cull(engine-cleanup): pass-8 phase-2 cascade round 4 after MyPageItemHome stub
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@@ -1,5 +0,0 @@
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using UnityEngine;
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public class CardPanelMaintenancePlate : MonoBehaviour
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{
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}
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@@ -1,14 +0,0 @@
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using System.Collections;
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using UnityEngine;
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using Wizard;
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namespace Cute;
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public class BootNetwork : MonoBehaviour
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{
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private void Awake()
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{
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Object.DontDestroyOnLoad(base.gameObject);
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}
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}
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@@ -78,22 +78,6 @@ public class Certification : MonoBehaviour
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public static string SteamSessionTicket { get; private set; }
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public static string GetEncodedViewerId()
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{
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string s = CryptAES.encrypt(ViewerId.ToString());
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return Convert.ToBase64String(Encoding.UTF8.GetBytes(s));
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}
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public static string GetEncodedSessionId()
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{
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return Convert.ToBase64String(Encoding.UTF8.GetBytes(SessionId));
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}
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public static string GetEncodedShortUdid()
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{
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return Convert.ToBase64String(Encoding.UTF8.GetBytes(ShortUdid.ToString()));
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}
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public static string GetKeyChainViewerId()
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{
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return "";
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@@ -1,12 +0,0 @@
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using System.Collections;
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using Cute;
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using UnityEngine;
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using Wizard;
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public class MyPageCardPanel : MonoBehaviour
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{
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private CardPanelMaintenancePlate _maintenancePlate;
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private Vector3? _savedPosition;
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}
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@@ -5,14 +5,4 @@ public class MyPageCardPanelAnimation : MonoBehaviour
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public enum State
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{
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}
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private float[] _randomTimer;
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private int[] _randomDir;
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private GameObject[] _cardPanel;
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private UIPanel[] _panel;
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private Vector3[] _defaultPosition;
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}
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@@ -5,7 +5,4 @@ using UnityEngine;
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public class MyPageItem : MonoBehaviour
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{
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[SerializeField]
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private MyPageCardPanelAnimation _cardMove;
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}
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@@ -47,21 +47,6 @@ public class NtDataTranslateManager
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};
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}
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public void TraditionalChineseOnlyAgreement()
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{
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SystemText systemText = Wizard.Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetTitleLabel(systemText.Get("Account_0140"));
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dialogBase.SetText(systemText.Get("Account_0141"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetButtonText(systemText.Get("Common_0001"), systemText.Get("Common_0002"));
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dialogBase.onPushButton1 = delegate
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{
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ShowStatement();
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};
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}
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public void ShowAddress()
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{
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NtDataTranslateInput dataInput = UnityEngine.Object.Instantiate(NtDataTranslate.Instance.InputObj);
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@@ -21,9 +21,6 @@ public class Footer : UIBase
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[SerializeField]
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private UILabelEffectOverwriter[] _labelEffectOverwriters;
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[SerializeField]
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private GameObject m_footerMenuObj;
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[SerializeField]
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private GameObject InviteIcon;
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