cull(engine-cleanup): pass-8 phase-2 cascade round 3

[trim] fully-unreachable files deleted: 3
[trim] files edited: 6, files deleted: 0, nodes removed: 23
[type-trim] files edited: 0, types removed: 0

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 21:20:40 -04:00
parent e3e0ba7a72
commit c88b8df409
9 changed files with 0 additions and 261 deletions

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@@ -1,17 +0,0 @@
namespace Wizard;
public class AICsvLoadingInfo
{
public int DeckId { get; private set; }
public int StyleId { get; private set; }
public int EmoteId { get; private set; }
public AICsvLoadingInfo(int deckId, int styleId, int emoteId)
{
DeckId = deckId;
StyleId = styleId;
EmoteId = emoteId;
}
}

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@@ -38,37 +38,6 @@ public class AIDataLibrary
setupInfoBuf = new AISetUpData(classID, logicLv, deckName, styleName, emoteName, useEmote, useInnerEmote, enemyAiID, specialAbilityList);
}
public void RegisterBasicData(AICardDataAsset asset)
{
_basicDic.RegisterCardData(asset);
}
public bool RegisterCommonData(AICardDataAsset asset)
{
AICardData mergeData = _basicDic.SearchCardData(asset.CardID);
return _commonDic.RegisterCardData(asset, mergeData);
}
public bool RegisterAllyCommonData(AICardDataAsset asset)
{
AICardData mergeData = _basicDic.SearchCardData(asset.CardID);
return _allyCommonDic.RegisterCardData(asset, mergeData);
}
public void RegisterDeckToDeckDic(string deckName, List<AICardDataAsset> cardDataAssetList)
{
AIDeckData aIDeckData = new AIDeckData();
for (int i = 0; i < cardDataAssetList.Count; i++)
{
AICardDataAsset aICardDataAsset = cardDataAssetList[i];
int cardID = aICardDataAsset.CardID;
bool useCommon = aICardDataAsset.UseCommon;
AICardData mergeData = ((!useCommon) ? _basicDic.SearchCardData(cardID) : _allyCommonDic.SearchCardData(cardID));
aIDeckData.RegisterCardData(aICardDataAsset, mergeData, useCommon);
}
RegisterDeck(deckName, aIDeckData);
}
public bool RegisterDeck(string deckName, AIDeckData deck)
{
if (_deckDic.ContainsKey(deckName))
@@ -79,16 +48,6 @@ public class AIDataLibrary
return true;
}
public bool RegisterEmoteSet(string emoteSetName, AIEmoteSet emoteSet)
{
if (emoteDic.ContainsKey(emoteSetName))
{
return false;
}
emoteDic.Add(emoteSetName, emoteSet);
return true;
}
public AIDeckData SearchDeckData(string name)
{
if (!_deckDic.ContainsKey(name))
@@ -125,21 +84,4 @@ public class AIDataLibrary
{
return _allyCommonDic;
}
public void RegisterCommonStyle(List<AIPolicyDataAsset> assetList)
{
_commonStyle.CreateFromAsset(assetList);
}
public bool RegisterDeckStyle(string styleName, List<AIPolicyDataAsset> assetList)
{
if (_deckStyleDic.ContainsKey(styleName))
{
return false;
}
AIStyleData aIStyleData = new AIStyleData();
aIStyleData.CreateFromAsset(assetList);
_deckStyleDic.Add(styleName, aIStyleData);
return true;
}
}

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@@ -13,11 +13,6 @@ public class AIDeckData
cardDic = new Dictionary<int, AICardData>();
}
public void Clear()
{
cardDic.Clear();
}
public bool RegisterCardData(AICardDataAsset asset, AICardData mergeData = null, bool isMergeDefaultParameter = false)
{
if (cardDic.ContainsKey(asset.CardID))

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@@ -7,13 +7,4 @@ public class AIEmoteSet
private List<AIEmoteCmd> cmdList = new List<AIEmoteCmd>();
public IEnumerable<AIEmoteCmd> EmoteCmds => cmdList;
public void CreateFromAsset(List<AIEmoteDataAsset> assetList)
{
cmdList.Clear();
foreach (AIEmoteDataAsset asset in assetList)
{
cmdList.Add(new AIEmoteCmd(asset));
}
}
}

View File

@@ -18,12 +18,6 @@ public class AIStyleData
categoryFilter = filter;
}
public void Clear()
{
categoryFilter = null;
policyDic.Clear();
}
public void CreateFromAsset(List<AIPolicyDataAsset> assetList)
{
foreach (AIPolicyDataAsset asset in assetList)

View File

@@ -84,8 +84,6 @@ public class Master
public Dictionary<string, AICardDataAssetSet> AIDeckDic { get; set; }
public List<AIPolicyDataAsset> AIStyleCommonDataList { get; set; }
public Dictionary<string, List<AIPolicyDataAsset>> AIStyleDic { get; set; }
public Dictionary<string, List<AIEmoteDataAsset>> AIEmoteDic { get; set; }
@@ -340,51 +338,6 @@ public class Master
return list;
}
public void StartLoadAIBasicData()
{
AIBasicDataList = new AICardDataAssetSet();
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("ai/ai_basic", ResourcesManager.AssetLoadPathType.Master, isfetch: true);
List<string[]> csv = Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString());
AIBasicDataList.ConvertCsvTextToAsset(csv);
}
public void StartLoadAICommonData(List<string> fileList)
{
AICommonDataList = new AICardDataAssetSet();
for (int i = 0; i < fileList.Count; i++)
{
string path = "ai/" + fileList[i];
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
List<string[]> csv = Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString());
AICommonDataList.ConvertCsvTextToAsset(csv);
}
}
public void StartLoadAIAllyCommonData(List<string> fileList)
{
AIAllyCommonDataList = new AICardDataAssetSet();
for (int i = 0; i < fileList.Count; i++)
{
string path = "ai/" + fileList[i];
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
List<string[]> csv = Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString());
AIAllyCommonDataList.ConvertCsvTextToAsset(csv);
}
}
public void StartLoadAIDeckData(int deckID)
{
if (AIDeckDic == null)
{
AIDeckDic = new Dictionary<string, AICardDataAssetSet>();
}
string text = "ai/" + AIDeckFileNameList.GetFileName(deckID);
if (!AIDeckDic.ContainsKey(text))
{
LoadAIDeckData(text);
}
}
private void LoadAIDeckData(string fileName)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
@@ -394,23 +347,6 @@ public class Master
AIDeckDic.Add(fileName, aICardDataAssetSet);
}
public void StartLoadAIStyleData(int styleID)
{
if (AIStyleDic == null)
{
AIStyleDic = new Dictionary<string, List<AIPolicyDataAsset>>();
}
string fileName = AIStyleFileNameList.GetFileName(styleID);
if (fileName != null && !(fileName == ""))
{
string text = "ai/" + fileName;
if (!AIStyleDic.ContainsKey(text))
{
LoadAIStyleData(text);
}
}
}
private void LoadAIStyleData(string fileName)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
@@ -422,23 +358,6 @@ public class Master
AIStyleDic.Add(fileName, list);
}
public void StartLoadAIEmoteData(int emoteID)
{
if (AIEmoteDic == null)
{
AIEmoteDic = new Dictionary<string, List<AIEmoteDataAsset>>();
}
string fileName = AIEmoteFileNameList.GetFileName(emoteID);
if (fileName != null && !(fileName == ""))
{
string text = "ai/" + fileName;
if (!AIEmoteDic.ContainsKey(text))
{
LoadAIEmoteData(text);
}
}
}
private void LoadAIEmoteData(string fileName)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
@@ -449,47 +368,4 @@ public class Master
}
AIEmoteDic.Add(fileName, list);
}
private void RegisterAIDeckCsvFilePath(List<string> aiPaths, int deckID)
{
string fileName = AIDeckFileNameList.GetFileName(deckID);
if (AIDeckDic == null || !AIDeckDic.ContainsKey(fileName))
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master));
}
}
private void RegisterAICommonCsvFilePaths(List<string> aiPaths)
{
for (int i = 0; i < AICommonFileNameList.Count; i++)
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(AICommonFileNameList[i], ResourcesManager.AssetLoadPathType.Master));
}
}
private void RegisterAIAllyCommonCsvFilePaths(List<string> aiPaths)
{
for (int i = 0; i < AIAllyCommonFileNameList.Count; i++)
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(AIAllyCommonFileNameList[i], ResourcesManager.AssetLoadPathType.Master));
}
}
private void RegisterAIEmoteCsvFilePath(List<string> aiPaths, int emoteID)
{
string fileName = AIEmoteFileNameList.GetFileName(emoteID);
if (fileName != null && !(fileName == "") && (AIEmoteDic == null || !AIEmoteDic.ContainsKey(fileName)))
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master));
}
}
private void RegisterAIStyleCsvFilePath(List<string> aiPaths, int styleID)
{
string fileName = AIStyleFileNameList.GetFileName(styleID);
if (fileName != null && !(fileName == "") && (AIStyleDic == null || !AIStyleDic.ContainsKey(fileName)))
{
aiPaths.Add(Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master));
}
}
}

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@@ -1,27 +0,0 @@
namespace Wizard;
public class StoryAISettingData
{
public int EnemyAiId { get; private set; }
public int DeckId { get; private set; }
public int StyleId { get; private set; }
public int EmoteId { get; private set; }
public int LogicLevel { get; private set; }
public bool UseInnerEmote { get; private set; }
public StoryAISettingData(string[] columns)
{
int num = 0;
EnemyAiId = AIScriptParser.ParseInt(columns[num++]);
DeckId = AIScriptParser.ParseInt(columns[num++]);
StyleId = AIScriptParser.ParseInt(columns[num++]);
EmoteId = AIScriptParser.ParseInt(columns[num++]);
LogicLevel = AIScriptParser.ParseInt(columns[num++]);
UseInnerEmote = AIScriptParser.ParseInt(columns[num++]) > 0;
}
}

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@@ -1,14 +0,0 @@
using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public class StoryAISettingDataSet
{
private List<StoryAISettingData> _dataTable;
public StoryAISettingDataSet()
{
_dataTable = new List<StoryAISettingData>();
}
}

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@@ -76,7 +76,6 @@ public class GameMgr
public GameObjMgr GetGameObjMgr() => _gameObj;
public PrefabMgr GetPrefabMgr() => _prefab ??= new PrefabMgr();
public InputMgr GetInputMgr() => _input ??= new InputMgr();
public BattleControl GetBattleCtrl() => _battleCtrl ??= new BattleControl();
public NetworkUserInfoData GetNetworkUserInfoData() => _netUser;
public void SetNetworkUserInfoData(NetworkUserInfoData infoData) => _netUser = infoData;
public bool IsUseUnapprovedList(bool isPlayer) => false;