogData)
{
if (recoveryLogData.Keys.Contains("operations"))
{
JsonData jsonData = recoveryLogData["operations"];
for (int i = 0; i < jsonData.Count; i++)
{
_operationJsonDataList.Add(jsonData[i]);
}
}
else
{
LocalLog.AccumulateTraceLog("operations key is not found in recovery file");
}
}
private int GetCurrentSequenceNumber()
{
if (ToolboxGame.RealTimeNetworkAgent != null)
{
return ToolboxGame.RealTimeNetworkAgent.GetCurrentSequenceNumber() + 1;
}
return 0;
}
}

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using LitJson;
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
public class BuildDeckPurchaseInfoTask : BaseTask
{
public class BuildDeckPurchaseInfoTaskParam : BaseParam
{
public int add_series_id;
}
public BuildDeckPurchaseInfoTask()
{
base.type = ApiType.Type.BuildDeckInfo;
}
public void SetParameter(int add_series_id)
{
BuildDeckPurchaseInfoTaskParam buildDeckPurchaseInfoTaskParam = new BuildDeckPurchaseInfoTaskParam();
buildDeckPurchaseInfoTaskParam.add_series_id = add_series_id;
base.Params = buildDeckPurchaseInfoTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Wizard.Data.BuildDeckPurchaseInfo.seriesList.Clear();
JsonData jsonData = base.ResponseData["data"];
for (int i = 0; i < jsonData.Count; i++)
{
int num2 = jsonData[i]["series_id"].ToInt();
if (!Wizard.Data.Master.BuildDeckSeriesIdDic.ContainsKey(num2))
{
continue;
}
BuildDeckSeriesPurchaseInfo buildDeckSeriesPurchaseInfo = new BuildDeckSeriesPurchaseInfo();
buildDeckSeriesPurchaseInfo._seriesId = num2;
buildDeckSeriesPurchaseInfo._introduction = Wizard.Data.Master.BuildDeckSeriesIdDic[buildDeckSeriesPurchaseInfo._seriesId].Introduction;
buildDeckSeriesPurchaseInfo._isNew = jsonData[i]["is_new"].ToBoolean();
JsonData jsonData2 = jsonData[i]["products"];
for (int j = 0; j < jsonData2.Count; j++)
{
BuildDeckProductInfo buildDeckProductInfo = new BuildDeckProductInfo();
buildDeckProductInfo.product_id = jsonData2[j]["product_id"].ToInt();
buildDeckProductInfo.leader_id = jsonData2[j]["leader_id"].ToInt();
buildDeckProductInfo.deck_code = jsonData2[j]["deck_code"].ToString();
buildDeckProductInfo.featured_card_id = jsonData2[j]["featured_card_id"].ToInt();
buildDeckProductInfo.purchase_num_max = jsonData2[j]["purchase_num_max"].ToInt();
buildDeckProductInfo.purchase_num_current = jsonData2[j]["purchase_num_current"].ToInt();
buildDeckProductInfo.is_first_price = jsonData2[j]["is_first_price"].ToBoolean();
ShopCommonSaleInfo shopCommonSaleInfo = new ShopCommonSaleInfo();
string key = jsonData2[j]["product_name"].ToString();
shopCommonSaleInfo.name = Wizard.Data.Master.GetBuildDeckProductText(key);
shopCommonSaleInfo.path = jsonData2[j]["product_id"].ToString();
if (jsonData2[j].Keys.Contains("price_crystal"))
{
shopCommonSaleInfo.costCrystal = jsonData2[j]["price_crystal"].ToInt();
}
if (jsonData2[j].Keys.Contains("price_rupy"))
{
shopCommonSaleInfo.costRupy = jsonData2[j]["price_rupy"].ToInt();
}
if (jsonData2[j].Keys.Contains("price_ticket"))
{
shopCommonSaleInfo.costTicket = jsonData2[j]["price_ticket"].ToInt();
}
if (jsonData2[j].Keys.Contains("ticket_id"))
{
shopCommonSaleInfo.costTicketItemId = jsonData2[j]["ticket_id"].ToInt();
shopCommonSaleInfo.haveTicketNum = PlayerStaticData.GetHaveUserGoods(UserGoods.Type.Item, shopCommonSaleInfo.costTicketItemId.Value);
}
shopCommonSaleInfo.isFree = false;
if (shopCommonSaleInfo.costCrystal.HasValue && shopCommonSaleInfo.costRupy.HasValue && shopCommonSaleInfo.costCrystal <= 0 && shopCommonSaleInfo.costRupy <= 0)
{
shopCommonSaleInfo.isFree = true;
}
shopCommonSaleInfo.expirtyTimeInfo = new ShopExpirtyInfo(jsonData2[j]["sales_period_info"]);
buildDeckProductInfo.saleInfo = shopCommonSaleInfo;
JsonData jsonData3 = jsonData2[j]["rewards"];
for (int k = 0; k < jsonData3.Count; k++)
{
ShopCommonRewardInfo shopCommonRewardInfo = new ShopCommonRewardInfo();
shopCommonRewardInfo.Type = jsonData3[k]["reward_type"].ToInt();
shopCommonRewardInfo.UserGoodsId = jsonData3[k]["reward_detail_id"].ToLong();
shopCommonRewardInfo.Num = jsonData3[k]["reward_number"].ToInt();
buildDeckProductInfo.rewardInfoList.Add(shopCommonRewardInfo);
}
if (Wizard.Data.Master.BuildDeckCardListDic.ContainsKey(buildDeckProductInfo.product_id))
{
for (int l = 0; l < Wizard.Data.Master.BuildDeckCardListDic[buildDeckProductInfo.product_id].Count; l++)
{
buildDeckProductInfo.cardList.Add(Wizard.Data.Master.BuildDeckCardListDic[buildDeckProductInfo.product_id][l]);
}
buildDeckSeriesPurchaseInfo.productList.Add(buildDeckProductInfo);
}
}
JsonData jsonData4 = jsonData[i]["series_rewards"];
for (int m = 0; m < jsonData4.Count; m++)
{
PurchaseRewardInfo purchaseRewardInfo = new PurchaseRewardInfo();
JsonData jsonData5 = jsonData4[m];
string key2 = $"Shop_BuildDeckRewardNum_{(m + 1).ToString()}";
purchaseRewardInfo.PurchaseNthText = Wizard.Data.SystemText.Get(key2);
for (int n = 0; n < jsonData5["reward_list"].Count; n++)
{
ShopCommonRewardInfo shopCommonRewardInfo2 = new ShopCommonRewardInfo();
shopCommonRewardInfo2.Type = jsonData5["reward_list"][n]["reward_type"].ToInt();
shopCommonRewardInfo2.UserGoodsId = jsonData5["reward_list"][n]["reward_detail_id"].ToLong();
shopCommonRewardInfo2.Num = jsonData5["reward_list"][n]["reward_number"].ToInt();
purchaseRewardInfo.RewardInfoList.Add(shopCommonRewardInfo2);
}
purchaseRewardInfo.IsGet = jsonData4[m]["is_get"].ToBoolean();
buildDeckSeriesPurchaseInfo.SeriesRewardList.Add(purchaseRewardInfo);
}
Wizard.Data.BuildDeckPurchaseInfo.seriesList.Add(buildDeckSeriesPurchaseInfo);
}
return num;
}
}

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using System;
using UnityEngine;
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
public class BuildDeckSelectBuyMeansDialog : BaseSelectBuyMeansDialog
{
[SerializeField]
private BuildDeckProductDetail _buildDeckProductDetail;
public void Init(BuildDeckProductInfo productInfo, DialogBase dialog, Action onPushBuyCrystalBtnCallBack, Action onPushBuyRupyBtnCallBack, Action onPushBuyTicketBtnCallBack)
{
_buildDeckProductDetail.SetSingleProductDetail(productInfo);
_Init(productInfo.saleInfo, dialog, onPushBuyCrystalBtnCallBack, onPushBuyRupyBtnCallBack, onPushBuyTicketBtnCallBack);
}
}

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namespace Wizard;
public class AdjustSettingUpdateTask : BaseTask
{
public class TaskParam : BaseParam
{
public int is_allow_send_adjust;
}
public AdjustSettingUpdateTask()
{
base.type = ApiType.Type.AdjustSettingUpdate;
}
public void SetParameter(bool arrow)
{
TaskParam taskParam = new TaskParam();
taskParam.is_allow_send_adjust = (arrow ? 1 : 0);
base.Params = taskParam;
}
}

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using UnityEngine;
namespace Wizard;
public class ArenaBuyDialog : MonoBehaviour
{
[SerializeField]
private UISprite m_SpriteConfirmClystal;
[SerializeField]
private UISprite m_SpriteHaveClystal;
[SerializeField]
private UISprite m_SpriteConfirmRupy;
[SerializeField]
private UISprite m_SpriteHaveRupy;
[SerializeField]
private UISprite m_SpriteConfirmTicket;
[SerializeField]
private UISprite m_SpriteHaveTicket;
[SerializeField]
private UILabel m_LabelUseItemCnt;
[SerializeField]
private UILabel m_LabelBuyPack;
[SerializeField]
private UILabel m_LabelItemName;
[SerializeField]
private UILabel m_LabelBeforeItemCnt;
[SerializeField]
private UILabel m_LabelAfterItemCnt;
[SerializeField]
private GameObject _jpnLawRoot;
[SerializeField]
private UIButton _jpnLawButton;
[SerializeField]
private UIScrollView _scrollView;
[SerializeField]
private GameObject _scrollBar;
[SerializeField]
private UILabel _expirtyTextLabel;
public void SetClystalConfirmDialog(int useItemNum, int haveItemCnt, string arenaModeNameId, ShopExpirtyInfo expirtyInfo)
{
m_SpriteConfirmClystal.gameObject.SetActive(value: true);
m_SpriteHaveClystal.gameObject.SetActive(value: true);
m_SpriteConfirmRupy.gameObject.SetActive(value: false);
m_SpriteHaveRupy.gameObject.SetActive(value: false);
m_SpriteConfirmTicket.gameObject.SetActive(value: false);
m_SpriteHaveTicket.gameObject.SetActive(value: false);
int num = haveItemCnt - useItemNum;
string useItemNumText = Data.SystemText.Get("Shop_0091", useItemNum.ToString());
string afterItemNum = Data.SystemText.Get("Shop_0055", num.ToString());
SetLabelText(Data.SystemText.Get("Common_0201"), useItemNumText, afterItemNum, haveItemCnt, arenaModeNameId);
_jpnLawButton.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
UIManager.GetInstance().WebViewHelper.OpenWebView(WebViewHelper.WebViewType.LEGALTEXT);
}));
if (expirtyInfo.IsEnableText)
{
_expirtyTextLabel.text = expirtyInfo.GetText();
}
else
{
_expirtyTextLabel.gameObject.SetActive(value: false);
}
_jpnLawRoot.SetActive(value: false);
}
private void HideScrollBar()
{
_scrollView.enabled = false;
_scrollBar.SetActive(value: false);
_jpnLawRoot.SetActive(value: false);
}
public void SetTicketConfirmDialog(int useItemNum, int haveItemCnt, string arenaModeNameId, string ticketSpriteName)
{
m_SpriteConfirmClystal.gameObject.SetActive(value: false);
m_SpriteHaveClystal.gameObject.SetActive(value: false);
m_SpriteConfirmRupy.gameObject.SetActive(value: false);
m_SpriteHaveRupy.gameObject.SetActive(value: false);
m_SpriteConfirmTicket.gameObject.SetActive(value: true);
m_SpriteHaveTicket.gameObject.SetActive(value: true);
m_SpriteConfirmTicket.spriteName = ticketSpriteName;
m_SpriteHaveTicket.spriteName = ticketSpriteName;
int num = haveItemCnt - useItemNum;
string useItemNumText = Data.SystemText.Get("Shop_0042", useItemNum.ToString());
string afterItemNum = Data.SystemText.Get("Shop_0054", num.ToString());
SetLabelText(Data.SystemText.Get("Common_0114"), useItemNumText, afterItemNum, haveItemCnt, arenaModeNameId);
HideScrollBar();
}
public void SetRupyConfirmDialog(int useItemNum, int haveItemCnt, string arenaModeNameId)
{
m_SpriteConfirmClystal.gameObject.SetActive(value: false);
m_SpriteHaveClystal.gameObject.SetActive(value: false);
m_SpriteConfirmRupy.gameObject.SetActive(value: true);
m_SpriteHaveRupy.gameObject.SetActive(value: true);
m_SpriteConfirmTicket.gameObject.SetActive(value: false);
m_SpriteHaveTicket.gameObject.SetActive(value: false);
int num = haveItemCnt - useItemNum;
string useItemNumText = Data.SystemText.Get("Shop_0090", useItemNum.ToString());
string afterItemNum = Data.SystemText.Get("Shop_0056", num.ToString());
SetLabelText(Data.SystemText.Get("Common_0115"), useItemNumText, afterItemNum, haveItemCnt, arenaModeNameId);
HideScrollBar();
}
private void SetLabelText(string itemName, string useItemNumText, string afterItemNum, int haveItemCnt, string arenaModeNameId)
{
SystemText systemText = Data.SystemText;
m_LabelUseItemCnt.text = useItemNumText;
m_LabelBuyPack.text = systemText.Get(arenaModeNameId);
m_LabelItemName.text = itemName;
m_LabelBeforeItemCnt.text = haveItemCnt.ToString();
m_LabelAfterItemCnt.text = afterItemNum;
}
}

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namespace Wizard;
public class CompetitionPermanentEntryTask : BaseTask
{
public class CompetitionPermanentEntryTaskParam : BaseParam
{
public int consume_item_type;
}
public CompetitionPermanentEntryTask()
{
base.type = ApiType.Type.CompetitionPermanentEntry;
}
public void SetParameter(ArenaData.eARENA_PAY inPayType)
{
CompetitionPermanentEntryTaskParam competitionPermanentEntryTaskParam = new CompetitionPermanentEntryTaskParam();
competitionPermanentEntryTaskParam.consume_item_type = (int)inPayType;
base.Params = competitionPermanentEntryTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
Data.ArenaData.CompetitionData.SetRestChallangeCountByEntry(base.ResponseData["data"]);
return num;
}
}

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namespace Wizard;
public class FriendApplySendTask : BaseTask
{
public class FriendApplySendTaskParam : BaseParam
{
public int friend_id;
}
public FriendApplySendTask()
{
base.type = ApiType.Type.FriendApplySend;
}
public void SetParameter(int friend_id)
{
FriendApplySendTaskParam friendApplySendTaskParam = new FriendApplySendTaskParam();
friendApplySendTaskParam.friend_id = friend_id;
base.Params = friendApplySendTaskParam;
}
protected override int Parse()
{
int result = base.Parse();
_ = 1;
return result;
}
}

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using LitJson;
namespace Wizard;
public class FriendUserSearchTask : BaseTask
{
public class FriendUserSearchTaskParam : BaseParam
{
public int search_viewer_id;
}
public FriendUserSearchTask()
{
base.type = ApiType.Type.FriendUserSearch;
}
public void SetParameter(int search_viewer_id)
{
FriendUserSearchTaskParam friendUserSearchTaskParam = new FriendUserSearchTaskParam();
friendUserSearchTaskParam.search_viewer_id = search_viewer_id;
base.Params = friendUserSearchTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Data.SearchUserInfo.Initizalize();
JsonData jsonData = base.ResponseData["data"]["user_info"];
if (jsonData.Count > 0)
{
Data.SearchUserInfo.data.user = new UserFriend(jsonData);
}
return num;
}
}

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using System.Collections.Generic;
namespace Wizard;
public class GatheringEntryTask : BaseTask
{
public class DeckEntry
{
public int deck_no;
public string deck_name;
public DeckEntry(DeckData deck)
{
deck_no = deck.GetDeckID();
deck_name = deck.GetDeckName();
}
}
public class GatheringEntryTaskParam : BaseParam
{
public string gathering_id;
public Dictionary<string, DeckEntry> deck_list = new Dictionary<string, DeckEntry>();
}
public GatheringEntryTask()
{
base.type = ApiType.Type.GatheringEntry;
}
public void SetParameter(string id, List<DeckData> deckList)
{
GatheringEntryTaskParam gatheringEntryTaskParam = new GatheringEntryTaskParam();
gatheringEntryTaskParam.gathering_id = id;
if (deckList != null)
{
for (int i = 0; i < deckList.Count; i++)
{
gatheringEntryTaskParam.deck_list[i.ToString()] = new DeckEntry(deckList[i]);
}
}
else
{
gatheringEntryTaskParam.deck_list = null;
}
base.Params = gatheringEntryTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Data.MyPageNotifications.data.IsInviteGathering = false;
return num;
}
}

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using UnityEngine;
namespace Wizard;
public class GatheringFriendInviteListPlate : MonoBehaviour
{
[SerializeField]
private GameObject _alreadyAddGathering;
[SerializeField]
private GameObject _alreadyInvited;
[SerializeField]
private UserListViewPlate _friendListPlate;
public void Initialize(GatheringFriendListTask.InviteFriendData inviteData)
{
_alreadyAddGathering.SetActive(inviteData.IsJoinGathering);
_friendListPlate.SetButtonVisible(!inviteData.IsJoinGathering && !inviteData.IsInvited);
_alreadyInvited.SetActive(inviteData.IsInvited);
}
}

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namespace Wizard;
public class GatheringInviteCancelTask : BaseTask
{
public class GatheringInviteCancelTaskParam : BaseParam
{
public string invite_id;
}
public GatheringInviteCancelTask()
{
base.type = ApiType.Type.GatheringInviteCancel;
}
public void SetParameter(string inviteId)
{
GatheringInviteCancelTaskParam gatheringInviteCancelTaskParam = new GatheringInviteCancelTaskParam();
gatheringInviteCancelTaskParam.invite_id = inviteId;
base.Params = gatheringInviteCancelTaskParam;
}
}

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namespace Wizard;
public class GatheringInviteRejectTask : BaseTask
{
public class GatheringInviteRejectTaskParam : BaseParam
{
public string invite_id;
}
public GatheringInviteRejectTask()
{
base.type = ApiType.Type.GatheringInviteReject;
}
public void SetParameter(string inviteId)
{
GatheringInviteRejectTaskParam gatheringInviteRejectTaskParam = new GatheringInviteRejectTaskParam();
gatheringInviteRejectTaskParam.invite_id = inviteId;
base.Params = gatheringInviteRejectTaskParam;
}
}

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namespace Wizard;
public class GatheringInviteTask : BaseTask
{
public class GatheringInviteTaskParam : BaseParam
{
public string target_viewer_id;
}
public GatheringInviteTask()
{
base.type = ApiType.Type.GatheringInvite;
}
public void SetParameter(string targetViewerId)
{
GatheringInviteTaskParam gatheringInviteTaskParam = new GatheringInviteTaskParam();
gatheringInviteTaskParam.target_viewer_id = targetViewerId;
base.Params = gatheringInviteTaskParam;
}
}

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using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class GatheringKickConfirm : MonoBehaviour
{
[SerializeField]
private UIToggle _toggleEternal;
[SerializeField]
private UserPlateBase _userPlate;
private Action<bool> OnKickDecide;
private bool _toggleClickFirst = true;
public static void Create(GameObject prefab, GatheringUserInfo userInfo, Action<bool> onKickDecide)
{
GatheringKickConfirm component = UnityEngine.Object.Instantiate(prefab).GetComponent<GatheringKickConfirm>();
DialogBase dialog = UIManager.GetInstance().CreateDialogClose();
component.Initialize(dialog, userInfo, onKickDecide);
}
private void Initialize(DialogBase dialog, GatheringUserInfo userInfo, Action<bool> onKickDecide)
{
OnKickDecide = onKickDecide;
SystemText systemText = Data.SystemText;
string titleLabel = systemText.Get("Gathering_Member_0012");
string text_btn = systemText.Get("Gathering_Member_0005");
dialog.SetTitleLabel(titleLabel);
dialog.SetButtonText(text_btn);
dialog.SetObj(base.gameObject);
dialog.SetSize(DialogBase.Size.S);
dialog.SetButtonLayout(DialogBase.ButtonLayout.RedBtn_CancelBtn);
_userPlate.InitializeSimplePlate(userInfo);
dialog.onPushButton1 = delegate
{
OnKickDecide.Call(_toggleEternal.value);
};
_toggleEternal.onChange.Add(new EventDelegate(delegate
{
OnClickToggle();
}));
}
private void OnClickToggle()
{
if (!_toggleClickFirst)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(_toggleEternal.value ? Se.TYPE.SYS_TOGGLE_ON : Se.TYPE.SYS_TOGGLE_OFF);
}
_toggleClickFirst = false;
}
}

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namespace Wizard;
public class GatheringKickTask : BaseTask
{
public class GatheringKickTaskParam : BaseParam
{
public string target_viewer_id;
public int is_restrict;
}
public GatheringKickTask()
{
base.type = ApiType.Type.GatheringKick;
}
public void SetParameter(string targetViewerId, bool isRestrict)
{
GatheringKickTaskParam gatheringKickTaskParam = new GatheringKickTaskParam();
gatheringKickTaskParam.target_viewer_id = targetViewerId;
gatheringKickTaskParam.is_restrict = (isRestrict ? 1 : 0);
base.Params = gatheringKickTaskParam;
}
}

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using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class GatheringMemberPlate : UserPlateBase
{
[SerializeField]
private UIButton _friendRequestButton;
[SerializeField]
private UIButton _dropOutButton;
[SerializeField]
private UIButton _kickButton;
[SerializeField]
private UILabel _ownerOrGuestLabel;
[SerializeField]
private GameObject _friendRequestSending;
[SerializeField]
private GameObject _friendIcon;
public Action<GatheringUserInfo> OnClickFriendRequest;
public Action OnClickDropOut;
public Action<GatheringUserInfo> OnClickKick;
public void Initialize(GatheringInfo info, GatheringUserInfo userInfo)
{
InitializeBase(userInfo);
_dropOutButton.gameObject.SetActive(info.Role == GatheringRule.eRole.GUEST && userInfo.IsSelf);
_friendRequestButton.gameObject.SetActive(userInfo.IsFriend == false && !userInfo.IsSelf && userInfo.IsFriendRequestSending == false);
_friendIcon.SetActive(userInfo.IsFriend.Value);
_friendRequestSending.SetActive(userInfo.IsFriendRequestSending.Value);
_kickButton.gameObject.SetActive(info.Role == GatheringRule.eRole.OWNER && !userInfo.IsSelf);
_friendRequestButton.onClick.Clear();
_dropOutButton.onClick.Clear();
_kickButton.onClick.Clear();
_friendRequestButton.onClick.Add(new EventDelegate(delegate
{
OnClickFriendRequest.Call(userInfo);
}));
_dropOutButton.onClick.Add(new EventDelegate(delegate
{
OnClickDropOut.Call();
}));
_kickButton.onClick.Add(new EventDelegate(delegate
{
OnClickKick.Call(userInfo);
}));
SystemText systemText = Data.SystemText;
_ownerOrGuestLabel.text = (userInfo.IsOwner ? systemText.Get("Gathering_Information_0013") : systemText.Get("Gathering_Member_0001"));
}
}

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using UnityEngine;
namespace Wizard;
public class GatheringRankingPlate : UserPlateBase
{
private const string BG_RANK_1 = "ranking_plate_01";
private const string BG_RANK_2 = "ranking_plate_02";
private const string BG_RANK_3 = "ranking_plate_03";
private const string BG_RANK_OTHER = "ranking_plate_common";
[SerializeField]
private UILabel _winCount;
[SerializeField]
private UILabel _ranking;
[SerializeField]
private GameObject _youMark;
[SerializeField]
private UISprite _bg;
public void Initialize(GatheringRankingTask.RankingUserInfo userInfo)
{
InitializeBase(userInfo.gatheringUserInfo);
_winCount.text = Data.SystemText.Get("Gathering_Ranking_0001", userInfo.WinCount.ToString());
_ranking.text = userInfo.Order.ToString();
_youMark.SetActive(userInfo.gatheringUserInfo.IsSelf);
switch (userInfo.Order)
{
case 1:
_bg.spriteName = "ranking_plate_01";
break;
case 2:
_bg.spriteName = "ranking_plate_02";
break;
case 3:
_bg.spriteName = "ranking_plate_03";
break;
default:
_bg.spriteName = "ranking_plate_common";
break;
}
}
}

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using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class GatheringReceiveInfoDialog : MonoBehaviour
{
[SerializeField]
private GatheringRuleView _ruleView;
private Action _onReject;
private const int ADDITIONAL_DIALOG_DEPTH = 10;
public static void Create(GameObject prefab, string id, Action onReject)
{
GatheringGetInfoTask task = new GatheringGetInfoTask();
task.SetParameter(id);
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
CreateDialog(prefab, task, onReject);
}));
}
public static void CreateDialog(GameObject prefab, GatheringGetInfoTask task, Action onReject)
{
GatheringInfo info = task.Info;
DialogBase dialog = UIManager.GetInstance().CreateDialogClose();
UnityEngine.Object.Instantiate(prefab).GetComponent<GatheringReceiveInfoDialog>().Initialize(info, dialog, onReject);
}
private void Initialize(GatheringInfo info, DialogBase dialog, Action onReject)
{
_onReject = onReject;
SystemText systemText = Data.SystemText;
dialog.SetObj(base.gameObject);
dialog.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_RedBtn);
dialog.SetTitleLabel(systemText.Get("Gathering_Menu_0002"));
dialog.SetSize(DialogBase.Size.M);
dialog.SetButtonText(systemText.Get("Gathering_Join_0003"), systemText.Get("Gathering_Join_0004"));
dialog.onPushButton1 = delegate
{
OnClickJoinButton(info);
};
dialog.onPushButton2 = delegate
{
_onReject.Call();
};
_ruleView.SetGatheringInfo(info);
}
private static void OnClickJoinButton(GatheringInfo info)
{
if (info.Rule.IsEntryDeckOnly || info.Rule.IsTournament)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
dialogBase.SetButtonText(Data.SystemText.Get("Gathering_0022"));
dialogBase.SetTitleLabel(Data.SystemText.Get("Gathering_0025"));
dialogBase.SetText(Data.SystemText.Get("Gathering_Join_0007"));
dialogBase.onPushButton1 = delegate
{
GatheringEntryConfirm.ShowDeckListDialog(info);
};
}
else
{
GatheringEntryConfirm.EntryGathering(null, info);
}
}
}

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using Cute;
using UnityEngine;
namespace Wizard;
public class GatheringSettingDialog : MonoBehaviour
{
[SerializeField]
private GatheringRuleView _ruleView;
[SerializeField]
private UIButton _stopButton;
private const int ADDITIONAL_DIALOG_DEPTH = 15;
private DialogBase _dialog;
public static void Create(GameObject prefab, GatheringInfo info)
{
DialogBase dialog = UIManager.GetInstance().CreateDialogClose();
Object.Instantiate(prefab).GetComponent<GatheringSettingDialog>().Initialize(info, dialog);
}
private void Initialize(GatheringInfo info, DialogBase dialog)
{
_dialog = dialog;
dialog.SetObj(base.gameObject);
dialog.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
dialog.SetTitleLabel(Data.SystemText.Get("Gathering_Information_0012"));
dialog.SetSize(DialogBase.Size.M);
_ruleView.SetGatheringInfo(info);
}
private void Start()
{
_stopButton.onClick.Add(new EventDelegate(delegate
{
OnClickStopButton();
}));
}
private void OnClickStopButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
SystemText systemText = Data.SystemText;
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.RedBtn_CancelBtn);
dialogBase.SetButtonText(systemText.Get("Gathering_Information_0018"), systemText.Get("Common_0005"));
dialogBase.SetText(systemText.Get("Gathering_Information_0017"));
dialogBase.SetTitleLabel(Data.SystemText.Get("Gathering_Information_0020"));
dialogBase.SetSize(DialogBase.Size.S);
dialogBase.SetPanelDepth(15);
dialogBase.onPushButton1 = delegate
{
StopGathering();
};
}
private void StopGathering()
{
GatheringInterruptTask task = new GatheringInterruptTask();
StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
_dialog.SetActive(inActive: false);
DialogBase dialogBase = UIManager.GetInstance().CreateConfirmationDialog(Data.SystemText.Get("Gathering_Information_0019"));
dialogBase.SetPanelDepth(15);
dialogBase.OnCloseStart = delegate
{
Gathering.BackToMyPageForDrop();
};
}));
}
}

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using System.Collections.Generic;
using System.Linq;
using LitJson;
namespace Wizard;
public class GatheringTournamentInfoTask : BaseTask
{
private class Match
{
public int MatchId;
public int ParentMatchId;
public int ParentMatchUserIndex;
public int Status;
public int ViewerId1;
public int ViewerId2;
public int WinnerViewerId;
public int RoomId;
public bool IsForceLose1;
public bool IsForceLose2;
public bool IsForceLoseWinner;
public bool IsExtra;
public bool IsFinalMatchReset;
public bool IsActive
{
get
{
if (ViewerId1 > 0 && ViewerId2 > 0)
{
return WinnerViewerId == 0;
}
return false;
}
}
}
public List<TournamentData> TournamentDataList { get; private set; }
public GatheringTournamentInfoTask()
{
base.type = ApiType.Type.GatheringTournamentInfo;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
TournamentDataList = ParseTournamentDataList(base.ResponseData["data"]);
return num;
}
private List<TournamentData> ParseTournamentDataList(JsonData data)
{
if (data == null)
{
return null;
}
Dictionary<int, (string, long)> userInfo = CollectUserInfo(data);
List<TournamentData> list = new List<TournamentData>();
if (data.TryGetValue("1", out var value))
{
list.Add(ParseTournamentData(value, isWinners: true, userInfo));
}
if (data.TryGetValue("2", out var value2))
{
list.Add(ParseTournamentData(value2, isWinners: false, userInfo));
}
return list;
}
private TournamentData ParseTournamentData(JsonData data, bool isWinners, Dictionary<int, (string, long)> userInfo)
{
Match[][] matches = ConvertToMatch(data);
Dictionary<TournamentCellData, int> cellMatchIdDict = new Dictionary<TournamentCellData, int>();
TournamentData tournamentData = new TournamentData();
int num = matches.Length + 1;
List<TournamentRoundData> list = (tournamentData.Rounds = new List<TournamentRoundData>(num));
for (int i = 0; i < num; i++)
{
TournamentRoundData item = new TournamentRoundData
{
RoundNo = i + 1,
Cells = new List<TournamentCellData>(),
Watchs = new List<TournamentWatchData>()
};
list.Add(item);
}
Match match = matches[matches.Length - 1][0];
TournamentCellData.CellState cellState = GetCellState(match, match.WinnerViewerId, match.IsForceLoseWinner);
CreateCell(list[num - 1], match.WinnerViewerId, match.MatchId, cellState, isWinners).IsTerminal = true;
int i2 = matches.Length - 1;
while (i2 >= 0)
{
Match[] source = matches[i2];
TournamentRoundData tournamentRoundData = list[i2 + 1];
TournamentRoundData tournamentRoundData2 = list[i2];
foreach (TournamentCellData cell in tournamentRoundData.Cells)
{
if (cell == null || !cellMatchIdDict.ContainsKey(cell))
{
continue;
}
int matchId = cellMatchIdDict[cell];
Match match2 = source.FirstOrDefault((Match m) => m.MatchId == matchId);
TournamentCellData tournamentCellData = CreateCell(tournamentRoundData2, match2.ViewerId1, GetChildMatchId(1), GetCellState(match2, match2.ViewerId1, match2.IsForceLose1), isChampion: false);
tournamentCellData.Line = TournamentCellData.LineType.Down;
tournamentCellData.Parent = cell;
tournamentCellData.IsFinalMatchReset = false;
TournamentCellData tournamentCellData2 = CreateCell(tournamentRoundData2, match2.ViewerId2, GetChildMatchId(2), GetCellState(match2, match2.ViewerId2, match2.IsForceLose2), isChampion: false);
tournamentCellData2.Line = TournamentCellData.LineType.Up;
tournamentCellData2.Parent = cell;
tournamentCellData2.IsFinalMatchReset = match2.IsFinalMatchReset;
cell.Children = new TournamentCellData[2] { tournamentCellData, tournamentCellData2 };
tournamentRoundData2.IsExtraRound = match2.IsExtra;
if (match2.RoomId > 0)
{
CreateWatch(tournamentRoundData2, match2);
}
if (match2.IsExtra)
{
i2--;
match2 = matches[i2][0];
matchId = match2.MatchId;
tournamentRoundData2 = list[i2];
tournamentCellData = CreateCell(tournamentRoundData2, match2.ViewerId1, GetChildMatchId(1), GetCellState(match2, match2.ViewerId1, match2.IsForceLose1), isChampion: false);
tournamentCellData.Line = TournamentCellData.LineType.Down;
tournamentCellData.IsPreExtra = true;
tournamentCellData2 = CreateCell(tournamentRoundData2, match2.ViewerId2, GetChildMatchId(2), GetCellState(match2, match2.ViewerId2, match2.IsForceLose2), isChampion: false);
tournamentCellData2.Line = TournamentCellData.LineType.Up;
tournamentCellData2.IsPreExtra = true;
if (match2.RoomId > 0)
{
CreateWatch(tournamentRoundData2, match2);
}
}
int GetChildMatchId(int parentMatchUserIndex)
{
if (i2 == 0)
{
return 0;
}
return matches[i2 - 1].FirstOrDefault((Match m) => m.ParentMatchId == matchId && m.ParentMatchUserIndex == parentMatchUserIndex)?.MatchId ?? 0;
}
}
int num2 = i2 - 1;
i2 = num2;
}
return tournamentData;
TournamentCellData CreateCell(TournamentRoundData round, int viewerId, int num3, TournamentCellData.CellState state, bool isChampion)
{
TournamentCellData tournamentCellData3 = new TournamentCellData
{
State = state
};
(string, long) tuple = userInfo[viewerId];
tournamentCellData3.Name = tuple.Item1;
tournamentCellData3.EmblemId = tuple.Item2;
tournamentCellData3.ViewerId = viewerId;
tournamentCellData3.IsChampion = isChampion;
tournamentCellData3.Round = round;
round.Cells.Add(tournamentCellData3);
if (num3 > 0)
{
cellMatchIdDict.Add(tournamentCellData3, num3);
}
return tournamentCellData3;
}
static TournamentWatchData CreateWatch(TournamentRoundData round, Match match3)
{
TournamentWatchData tournamentWatchData = new TournamentWatchData
{
RoomId = match3.RoomId,
ViewerId0 = match3.ViewerId1,
ViewerId1 = match3.ViewerId2
};
round.Watchs.Add(tournamentWatchData);
return tournamentWatchData;
}
}
private TournamentCellData.CellState GetCellState(Match match, int viewerId, bool isForceLose)
{
if (isForceLose)
{
if (viewerId != 0)
{
return TournamentCellData.CellState.LoseByDefault;
}
return TournamentCellData.CellState.Blank;
}
if (match.Status == 5)
{
if (viewerId == 0)
{
return TournamentCellData.CellState.LoseByDefault;
}
if (match.WinnerViewerId != viewerId)
{
return TournamentCellData.CellState.Lose;
}
return TournamentCellData.CellState.Win;
}
if (viewerId == 0)
{
return TournamentCellData.CellState.Blank;
}
if (match.IsActive)
{
return TournamentCellData.CellState.Active;
}
return TournamentCellData.CellState.Unresolved;
}
private Dictionary<int, (string, long)> CollectUserInfo(JsonData data)
{
Dictionary<int, (string, long)> dictionary = new Dictionary<int, (string, long)> {
{
0,
(string.Empty, 0L)
} };
foreach (string key2 in data.Keys)
{
JsonData jsonData = data[key2];
foreach (string key3 in jsonData.Keys)
{
JsonData jsonData2 = jsonData[key3];
for (int i = 0; i < jsonData2.Count; i++)
{
JsonData jsonData3 = jsonData2[i];
Add(jsonData3["user1"], dictionary);
Add(jsonData3["user2"], dictionary);
}
}
}
return dictionary;
static void Add(JsonData userData, Dictionary<int, (string, long)> dict)
{
if (userData != null)
{
int key = userData["viewer_id"].ToInt();
if (!dict.ContainsKey(key))
{
string item = userData["name"].ToString();
long item2 = userData["emblem_id"].ToLong();
dict.Add(key, (item, item2));
}
}
}
}
private Match[][] ConvertToMatch(JsonData data)
{
Match[][] array = new Match[data.Count][];
for (int i = 0; i < data.Count; i++)
{
JsonData jsonData = data[(i + 1).ToString()];
Match[] array2 = new Match[jsonData.Count];
for (int j = 0; j < jsonData.Count; j++)
{
JsonData jsonData2 = jsonData[j];
bool isFinalMatchReset = false;
if (jsonData2.TryGetValue("is_show_one_more_win", out var value))
{
isFinalMatchReset = value.ToInt() == 1;
}
Match match = new Match
{
MatchId = jsonData2["matching_id"].ToInt(),
ParentMatchId = jsonData2["winner_parent_matching_id"].ToInt(),
ParentMatchUserIndex = jsonData2["winner_parent_matching_viewer_id_suffix"].ToInt(),
Status = jsonData2["status"].ToInt(),
ViewerId1 = jsonData2["viewer_id1"].ToInt(),
ViewerId2 = jsonData2["viewer_id2"].ToInt(),
WinnerViewerId = jsonData2["winner_viewer_id"].ToInt(),
RoomId = jsonData2["display_room_id"].ToInt(),
IsForceLose1 = (jsonData2["is_force_lose1"].ToInt() == 1),
IsForceLose2 = (jsonData2["is_force_lose2"].ToInt() == 1),
IsExtra = (jsonData2["side_type"].ToInt() == 3),
IsFinalMatchReset = isFinalMatchReset
};
match.IsForceLoseWinner = ((match.ViewerId1 == match.WinnerViewerId) ? match.IsForceLose1 : match.IsForceLose2);
array2[j] = match;
}
array[i] = array2;
}
return array;
}
}

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namespace Wizard;
public class GatheringUpdateDescriptionTask : BaseTask
{
public class GatheringUpdateDescriptionTaskParam : BaseParam
{
public string description;
}
public GatheringUpdateDescriptionTask()
{
base.type = ApiType.Type.GatheringUpdateDescription;
}
public void SetParameter(string description)
{
GatheringUpdateDescriptionTaskParam gatheringUpdateDescriptionTaskParam = new GatheringUpdateDescriptionTaskParam();
gatheringUpdateDescriptionTaskParam.description = description;
base.Params = gatheringUpdateDescriptionTaskParam;
}
}

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using UnityEngine;
namespace Wizard;
public class GuildInputDescriptionDialog : MonoBehaviour
{
[SerializeField]
private UIInput _inputText;
[SerializeField]
private UILabel _labelText;
public string InputValue
{
get
{
return _inputText.value;
}
set
{
_inputText.value = value;
_labelText.text = value;
}
}
}

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using System;
using UnityEngine;
namespace Wizard;
public class GuildInputViewerIdDialog : MonoBehaviour
{
[SerializeField]
private UIInput _inputId;
public int InputValue => int.Parse(_inputId.value);
public void InitInput(Action onChangeInputLength)
{
_inputId.value = string.Empty;
_inputId.onChange.Clear();
_inputId.onChange.Add(new EventDelegate(delegate
{
onChangeInputLength();
}));
}
public void InitializeDialog(DialogBase dialog)
{
UIManager.SetObjectToGrey(dialog.button1.gameObject, b: true);
InitInput(delegate
{
if (UIUtil.IsValidViewerId(_inputId.value))
{
UIManager.SetObjectToGrey(dialog.button1.gameObject, b: false);
}
else
{
UIManager.SetObjectToGrey(dialog.button1.gameObject, b: true);
}
});
}
}

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using UnityEngine;
namespace Wizard;
public class GuildUserDataDialog : MonoBehaviour
{
[SerializeField]
private UITexture _textureEmblem;
[SerializeField]
private UITexture _textureCountry;
[SerializeField]
private UITexture _textureRank;
[SerializeField]
private UITexture _textureDegree;
[SerializeField]
private UILabel _labelName;
[SerializeField]
private UILabel _labelDiscription;
public void SetUserData(UserInfoBase userInfo)
{
_textureEmblem.mainTexture = userInfo.GetUserEmblemTexture();
_textureRank.mainTexture = userInfo.GetUserRankTexture();
userInfo.InitializeDegreeTexture(_textureDegree);
_textureCountry.mainTexture = userInfo.GetUserCountryTexture();
_labelName.text = userInfo.Name;
}
public void SetDiscriptionLabel(string text)
{
_labelDiscription.text = text;
}
}

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using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class MailReadTask : BaseTask
{
public class MailReadTaskParam : BaseParam
{
public string[] present_id_array;
public int state;
}
public const int MAIL_READ = 1;
public const int MAIL_DELETE = 3;
public MailReadTask(int state)
{
base.type = ApiType.Type.MailRead;
}
public void SetParameter(string[] present_id_array, int state, bool isTutorial)
{
base.type = (isTutorial ? ApiType.Type.MailReadTutorial : ApiType.Type.MailRead);
MailReadTaskParam mailReadTaskParam = new MailReadTaskParam();
mailReadTaskParam.present_id_array = present_id_array;
mailReadTaskParam.state = state;
base.Params = mailReadTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Data.ReadMail.data = new ReadMailDetail();
Data.ReadMail.data.total_recieve_count_list = new List<ReceivedReward>();
GameMgr.GetIns().GetMailTopTask().SetToFirstPage();
Data.MailTop.data = new MailDataDetail();
Data.MailTop.data.mail_data_list = new List<MailData>();
Data.MailTop.data.mail_history_list = new List<MailData>();
JsonData jsonData = base.ResponseData["data"]["total_receive_count_list"];
for (int i = 0; i < jsonData.Count; i++)
{
ReceivedReward item = new ReceivedReward(jsonData[i]);
Data.ReadMail.data.total_recieve_count_list.Add(item);
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
Data.ReadMail.data.is_unreceived_present = base.ResponseData["data"]["is_unreceived_present"].ToBoolean();
JsonData jsonData2 = base.ResponseData["data"]["present_list"];
for (int j = 0; j < jsonData2.Count; j++)
{
MailData item2 = new MailData(jsonData2[j]);
Data.MailTop.data.mail_data_list.Add(item2);
}
JsonData jsonData3 = base.ResponseData["data"]["present_history_list"];
for (int k = 0; k < jsonData3.Count; k++)
{
MailData item3 = new MailData(jsonData3[k]);
Data.MailTop.data.mail_history_list.Add(item3);
}
Data.Load.data._userTutorial.Update(base.ResponseData["data"]);
return num;
}
}

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namespace Wizard;
public class ReplayDetailTask : BaseTask
{
public class ReplayDetailTaskParam : BaseParam
{
public new int viewer_id;
public long battle_id;
}
public ReplayDetailTask()
{
base.type = ApiType.Type.ReplayDetail;
}
public void SetParameter(int viewerId, long battleId)
{
ReplayDetailTaskParam replayDetailTaskParam = new ReplayDetailTaskParam();
replayDetailTaskParam.viewer_id = viewerId;
replayDetailTaskParam.battle_id = battleId;
base.Params = replayDetailTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Data.ReplayBattleInfo = new ReplayDetailInfo(base.ResponseData["data"]);
return num;
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Replay;
namespace Wizard;
public class ReplayDialogContent : MonoBehaviour
{
[SerializeField]
private GameObject _rootReplayContentView;
[SerializeField]
private ReplayContentView _prefabReplayContentView;
private ReplayContentView _replayContentView;
public Action OnClickReplayButton;
private long _battle_id;
private ReplayInfoItem _replayInfo;
public void ReplayButtonClicked()
{
OnClickReplayButton.Call();
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE_TRANS);
long battleId = _battle_id;
ReplayInfoItem replayInfo = _replayInfo;
CheckTimeSlipRotationPeriodTask task = new CheckTimeSlipRotationPeriodTask();
StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
GoReplay(battleId, replayInfo);
}));
}
private static void GoReplay(long battleId, ReplayInfoItem replayInfo)
{
string replayDataDirectoryPath = Application.persistentDataPath + "/NewReplay";
string text = (Directory.Exists(replayDataDirectoryPath) ? (from d in Directory.GetDirectories(replayDataDirectoryPath, "*", SearchOption.TopDirectoryOnly)
select d.Replace("\\", "/")).FirstOrDefault((string f) => f == replayDataDirectoryPath + "/" + battleId) : null);
bool num = (text == null) | (Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.NEWREPLAY_ALL) || (Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.NEWREPLAY_EXCLUDE_ROTATION) && replayInfo.BattleFormat != Format.Rotation));
UIManager.ChangeViewSceneParam param = new UIManager.ChangeViewSceneParam();
param.MyPageMenuIndex = 6;
param.IsCutCardMotion = true;
param.OnFinishChangeView = delegate
{
ReplayDialog.Create();
};
param.IsUpdateFooterMenuTexture = true;
if (num)
{
ReplayDetailTask replayDetailTask = new ReplayDetailTask();
replayDetailTask.SetParameter(PlayerStaticData.UserViewerID, battleId);
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(replayDetailTask, delegate
{
ReplayController.StartPlayReplay(replayInfo, UIManager.ViewScene.MyPage, param);
}));
return;
}
Data.ReplayBattleInfo = new ReplayDetailInfo(NewReplayBattleMgr.ReadJson(Directory.GetFiles(text, "*", SearchOption.TopDirectoryOnly).ToList().FirstOrDefault((string x) => x.Contains("replay_info.json"))));
Data.ReplayBattleInfo.is_two_pick = replayInfo.BattleParameter.IsTwoPick;
Data.ReplayBattleInfo._battleType = (int)replayInfo.BattleParameter.BattleType;
Data.ReplayBattleInfo._twoPickFormat = replayInfo.BattleParameter.TwoPickFormat;
Data.CurrentFormat = replayInfo.BattleFormat;
ReplayController.StartPlayReplay(UIManager.ViewScene.MyPage, param, isNewReplay: true, battleId.ToString());
}
public IEnumerator Setup(ReplayInfoItem item, List<string> loadedTextures)
{
if (_replayContentView == null)
{
_replayContentView = NGUITools.AddChild(_rootReplayContentView, _prefabReplayContentView.gameObject).GetComponent<ReplayContentView>();
}
_replayInfo = item;
_battle_id = item.BattleId;
_replayContentView.SetOpponentPlayerInfo(item);
_replayContentView.SetBattleInfo(item);
string text = Application.persistentDataPath + "/NewReplay";
if ((!Directory.Exists(text) || !(from d in Directory.GetDirectories(text, "*", SearchOption.TopDirectoryOnly)
select d.Replace("\\", "/")).Contains(text + "/" + _battle_id)) | (Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.NEWREPLAY_ALL) || (Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.NEWREPLAY_EXCLUDE_ROTATION) && _replayInfo.BattleFormat != Format.Rotation)))
{
_replayContentView.SetOldReplayLabel(isActive: true);
}
else
{
_replayContentView.SetOldReplayLabel(isActive: false);
}
_replayContentView.ClearTexture();
while (true)
{
if (item.BattleId != _battle_id)
{
yield break;
}
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(item.OpponentEmblemId, ResourcesManager.AssetLoadPathType.Emblem_S);
string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(item.OpponentCountryCode, ResourcesManager.AssetLoadPathType.Country_S);
if (!loadedTextures.Contains(assetTypePath))
{
yield return null;
continue;
}
if (string.IsNullOrEmpty(assetTypePath2) || loadedTextures.Contains(assetTypePath2))
{
break;
}
yield return null;
}
_replayContentView.SetTexture(item);
}
}

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using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class TweenPositionWithUpdate : TweenPosition
{
private Action<float> _onUpdate;
public static TweenPosition Begin(GameObject go, float duration, Vector3 pos, Action<float> onUpdate)
{
TweenPositionWithUpdate tweenPositionWithUpdate = UITweener.Begin<TweenPositionWithUpdate>(go, duration);
tweenPositionWithUpdate.from = tweenPositionWithUpdate.value;
tweenPositionWithUpdate.to = pos;
if (duration <= 0f)
{
tweenPositionWithUpdate.Sample(1f, isFinished: true);
tweenPositionWithUpdate.enabled = false;
}
tweenPositionWithUpdate._onUpdate = onUpdate;
return tweenPositionWithUpdate;
}
public static TweenPosition Begin(GameObject go, float duration, Vector3 pos, bool worldSpace, Action<float> onUpdate)
{
TweenPositionWithUpdate tweenPositionWithUpdate = UITweener.Begin<TweenPositionWithUpdate>(go, duration);
tweenPositionWithUpdate.worldSpace = worldSpace;
tweenPositionWithUpdate.from = tweenPositionWithUpdate.value;
tweenPositionWithUpdate.to = pos;
if (duration <= 0f)
{
tweenPositionWithUpdate.Sample(1f, isFinished: true);
tweenPositionWithUpdate.enabled = false;
}
tweenPositionWithUpdate._onUpdate = onUpdate;
return tweenPositionWithUpdate;
}
protected override void OnUpdate(float factor, bool isFinished)
{
base.value = from * (1f - factor) + to * factor;
_onUpdate.Call(factor);
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class UserDataDialog : MonoBehaviour
{
[SerializeField]
private GuildUserDataDialog _inviteView;
private bool _isFinishLoadResource;
private List<string> _loadedResourceList = new List<string>();
public DialogBase Dialog { get; private set; }
public static UserDataDialog Create(GameObject prefab, UserInfoBase user, string dialogTitle)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetTitleLabel(dialogTitle);
dialogBase.SetSize(DialogBase.Size.S);
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
UserDataDialog component = UnityEngine.Object.Instantiate(prefab).GetComponent<UserDataDialog>();
_ = component.gameObject;
dialogBase.SetObj(component.gameObject);
component.Dialog = dialogBase;
component.Initialize(user, dialogBase);
return component;
}
private void Initialize(UserInfoBase user, DialogBase dialog)
{
UIManager uiManager = UIManager.GetInstance();
uiManager.StartCoroutine(LoadResource(user, delegate
{
if (base.gameObject != null)
{
_inviteView.SetUserData(user);
}
}));
dialog.OnClose = (Action)Delegate.Combine(dialog.OnClose, (Action)delegate
{
uiManager.StartCoroutine(UnloadImages(delegate
{
if (this != null)
{
UnityEngine.Object.Destroy(base.gameObject);
}
}));
});
}
private IEnumerator LoadResource(UserInfoBase userData, Action callBack)
{
_isFinishLoadResource = false;
List<string> resourcePathList = userData.GetUserAssetPathList();
yield return UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(resourcePathList, delegate
{
_isFinishLoadResource = true;
}));
_loadedResourceList.AddRange(resourcePathList);
callBack.Call();
}
private IEnumerator UnloadImages(Action callBack)
{
while (!_isFinishLoadResource)
{
yield return null;
}
Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResourceList);
_loadedResourceList.Clear();
callBack.Call();
}
public void SetDiscriptionLabel(string text)
{
_inviteView.SetDiscriptionLabel(text);
}
}