feat(battle-node): add RealParticipant wrapping WS + sequencers

Lifts the WS read loop, SIO encode/decode, per-WS OutboundSequencer +
InboundTracker, and SIO ack out of BattleSession into a participant.
PushAsync(noStock=false) assigns playSeq via the sequencer; noStock=true
bypasses it. FrameEmitted fires on each deduplicated inbound envelope.
The existing BattleSession keeps its own copy of the WS code for now;
Task 9 cuts the handler over to use BattleSessionV2 + RealParticipant
and Task 10 deletes the old BattleSession + duplicate code.
This commit is contained in:
gamer147
2026-06-01 19:57:45 -04:00
parent fcdcc5d590
commit acd0997cfb
2 changed files with 331 additions and 0 deletions

View File

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using Microsoft.Extensions.Logging.Abstractions;
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
using SVSim.BattleNode.Sessions;
using SVSim.BattleNode.Sessions.Participants;
using SVSim.UnitTests.BattleNode.Infrastructure;
namespace SVSim.UnitTests.BattleNode.Sessions.Participants;
[TestFixture]
public class RealParticipantTests
{
[Test]
public void PushAsync_ordered_assigns_playSeq_via_OutboundSequencer()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
// First ordered push gets playSeq = 1; second = 2; etc.
// Inspect the participant's outbound sequencer state via its public Archive.
var env = NewEnvelope(NetworkBattleUri.Matched);
p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
Assert.That(p.Outbound.Archive.Count, Is.EqualTo(2));
Assert.That(p.Outbound.Archive[1].PlaySeq, Is.EqualTo(1));
Assert.That(p.Outbound.Archive[2].PlaySeq, Is.EqualTo(2));
}
[Test]
public void PushAsync_noStock_omits_playSeq()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
p.PushAsync(NewEnvelope(NetworkBattleUri.BattleFinish), noStock: true, CancellationToken.None).Wait();
// No playSeq archive entry for no-stock pushes.
Assert.That(p.Outbound.Archive.Count, Is.EqualTo(0));
}
[Test]
public void ViewerId_and_Context_are_exposed()
{
var ws = new TestWebSocket();
var ctx = FixtureCtx();
var p = new RealParticipant(ws, viewerId: 906243102L, ctx,
NullLogger<RealParticipant>.Instance);
Assert.That(p.ViewerId, Is.EqualTo(906243102L));
Assert.That(p.Context, Is.SameAs(ctx));
}
private static MatchContext FixtureCtx() => new(
SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleType: 11);
private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
Body: new ResultCodeOnlyBody());
}