feat(battle-node): add RealParticipant wrapping WS + sequencers
Lifts the WS read loop, SIO encode/decode, per-WS OutboundSequencer + InboundTracker, and SIO ack out of BattleSession into a participant. PushAsync(noStock=false) assigns playSeq via the sequencer; noStock=true bypasses it. FrameEmitted fires on each deduplicated inbound envelope. The existing BattleSession keeps its own copy of the WS code for now; Task 9 cuts the handler over to use BattleSessionV2 + RealParticipant and Task 10 deletes the old BattleSession + duplicate code.
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using Microsoft.Extensions.Logging.Abstractions;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol.Bodies;
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using SVSim.BattleNode.Sessions;
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using SVSim.BattleNode.Sessions.Participants;
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using SVSim.UnitTests.BattleNode.Infrastructure;
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namespace SVSim.UnitTests.BattleNode.Sessions.Participants;
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[TestFixture]
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public class RealParticipantTests
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{
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[Test]
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public void PushAsync_ordered_assigns_playSeq_via_OutboundSequencer()
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{
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var ws = new TestWebSocket();
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var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
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NullLogger<RealParticipant>.Instance);
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// First ordered push gets playSeq = 1; second = 2; etc.
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// Inspect the participant's outbound sequencer state via its public Archive.
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var env = NewEnvelope(NetworkBattleUri.Matched);
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p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
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p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
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Assert.That(p.Outbound.Archive.Count, Is.EqualTo(2));
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Assert.That(p.Outbound.Archive[1].PlaySeq, Is.EqualTo(1));
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Assert.That(p.Outbound.Archive[2].PlaySeq, Is.EqualTo(2));
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}
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[Test]
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public void PushAsync_noStock_omits_playSeq()
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{
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var ws = new TestWebSocket();
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var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
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NullLogger<RealParticipant>.Instance);
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p.PushAsync(NewEnvelope(NetworkBattleUri.BattleFinish), noStock: true, CancellationToken.None).Wait();
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// No playSeq archive entry for no-stock pushes.
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Assert.That(p.Outbound.Archive.Count, Is.EqualTo(0));
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}
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[Test]
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public void ViewerId_and_Context_are_exposed()
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{
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var ws = new TestWebSocket();
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var ctx = FixtureCtx();
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var p = new RealParticipant(ws, viewerId: 906243102L, ctx,
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NullLogger<RealParticipant>.Instance);
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Assert.That(p.ViewerId, Is.EqualTo(906243102L));
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Assert.That(p.Context, Is.SameAs(ctx));
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}
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private static MatchContext FixtureCtx() => new(
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SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
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new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0,
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Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
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Body: new ResultCodeOnlyBody());
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}
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