feat(battle-engine): full-surface god-object stubs (UIManager/GameObjMgr/BattleLog) 7532->5600
Generate the COMPLETE decomp member surface (not frontier-subset, which silently drops already-provided members) for UIManager(+ViewScene/ChangeViewSceneParam), GameObjMgr, BattleLogManager/Item, InPlayCardFrameEffectControl. UIManager/Footer base fixes: UIManager is MonoBehaviour (singleton kept by hand via --exclude); Footer is the copied Engine type (removed the conflicting global shim). Add HUDMode enum, Wizard manager return-type stubs, and a closure-stubs file for 7 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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26
SVSim.BattleEngine/Shim/GodObjects/ClosureStubs.cs
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26
SVSim.BattleEngine/Shim/GodObjects/ClosureStubs.cs
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@@ -0,0 +1,26 @@
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// Empty type stubs to satisfy references from full-surface generated god-object stubs.
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// Each is referenced only as a type in a no-op signature; members (if any) surface in a
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// later frontier wave and can be filled by m1_stub_gen --type <Name>.
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public partial class FadeManager { }
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public partial class FriendBase { }
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogButton { }
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public partial class BattleLogItemSet { }
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}
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namespace Wizard.UI.ReportToManagement
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{
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public partial class DialogReportToManagement { }
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}
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namespace Wizard.Dialog.Setting
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{
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public partial class SettingFirstBattle { }
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}
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namespace Cute
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{
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public partial class UpdateSocialAccountTask { }
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}
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@@ -64,7 +64,7 @@ public class EffectMgr
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public static TargetType ToStrTargetType(string str) => TargetType.NONE;
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}
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public class GameObjMgr { }
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public partial class GameObjMgr { }
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public class GameMgr
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{
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@@ -125,65 +125,20 @@ public class GameMgr
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public bool IsUseUnapprovedList(bool isPlayer) => false;
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}
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public class UIManager
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// UIManager surface (members, ViewScene enum, ChangeViewSceneParam) is generated from
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// decomp into Shim/Generated/UIManager*.g.cs. This partial keeps only the singleton +
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// MonoBehaviour base (gameObject/transform/StartCoroutine/StopCoroutine come from the base).
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public partial class UIManager : UnityEngine.MonoBehaviour
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{
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private static UIManager _ins;
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public static UIManager GetInstance() => _ins ??= new UIManager();
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public static UIManager GetIns() => GetInstance();
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private static UIManager _ins;
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public enum ViewScene
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{
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None, Battle, Bingo, BuildDeckPurchasePage, CardAllList, CardSleevePurchasePage,
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ClassSkinPurchasePage, Colosseum, CrossoverPortal, DeckList, Gacha, Gathering,
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LeaderPopularityVote, LoginBonus, LotteryPage, Mission, MyPage,
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NeutralPopularityVote, Profile, QuestSelectionPage, RankMatch, Room,
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StorySelectPage, StorySelectionWorld, TwoPick,
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}
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public class ChangeViewSceneParam { public ChangeViewSceneParam() { } }
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public Camera UIRootLoadingCamera;
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public Dictionary<ViewScene, ChangeViewSceneParam> TopBarBackParameterDict = new Dictionary<ViewScene, ChangeViewSceneParam>();
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public Footer _Footer => null;
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public bool IsTouchable => true;
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public Camera getCamera() => null;
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public GameObject gameObject => null;
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public Coroutine StartCoroutine(IEnumerator routine) => null;
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public UIBase GetUIBase(ViewScene scene) => null;
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public T GetCurrentSceneParam<T>() where T : class => null;
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public void ChangeViewScene(ViewScene nextScene, ChangeViewSceneParam param = null, object sceneParam = null) { }
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public void Force_Increment_LockCountChangeView() { }
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public void Force_Decrement_LockCountChangeView() { }
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public ViewScene GetCurrentScene() => ViewScene.Battle;
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public bool IsCurrentScene(ViewScene scene) => false;
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public UIBase GetUiBaseOfCurrentScene() => null;
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public DialogBase CreateDialogClose(bool isSystem = false, bool dontChangeLabelColor = false) => null;
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public DialogBase CreateConfirmationDialog(string message) => null;
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public void dialogAllClear() { }
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public bool isOpenDialog() => false;
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public bool isOpenLoading() => false;
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public void closeInSceneLoading(bool force = true) { }
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public void createInSceneCenterLoading(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
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public void closeInSceneCenterLoading(bool force = true, bool disableCollider = false) { }
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public LoadingInScene CloseInSceneLoadingMatching() => null;
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public LoadingInScene createInSceneLoadingBattle(bool notBlack = false, bool notCollider = false) => null;
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public LoadingInScene CloseInSceneLoadingBattle() => null;
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public bool isFading() => false;
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public bool IsActiveFirstTips() => false;
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public VideoHostingHUD GetVideoHostingHUD() => null;
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public void setBackScene(GameObject obj, ViewScene backScene) { }
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public static void ApplicationQuit() { }
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public static void SetObjectToGrey(GameObject o, bool b) { }
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public static void ShowDialogUrl(string title, string url, Action<DialogBase> onDialogOpening = null) { }
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public class CreatFade { }
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public void CreatFadeOpen() { }
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public void CreatFadeBlack() { }
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public Wizard.RankWinnerReward createRankWinnerReward() => null;
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}
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public class Footer { }
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public class VideoHostingHUD { }
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public class VideoHostingHUD
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{
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public enum HUDMode { Null, Recording, Publishing }
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}
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namespace Wizard
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{
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@@ -192,4 +147,9 @@ namespace Wizard
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public class MailTopTask { }
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public class MyPageTask { }
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public class DeckUpdateTask { }
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// UIManager no-op return types (empty stubs; methods returning them return null)
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public class LoadingViewManager { }
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public class AccountTransferHelper { }
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public class DialogManager { }
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public class ApplicationFinishManager { }
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}
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