Files
SVSimServer/SVSim.BattleEngine/Shim/GodObjects/ClosureStubs.cs
gamer147 b47741d2a5 feat(battle-engine): full-surface god-object stubs (UIManager/GameObjMgr/BattleLog) 7532->5600
Generate the COMPLETE decomp member surface (not frontier-subset, which silently drops
already-provided members) for UIManager(+ViewScene/ChangeViewSceneParam), GameObjMgr,
BattleLogManager/Item, InPlayCardFrameEffectControl. UIManager/Footer base fixes:
UIManager is MonoBehaviour (singleton kept by hand via --exclude); Footer is the copied
Engine type (removed the conflicting global shim). Add HUDMode enum, Wizard manager
return-type stubs, and a closure-stubs file for 7 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:23:52 -04:00

27 lines
700 B
C#

// Empty type stubs to satisfy references from full-surface generated god-object stubs.
// Each is referenced only as a type in a no-op signature; members (if any) surface in a
// later frontier wave and can be filled by m1_stub_gen --type <Name>.
public partial class FadeManager { }
public partial class FriendBase { }
namespace Wizard.Battle.UI
{
public partial class BattleLogButton { }
public partial class BattleLogItemSet { }
}
namespace Wizard.UI.ReportToManagement
{
public partial class DialogReportToManagement { }
}
namespace Wizard.Dialog.Setting
{
public partial class SettingFirstBattle { }
}
namespace Cute
{
public partial class UpdateSocialAccountTask { }
}