feat(battle-engine): BattleLog cluster via generated no-op stubs (7852->7532)
Stub-generate BattleLogManager(45)/BattleLogItem(17)/InPlayCardFrameEffectControl(4) member surfaces from decomp signatures; declare BattleLogWindow+nested enum; make BattleLogItem a MonoBehaviour so inherited gameObject/transform resolve. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Shim/Generated/BattleLogItem.g.cs
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SVSim.BattleEngine/Shim/Generated/BattleLogItem.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Battle.UI/BattleLogItem.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Wizard.Battle.Replay;
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogItem
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{
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public enum CardTextureOption
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{
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Null,
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ForceNormal,
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ForceEvolution,
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DestroyedFollower
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}
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private enum FrameType
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{
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Unit,
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Field,
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Spell,
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Class
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}
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private enum DescStyle
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{
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Normal,
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TurnSelf,
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TurnOpponent,
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Max
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}
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private delegate string FuncDescText();
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public BuffInfo Buff;
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public string DivergenceId { get; set; }
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public BossRushSpecialSkill BossRushSpecialSkill { get; set; }
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public bool IsPlayer { get; set; }
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public void SetBuff(BuffInfo buff) { }
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public bool IsCopiedBuff() => default!;
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public static void ClearHeaderTextureCache() { }
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public CardTextureOption GetTextureOption() => default!;
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public BattleCardBase GetCard() => default!;
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public int GetBuffMomentCardId() => default!;
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public SkillBase GetLogSkill() => default!;
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public void SetLogSkill(SkillBase skill) { }
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public void SetDivergenceId(string divergenceId) { }
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public float GetPosX() => default!;
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public void SetupOnReplay(bool isPlayerSideTurn, int turn) { }
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public void UpdateLogType(LogType logType) { }
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public void SetSelectSpriteActive(bool setActive) { }
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}
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}
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