Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDeckData.cs
gamer147 c88b8df409 cull(engine-cleanup): pass-8 phase-2 cascade round 3
[trim] fully-unreachable files deleted: 3
[trim] files edited: 6, files deleted: 0, nodes removed: 23
[type-trim] files edited: 0, types removed: 0

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 21:20:40 -04:00

48 lines
958 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIDeckData
{
private Dictionary<int, AICardData> cardDic;
public Dictionary<int, AICardData> CardDic => cardDic;
public AIDeckData()
{
cardDic = new Dictionary<int, AICardData>();
}
public bool RegisterCardData(AICardDataAsset asset, AICardData mergeData = null, bool isMergeDefaultParameter = false)
{
if (cardDic.ContainsKey(asset.CardID))
{
return false;
}
AICardData aICardData = new AICardData(asset);
if (mergeData != null)
{
if (isMergeDefaultParameter)
{
aICardData.MergeCardData(mergeData);
}
else
{
aICardData.MergeTagFromAnotherData(mergeData);
}
}
cardDic.Add(asset.CardID, aICardData);
return true;
}
public AICardData SearchCardData(int card_id)
{
AICardData value = null;
if (CardDic.TryGetValue(card_id, out value))
{
return value;
}
return null;
}
}