From e07cacc55e37b5a37b2b67b1c9df0f08909fe032 Mon Sep 17 00:00:00 2001 From: gamer147 Date: Fri, 3 Jul 2026 22:02:30 -0400 Subject: [PATCH] cull(engine-cleanup): pass-8 phase-2 cascade round 4 after MyPageItemHome stub --- .../Engine/CardPanelMaintenancePlate.cs | 5 ----- SVSim.BattleEngine/Engine/Cute/BootNetwork.cs | 14 -------------- SVSim.BattleEngine/Engine/Cute/Certification.cs | 16 ---------------- SVSim.BattleEngine/Engine/MyPageCardPanel.cs | 12 ------------ .../Engine/MyPageCardPanelAnimation.cs | 10 ---------- SVSim.BattleEngine/Engine/MyPageItem.cs | 3 --- .../Engine/NtDataTranslateManager.cs | 15 --------------- SVSim.BattleEngine/Engine/Wizard/Footer.cs | 3 --- 8 files changed, 78 deletions(-) delete mode 100644 SVSim.BattleEngine/Engine/CardPanelMaintenancePlate.cs delete mode 100644 SVSim.BattleEngine/Engine/Cute/BootNetwork.cs delete mode 100644 SVSim.BattleEngine/Engine/MyPageCardPanel.cs diff --git a/SVSim.BattleEngine/Engine/CardPanelMaintenancePlate.cs b/SVSim.BattleEngine/Engine/CardPanelMaintenancePlate.cs deleted file mode 100644 index 34d2e334..00000000 --- a/SVSim.BattleEngine/Engine/CardPanelMaintenancePlate.cs +++ /dev/null @@ -1,5 +0,0 @@ -using UnityEngine; - -public class CardPanelMaintenancePlate : MonoBehaviour -{ -} diff --git a/SVSim.BattleEngine/Engine/Cute/BootNetwork.cs b/SVSim.BattleEngine/Engine/Cute/BootNetwork.cs deleted file mode 100644 index 77b9b0db..00000000 --- a/SVSim.BattleEngine/Engine/Cute/BootNetwork.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System.Collections; -using UnityEngine; -using Wizard; - -namespace Cute; - -public class BootNetwork : MonoBehaviour -{ - - private void Awake() - { - Object.DontDestroyOnLoad(base.gameObject); - } -} diff --git a/SVSim.BattleEngine/Engine/Cute/Certification.cs b/SVSim.BattleEngine/Engine/Cute/Certification.cs index 7e037b3c..4d33fb32 100644 --- a/SVSim.BattleEngine/Engine/Cute/Certification.cs +++ b/SVSim.BattleEngine/Engine/Cute/Certification.cs @@ -78,22 +78,6 @@ public class Certification : MonoBehaviour public static string SteamSessionTicket { get; private set; } - public static string GetEncodedViewerId() - { - string s = CryptAES.encrypt(ViewerId.ToString()); - return Convert.ToBase64String(Encoding.UTF8.GetBytes(s)); - } - - public static string GetEncodedSessionId() - { - return Convert.ToBase64String(Encoding.UTF8.GetBytes(SessionId)); - } - - public static string GetEncodedShortUdid() - { - return Convert.ToBase64String(Encoding.UTF8.GetBytes(ShortUdid.ToString())); - } - public static string GetKeyChainViewerId() { return ""; diff --git a/SVSim.BattleEngine/Engine/MyPageCardPanel.cs b/SVSim.BattleEngine/Engine/MyPageCardPanel.cs deleted file mode 100644 index dba8e903..00000000 --- a/SVSim.BattleEngine/Engine/MyPageCardPanel.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System.Collections; -using Cute; -using UnityEngine; -using Wizard; - -public class MyPageCardPanel : MonoBehaviour -{ - - private CardPanelMaintenancePlate _maintenancePlate; - - private Vector3? _savedPosition; -} diff --git a/SVSim.BattleEngine/Engine/MyPageCardPanelAnimation.cs b/SVSim.BattleEngine/Engine/MyPageCardPanelAnimation.cs index 87eeb6a2..119da0c4 100644 --- a/SVSim.BattleEngine/Engine/MyPageCardPanelAnimation.cs +++ b/SVSim.BattleEngine/Engine/MyPageCardPanelAnimation.cs @@ -5,14 +5,4 @@ public class MyPageCardPanelAnimation : MonoBehaviour public enum State { } - - private float[] _randomTimer; - - private int[] _randomDir; - - private GameObject[] _cardPanel; - - private UIPanel[] _panel; - - private Vector3[] _defaultPosition; } diff --git a/SVSim.BattleEngine/Engine/MyPageItem.cs b/SVSim.BattleEngine/Engine/MyPageItem.cs index 124c05fb..c4a9c847 100644 --- a/SVSim.BattleEngine/Engine/MyPageItem.cs +++ b/SVSim.BattleEngine/Engine/MyPageItem.cs @@ -5,7 +5,4 @@ using UnityEngine; public class MyPageItem : MonoBehaviour { - - [SerializeField] - private MyPageCardPanelAnimation _cardMove; } diff --git a/SVSim.BattleEngine/Engine/NtDataTranslateManager.cs b/SVSim.BattleEngine/Engine/NtDataTranslateManager.cs index 9c30c16a..2acba767 100644 --- a/SVSim.BattleEngine/Engine/NtDataTranslateManager.cs +++ b/SVSim.BattleEngine/Engine/NtDataTranslateManager.cs @@ -47,21 +47,6 @@ public class NtDataTranslateManager }; } - public void TraditionalChineseOnlyAgreement() - { - SystemText systemText = Wizard.Data.SystemText; - DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(); - dialogBase.SetTitleLabel(systemText.Get("Account_0140")); - dialogBase.SetText(systemText.Get("Account_0141")); - dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn); - dialogBase.SetSize(DialogBase.Size.M); - dialogBase.SetButtonText(systemText.Get("Common_0001"), systemText.Get("Common_0002")); - dialogBase.onPushButton1 = delegate - { - ShowStatement(); - }; - } - public void ShowAddress() { NtDataTranslateInput dataInput = UnityEngine.Object.Instantiate(NtDataTranslate.Instance.InputObj); diff --git a/SVSim.BattleEngine/Engine/Wizard/Footer.cs b/SVSim.BattleEngine/Engine/Wizard/Footer.cs index fbbcecb6..0db52766 100644 --- a/SVSim.BattleEngine/Engine/Wizard/Footer.cs +++ b/SVSim.BattleEngine/Engine/Wizard/Footer.cs @@ -21,9 +21,6 @@ public class Footer : UIBase [SerializeField] private UILabelEffectOverwriter[] _labelEffectOverwriters; - [SerializeField] - private GameObject m_footerMenuObj; - [SerializeField] private GameObject InviteIcon;