Seeding reorg

This commit is contained in:
gamer147
2026-05-24 21:13:15 -04:00
parent 34bcc579a5
commit c14408ba06
73 changed files with 4611 additions and 369716 deletions

View File

@@ -1,10 +1,10 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
[Owned]
[ConfigSection("Challenge")]
public class ChallengeConfig
{
public bool UseTwoPickPremiumCard { get; set; }
public long TwoPickSleeveId { get; set; }
public static ChallengeConfig ShippedDefaults() => new();
}

View File

@@ -0,0 +1,14 @@
namespace SVSim.Database.Models.Config;
/// <summary>
/// Marks a POCO as a top-level GameConfig section. The <see cref="Name"/> is the storage key —
/// it's the primary key in the <c>GameConfigs</c> table and the appsettings.json section name
/// under <c>"GameConfig"</c>. Renaming a class is safe; renaming the section name here is a
/// breaking change to stored data and config files.
/// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
public sealed class ConfigSectionAttribute : Attribute
{
public string Name { get; }
public ConfigSectionAttribute(string name) => Name = name;
}

View File

@@ -1,12 +1,12 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>Per-viewer-registration default currency grants.</summary>
[Owned]
[ConfigSection("DefaultGrants")]
public class DefaultGrantsConfig
{
public ulong Crystals { get; set; } = 50000;
public ulong Rupees { get; set; } = 50000;
public ulong Ether { get; set; } = 50000;
public static DefaultGrantsConfig ShippedDefaults() => new();
}

View File

@@ -1,17 +1,16 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>
/// Default cosmetic loadout ids for a newly-registered viewer. These used to be FK columns;
/// they're now untyped longs in the jsonb tree. Validation would live in a future config-editing
/// UI (see project-wide TODO(config-validation)).
/// Default cosmetic loadout ids for a newly-registered viewer. Untyped longs in the jsonb tree
/// (FK validation would live in a future config-editing UI — see TODO(config-validation)).
/// </summary>
[Owned]
[ConfigSection("DefaultLoadout")]
public class DefaultLoadoutConfig
{
public int DegreeId { get; set; } = 300003;
public int EmblemId { get; set; } = 100000000;
public int MyPageBackgroundId { get; set; } = 100000000;
public int SleeveId { get; set; } = 3000011;
public static DefaultLoadoutConfig ShippedDefaults() => new();
}

View File

@@ -0,0 +1,36 @@
namespace SVSim.Database.Models.Config;
/// <summary>
/// Window-based schedule for the Custom Rotation (a.k.a. MyRotation) feature. Two parallel windows:
/// <c>Gathering</c> (deck-building period) and <c>FreeBattle</c> (active play period). The client
/// gates the format-selector button on these windows — see Wizard/MyRotationAllInfo.cs:45
/// (<c>IsMyRotationEnable =&gt; IsWithinPeriod(FreeMatchPeriod)</c>) and Wizard/DeckListUI.cs:92.
/// Mapped to the wire-shape <c>SpecialRotationSchedule</c> at the controller seam.
/// <para>
/// Shipped defaults reproduce the 2026-05-23 prod capture so a fresh install ships with the
/// feature enabled. GlobalsImporter overwrites the DB section from any newer capture.
/// </para>
/// </summary>
[ConfigSection("MyRotationSchedule")]
public class MyRotationScheduleConfig
{
public ScheduleWindow Gathering { get; set; } = new()
{
Begin = new DateTime(2024, 5, 1, 20, 0, 0, DateTimeKind.Utc),
End = new DateTime(2030, 6, 26, 19, 59, 59, DateTimeKind.Utc),
};
public ScheduleWindow FreeBattle { get; set; } = new()
{
Begin = new DateTime(2024, 5, 1, 20, 0, 0, DateTimeKind.Utc),
End = new DateTime(2030, 6, 26, 19, 59, 59, DateTimeKind.Utc),
};
public static MyRotationScheduleConfig ShippedDefaults() => new();
}
public class ScheduleWindow
{
public DateTime Begin { get; set; }
public DateTime End { get; set; }
}

View File

@@ -1,12 +1,11 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>
/// Tunables for pack-opening RNG. Defaults reproduce the original Shadowverse Classic rates
/// exactly so the cutover from hardcoded magic numbers is zero-behavior-change.
/// Tunables for pack-opening RNG. Property initialisers reproduce the original Shadowverse
/// Classic main-slot rates exactly. Collection-shaped defaults (slot-8 PerSlot entry) live in
/// <see cref="ShippedDefaults"/>, not in the initialiser — see PerSlot docstring.
/// </summary>
[Owned]
[ConfigSection("PackRates")]
public class PackRateConfig
{
/// <summary>
@@ -27,21 +26,32 @@ public class PackRateConfig
};
/// <summary>
/// Per-slot overrides (1-based slot index) applied to all packs. A missing slot falls back
/// to <see cref="Default"/>. Each entry is a FULL OVERRIDE, not a delta — if you change
/// <see cref="Default"/>, existing PerSlot entries do NOT auto-recompute. The slot-8 default
/// expresses the SV Classic "Silver-or-better guarantee" as data (Bronze=0) instead of a
/// separate code path.
/// Per-slot overrides keyed by 1-based slot index (stored as a list for json compatibility —
/// Dictionary&lt;string,T&gt; of complex owned types is not supported). Look up by
/// <see cref="SlotRarityWeights.Slot"/>. A missing slot falls back to <see cref="Default"/>.
/// Each entry is a FULL OVERRIDE, not a delta — if you change <see cref="Default"/>, existing
/// PerSlot entries do NOT auto-recompute.
/// <para>
/// MUST default to empty. The original EF Core 8 <c>OwnsMany</c>+<c>ToJson</c> path APPENDED
/// jsonb rows onto whatever collection the parent's parameterless ctor produced — a non-empty
/// initialiser here meant every config load doubled-up and the original seed silently won the
/// <c>FirstOrDefault</c> lookup in <c>PackOpenService.ResolveWeights</c>. The EF path is gone
/// now (config goes through <c>IGameConfigService</c> + STJ), but the rule stays: collection
/// defaults live in <see cref="ShippedDefaults"/>, not in property initialisers.
/// </para>
/// </summary>
public List<SlotRarityWeights> PerSlot { get; set; } = [];
/// <summary>
/// Per-slot overrides keyed by 1-based slot index (stored as a list for EF Core 8 json
/// compatibility — Dictionary&lt;string,T&gt; of complex owned types is not supported).
/// Look up by <see cref="SlotRarityWeights.Slot"/>. A missing slot falls back to
/// <see cref="Default"/>. Slot-8 entry expresses the SV Classic "Silver-or-better
/// guarantee" as data (Bronze=0).
/// Canonical SV Classic shipped defaults — what an operator gets if neither the DB nor
/// appsettings.json supplies a PackRates section. Source of truth for the fresh-install seeder
/// and the <c>IGameConfigService</c> inline-default tier.
/// </summary>
public List<SlotRarityWeights> PerSlot { get; set; } =
[
new() { Slot = "8", Bronze = 0, Silver = 0.7692, Gold = 0.1846, Legendary = 0.0462 },
];
public static PackRateConfig ShippedDefaults() => new()
{
PerSlot =
{
new SlotRarityWeights { Slot = "8", Bronze = 0, Silver = 0.7692, Gold = 0.1846, Legendary = 0.0462 },
},
};
}

View File

@@ -1,9 +1,9 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
[Owned]
[ConfigSection("Player")]
public class PlayerConfig
{
public int MaxFriends { get; set; } = 20;
public static PlayerConfig ShippedDefaults() => new();
}

View File

@@ -1,15 +1,15 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>
/// Time-varying season/rotation state, populated by GlobalsImporter from prod captures.
/// </summary>
[Owned]
[ConfigSection("Rotation")]
public class RotationConfig
{
public string TsRotationId { get; set; } = "";
public bool IsBattlePassPeriod { get; set; }
public bool IsBeginnerMission { get; set; }
public int CardSetIdForResourceDlView { get; set; }
public static RotationConfig ShippedDefaults() => new();
}

View File

@@ -1,5 +1,3 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models.Config;
/// <summary>
@@ -7,11 +5,10 @@ namespace SVSim.Database.Models.Config;
/// remainder absorbs into Bronze via the PickRarity catch-all band.
/// <para>
/// <see cref="Slot"/> is the 1-based slot index as a string (e.g. "8") and is used as the
/// lookup key in <see cref="PackRateConfig.PerSlot"/>. It is empty/null for the global
/// lookup key in <see cref="PackRateConfig.PerSlot"/>. It is null/empty for the global
/// <see cref="PackRateConfig.Default"/> entry, which has no slot affiliation.
/// </para>
/// </summary>
[Owned]
public class SlotRarityWeights
{
/// <summary>1-based slot index (as a string) for entries in PerSlot. Null/empty for the Default entry.</summary>

View File

@@ -1,20 +0,0 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Models.Config;
namespace SVSim.Database.Models;
/// <summary>
/// The root of <see cref="GameConfiguration.Config"/>, stored as a single jsonb column.
/// Each sub-object defaults to its own initialiser, so `new GameConfigRoot()` is fully populated
/// with the canonical SV Classic / DCGEngine defaults.
/// </summary>
[Owned]
public class GameConfigRoot
{
public DefaultGrantsConfig DefaultGrants { get; set; } = new();
public PlayerConfig Player { get; set; } = new();
public DefaultLoadoutConfig DefaultLoadout { get; set; } = new();
public ChallengeConfig Challenge { get; set; } = new();
public RotationConfig Rotation { get; set; } = new();
public PackRateConfig PackRates { get; set; } = new();
}

View File

@@ -0,0 +1,30 @@
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// One row per top-level game-config section. <see cref="SectionName"/> matches the
/// <c>ConfigSectionAttribute.Name</c> on the corresponding POCO in <c>Models.Config</c>
/// (e.g. <c>"PackRates"</c> → <c>PackRateConfig</c>). <see cref="ValueJson"/> is the section's
/// payload, stored as <c>jsonb</c> on Postgres and <c>TEXT</c> on SQLite.
/// <para>
/// Deserialisation goes through pure System.Text.Json in <c>IGameConfigService</c> — EF doesn't
/// know about the section POCOs. Replaces the old single-row <c>GameConfigurations</c> table
/// (one wide jsonb document, EF Core 8 <c>OwnsOne</c>+<c>ToJson</c> tree). See ADR-pending /
/// 2026-05-24 config-refactor discussion for the why.
/// </para>
/// </summary>
public class GameConfigSection : ITimeTrackedEntity
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public string SectionName { get; set; } = "";
/// <summary>Raw JSON payload for this section. Postgres stores as jsonb; SQLite as TEXT.</summary>
public string ValueJson { get; set; } = "{}";
public DateTime DateCreated { get; set; } = DateTime.MinValue;
public DateTime? DateUpdated { get; set; }
}

View File

@@ -1,14 +0,0 @@
using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// Server-wide tunable config and captured-from-prod state. Singleton (Id = "default") with
/// all data living in a single typed jsonb column. See <see cref="GameConfigRoot"/> for the
/// schema. Pre-refactor this entity had ~14 flat columns plus 4 FK navs — see migration
/// `RefactorGameConfigurationToJsonb` for the cutover.
/// </summary>
public class GameConfiguration : BaseEntity<string>
{
public GameConfigRoot Config { get; set; } = new();
}