Files
SVSimServer/SVSim.Database/Models/Config/SlotRarityWeights.cs
2026-05-24 21:13:15 -04:00

21 lines
838 B
C#

namespace SVSim.Database.Models.Config;
/// <summary>
/// Per-rarity weights for a single pack slot. Sum should be ≤ 1.0;
/// remainder absorbs into Bronze via the PickRarity catch-all band.
/// <para>
/// <see cref="Slot"/> is the 1-based slot index as a string (e.g. "8") and is used as the
/// lookup key in <see cref="PackRateConfig.PerSlot"/>. It is null/empty for the global
/// <see cref="PackRateConfig.Default"/> entry, which has no slot affiliation.
/// </para>
/// </summary>
public class SlotRarityWeights
{
/// <summary>1-based slot index (as a string) for entries in PerSlot. Null/empty for the Default entry.</summary>
public string? Slot { get; set; }
public double Bronze { get; set; }
public double Silver { get; set; }
public double Gold { get; set; }
public double Legendary { get; set; }
}