feat(pack): gacha-point exchange (debit + grant)

Implements GachaPointService.TryExchangeAsync: validates pack
exchangeability, balance >= threshold, card in catalog, not already
received; debits balance, marks received, grants the card through
RewardGrantService (cascade handles cosmetics). Re-adds the
RewardGrantService injection that was removed in the Task 3 fix-up
(matches the "inject when you call" convention).

Card grant produces the wire-shape reward_list directly via the
cosmetic cascade — the catalog's reward_list remains the display-only
shape for /pack/get_gacha_point_rewards.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-28 23:37:00 -04:00
parent c7fb56f95f
commit e1f5b9b6c3
2 changed files with 191 additions and 3 deletions

View File

@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Services;
@@ -10,11 +11,13 @@ public sealed class GachaPointService : IGachaPointService
{
private readonly SVSimDbContext _db;
private readonly ICardPoolProvider _pools;
private readonly RewardGrantService _grants;
public GachaPointService(SVSimDbContext db, ICardPoolProvider pools)
public GachaPointService(SVSimDbContext db, ICardPoolProvider pools, RewardGrantService grants)
{
_db = db;
_pools = pools;
_grants = grants;
}
public async Task<IReadOnlyList<GachaPointRewardDto>> GetRewardsAsync(int packId, long viewerId)
@@ -149,6 +152,55 @@ public sealed class GachaPointService : IGachaPointService
}
}
public Task<ExchangeOutcome> TryExchangeAsync(Viewer viewer, int packId, long cardId)
=> throw new NotImplementedException();
public async Task<ExchangeOutcome> TryExchangeAsync(Viewer viewer, int packId, long cardId)
{
var pack = await _db.Packs.FirstOrDefaultAsync(p => p.Id == packId);
if (pack?.GachaPointConfig is null)
return ExchangeOutcome.Fail("pack_not_exchangeable");
int threshold = pack.GachaPointConfig.ExchangeablePoint;
var balance = viewer.GachaPointBalances.FirstOrDefault(b => b.PackId == packId);
int currentPoints = balance?.Points ?? 0;
if (currentPoints < threshold)
return ExchangeOutcome.Fail("insufficient_gacha_points");
// Validate the card is in the catalog by re-running GetRewardsAsync. This re-uses the
// same eligibility rules (in-pool + Legendary + has Emblem cosmetic) without
// duplicating them — and naturally excludes ticket-only packs whose pool we already
// hide from /pack/info.
var catalog = await GetRewardsAsync(packId, viewer.Id);
var entry = catalog.FirstOrDefault(e => e.CardId == cardId);
if (entry is null)
return ExchangeOutcome.Fail("card_not_exchangeable");
if (viewer.GachaPointReceived.Any(r => r.PackId == packId && r.CardId == cardId))
return ExchangeOutcome.Fail("already_received");
// Debit balance + mark received.
balance!.Points -= threshold;
viewer.GachaPointReceived.Add(new ViewerGachaPointReceived
{
PackId = packId, CardId = cardId, ReceivedAt = DateTime.UtcNow,
});
// Grant the card itself through RewardGrantService — its CardCosmeticReward cascade
// covers the Emblem (standard legendary) or Skin+Emblem (leader) the catalog
// advertised. The catalog's reward_list is a wire-shape *display* (what the player
// sees on /pack/get_gacha_point_rewards) — the actual grant uses the canonical
// primitive per feedback_reward_grant_service. For leader-card exchanges the catalog
// also advertises a synthetic Sleeve(=card_id) entry, but that's not in
// CardCosmeticRewards; if a capture ever shows leader exchanges granting a sleeve
// row, add that here. Today no leader exchange has been captured.
var granted = await _grants.ApplyAsync(viewer, UserGoodsType.Card, cardId, 1);
var rewardList = new List<RewardListEntry>();
foreach (var g in granted)
{
rewardList.Add(new RewardListEntry
{
RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum,
});
}
return ExchangeOutcome.Ok(rewardList);
}
}