21 lines
840 B
C#
21 lines
840 B
C#
using Microsoft.EntityFrameworkCore;
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using SVSim.Database.Models.Config;
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namespace SVSim.Database.Models;
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/// <summary>
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/// The root of <see cref="GameConfiguration.Config"/>, stored as a single jsonb column.
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/// Each sub-object defaults to its own initialiser, so `new GameConfigRoot()` is fully populated
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/// with the canonical SV Classic / DCGEngine defaults.
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/// </summary>
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[Owned]
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public class GameConfigRoot
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{
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public DefaultGrantsConfig DefaultGrants { get; set; } = new();
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public PlayerConfig Player { get; set; } = new();
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public DefaultLoadoutConfig DefaultLoadout { get; set; } = new();
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public ChallengeConfig Challenge { get; set; } = new();
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public RotationConfig Rotation { get; set; } = new();
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public PackRateConfig PackRates { get; set; } = new();
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}
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