feat(leader-skin): shop catalog + 5 endpoints (/products, /buy, /buy_set, /buy_set_item, /ids)

Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned
SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite
PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check.

Importer mirrors SleeveShopImporter: idempotent find-or-create, owned
collections rewritten wholesale on rerun. 16 series, 104 products.

Controller (extends existing /set with 5 new endpoints):
- /products: dict-keyed-by-series_id-string wire shape. is_completed
  per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set
  sale, 1=available, 2=claimed) matching client RewardStatus enum.
- /buy: single skin, sales_type 1/2 dispatch, 3=>501.
- /buy_set: whole series at SetPrice; requires set_sales_status != 0;
  grants every product's rewards (RewardGrantService idempotent on
  already-owned cosmetics, so partial-set buys don't double-add).
- /buy_set_item: requires viewer owns every skin in series; idempotent
  on re-claim (returns 200 + empty reward_list, not 400) so client
  retries don't error.
- /ids: flat owned-skin-id list for badge refresh.

496 tests pass (was 486; +10 leader-skin-shop tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-27 22:55:09 -04:00
parent 559a170957
commit a5999a3e9c
23 changed files with 9321 additions and 7 deletions

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@@ -0,0 +1,115 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of the leader-skin-shop catalog from <c>seeds/leader-skin-shop.json</c>.
/// Mirror of <see cref="SleeveShopImporter"/>. Source is the wire
/// <c>/leader_skin/products</c> response, extracted via
/// <c>data_dumps/extract/extract-leader-skin-shop.py</c>. Rows missing from the seed are LEFT INTACT.
/// </summary>
public class LeaderSkinShopImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
string path = Path.Combine(seedDir, "leader-skin-shop.json");
var seed = SeedLoader.LoadList<LeaderSkinShopSeriesSeed>(path);
if (seed.Count == 0)
{
Console.WriteLine("[LeaderSkinShopImporter] No seed rows; skipping.");
return 0;
}
var existingSeries = await context.LeaderSkinShopSeries
.Include(s => s.SetCompletionRewards)
.Include(s => s.Products).ThenInclude(p => p.Rewards)
.ToDictionaryAsync(s => s.Id);
int createdSeries = 0, updatedSeries = 0, createdProducts = 0, updatedProducts = 0;
foreach (var s in seed)
{
if (s.SeriesId == 0) continue;
if (!existingSeries.TryGetValue(s.SeriesId, out var series))
{
series = new LeaderSkinShopSeriesEntry { Id = s.SeriesId };
context.LeaderSkinShopSeries.Add(series);
existingSeries[s.SeriesId] = series;
createdSeries++;
}
else updatedSeries++;
series.IsNew = s.IsNew;
series.IsEnabled = true;
series.SetSalesStatus = s.SetSalesStatus;
series.SetPriceCrystal = s.SetPriceCrystal;
series.SetPriceRupy = s.SetPriceRupy;
series.SetPriceTicket = s.SetPriceTicket;
series.SetPriceTicketId = s.SetPriceTicketId;
// SetCompletionRewardStatus stays at the catalog default 0 — per-viewer claim state
// is computed at request time from ViewerLeaderSkinSetClaim, not from this column.
series.SetCompletionRewardStatus = 0;
// Replace owned collections wholesale on rerun.
series.SetCompletionRewards.Clear();
foreach (var r in s.SetCompletionRewards.OrderBy(r => r.OrderIndex))
{
series.SetCompletionRewards.Add(new LeaderSkinShopSeriesRewardEntry
{
OrderIndex = r.OrderIndex,
RewardType = r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
});
}
var existingProducts = series.Products.ToDictionary(p => p.Id);
foreach (var p in s.Products)
{
if (p.ProductId == 0) continue;
if (!existingProducts.TryGetValue(p.ProductId, out var product))
{
product = new LeaderSkinShopProductEntry { Id = p.ProductId };
series.Products.Add(product);
createdProducts++;
}
else updatedProducts++;
product.SeriesId = s.SeriesId;
product.LeaderSkinId = p.LeaderSkinId;
product.ProductNameKey = p.ProductNameKey;
product.IntroductionKey = p.IntroductionKey;
product.CvNameKey = p.CvNameKey;
product.SinglePriceCrystal = p.SinglePriceCrystal;
product.SinglePriceRupy = p.SinglePriceRupy;
product.SinglePriceTicket = p.SinglePriceTicket;
product.TicketNumber = p.TicketNumber;
product.TicketItemId = p.TicketItemId;
product.IsEnabled = true;
product.Rewards.Clear();
foreach (var r in p.Rewards.OrderBy(r => r.OrderIndex))
{
product.Rewards.Add(new LeaderSkinShopProductRewardEntry
{
OrderIndex = r.OrderIndex,
RewardType = r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
});
}
}
}
await context.SaveChangesAsync();
Console.WriteLine(
$"[LeaderSkinShopImporter] series +{createdSeries}/~{updatedSeries}, " +
$"products +{createdProducts}/~{updatedProducts}");
return createdSeries + updatedSeries;
}
}

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@@ -0,0 +1,39 @@
using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
public sealed class LeaderSkinShopSeriesSeed
{
[JsonPropertyName("series_id")] public int SeriesId { get; set; }
[JsonPropertyName("is_new")] public bool IsNew { get; set; }
[JsonPropertyName("set_sales_status")] public int SetSalesStatus { get; set; }
[JsonPropertyName("set_price_crystal")] public int? SetPriceCrystal { get; set; }
[JsonPropertyName("set_price_rupy")] public int? SetPriceRupy { get; set; }
[JsonPropertyName("set_price_ticket")] public int? SetPriceTicket { get; set; }
[JsonPropertyName("set_price_ticket_id")] public long? SetPriceTicketId { get; set; }
[JsonPropertyName("set_completion_rewards")] public List<LeaderSkinShopRewardSeed> SetCompletionRewards { get; set; } = new();
[JsonPropertyName("products")] public List<LeaderSkinShopProductSeed> Products { get; set; } = new();
}
public sealed class LeaderSkinShopProductSeed
{
[JsonPropertyName("product_id")] public int ProductId { get; set; }
[JsonPropertyName("leader_skin_id")] public int LeaderSkinId { get; set; }
[JsonPropertyName("product_name_key")] public string ProductNameKey { get; set; } = "";
[JsonPropertyName("introduction_key")] public string IntroductionKey { get; set; } = "";
[JsonPropertyName("cv_name_key")] public string CvNameKey { get; set; } = "";
[JsonPropertyName("single_price_crystal")] public int? SinglePriceCrystal { get; set; }
[JsonPropertyName("single_price_rupy")] public int? SinglePriceRupy { get; set; }
[JsonPropertyName("single_price_ticket")] public int? SinglePriceTicket { get; set; }
[JsonPropertyName("ticket_number")] public int? TicketNumber { get; set; }
[JsonPropertyName("ticket_item_id")] public long? TicketItemId { get; set; }
[JsonPropertyName("rewards")] public List<LeaderSkinShopRewardSeed> Rewards { get; set; } = new();
}
public sealed class LeaderSkinShopRewardSeed
{
[JsonPropertyName("order_index")] public int OrderIndex { get; set; }
[JsonPropertyName("reward_type")] public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
}

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@@ -100,6 +100,7 @@ public static class Program
await new ItemImporter().ImportAsync(context, opts.SeedDir); await new ItemImporter().ImportAsync(context, opts.SeedDir);
await new SleeveShopImporter().ImportAsync(context, opts.SeedDir); await new SleeveShopImporter().ImportAsync(context, opts.SeedDir);
await new ItemPurchaseImporter().ImportAsync(context, opts.SeedDir); await new ItemPurchaseImporter().ImportAsync(context, opts.SeedDir);
await new LeaderSkinShopImporter().ImportAsync(context, opts.SeedDir);
var puzzleImporter = new PuzzleImporter(); var puzzleImporter = new PuzzleImporter();
await puzzleImporter.ImportGroupsAsync(context, opts.SeedDir); await puzzleImporter.ImportGroupsAsync(context, opts.SeedDir);
await puzzleImporter.ImportPuzzlesAsync(context, opts.SeedDir); await puzzleImporter.ImportPuzzlesAsync(context, opts.SeedDir);

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@@ -0,0 +1,155 @@
using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
#nullable disable
namespace SVSim.Database.Migrations
{
/// <inheritdoc />
public partial class AddLeaderSkinShop : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "LeaderSkinShopSeries",
columns: table => new
{
Id = table.Column<int>(type: "integer", nullable: false),
IsNew = table.Column<bool>(type: "boolean", nullable: false),
IsEnabled = table.Column<bool>(type: "boolean", nullable: false),
SetSalesStatus = table.Column<int>(type: "integer", nullable: false),
SetPriceCrystal = table.Column<int>(type: "integer", nullable: true),
SetPriceRupy = table.Column<int>(type: "integer", nullable: true),
SetPriceTicket = table.Column<int>(type: "integer", nullable: true),
SetPriceTicketId = table.Column<long>(type: "bigint", nullable: true),
SetCompletionRewardStatus = table.Column<int>(type: "integer", nullable: false),
DateCreated = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
DateUpdated = table.Column<DateTime>(type: "timestamp with time zone", nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_LeaderSkinShopSeries", x => x.Id);
});
migrationBuilder.CreateTable(
name: "ViewerLeaderSkinSetClaims",
columns: table => new
{
ViewerId = table.Column<long>(type: "bigint", nullable: false),
SeriesId = table.Column<int>(type: "integer", nullable: false),
ClaimedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_ViewerLeaderSkinSetClaims", x => new { x.ViewerId, x.SeriesId });
});
migrationBuilder.CreateTable(
name: "LeaderSkinShopProducts",
columns: table => new
{
Id = table.Column<int>(type: "integer", nullable: false),
SeriesId = table.Column<int>(type: "integer", nullable: false),
LeaderSkinId = table.Column<int>(type: "integer", nullable: false),
ProductNameKey = table.Column<string>(type: "text", nullable: false),
IntroductionKey = table.Column<string>(type: "text", nullable: false),
CvNameKey = table.Column<string>(type: "text", nullable: false),
SinglePriceCrystal = table.Column<int>(type: "integer", nullable: true),
SinglePriceRupy = table.Column<int>(type: "integer", nullable: true),
SinglePriceTicket = table.Column<int>(type: "integer", nullable: true),
TicketNumber = table.Column<int>(type: "integer", nullable: true),
TicketItemId = table.Column<long>(type: "bigint", nullable: true),
IsEnabled = table.Column<bool>(type: "boolean", nullable: false),
DateCreated = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
DateUpdated = table.Column<DateTime>(type: "timestamp with time zone", nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_LeaderSkinShopProducts", x => x.Id);
table.ForeignKey(
name: "FK_LeaderSkinShopProducts_LeaderSkinShopSeries_SeriesId",
column: x => x.SeriesId,
principalTable: "LeaderSkinShopSeries",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateTable(
name: "LeaderSkinShopSeriesRewardEntry",
columns: table => new
{
LeaderSkinShopSeriesEntryId = table.Column<int>(type: "integer", nullable: false),
Id = table.Column<int>(type: "integer", nullable: false)
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
OrderIndex = table.Column<int>(type: "integer", nullable: false),
RewardType = table.Column<int>(type: "integer", nullable: false),
RewardDetailId = table.Column<long>(type: "bigint", nullable: false),
RewardNumber = table.Column<int>(type: "integer", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_LeaderSkinShopSeriesRewardEntry", x => new { x.LeaderSkinShopSeriesEntryId, x.Id });
table.ForeignKey(
name: "FK_LeaderSkinShopSeriesRewardEntry_LeaderSkinShopSeries_Leader~",
column: x => x.LeaderSkinShopSeriesEntryId,
principalTable: "LeaderSkinShopSeries",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateTable(
name: "LeaderSkinShopProductRewardEntry",
columns: table => new
{
LeaderSkinShopProductEntryId = table.Column<int>(type: "integer", nullable: false),
Id = table.Column<int>(type: "integer", nullable: false)
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
OrderIndex = table.Column<int>(type: "integer", nullable: false),
RewardType = table.Column<int>(type: "integer", nullable: false),
RewardDetailId = table.Column<long>(type: "bigint", nullable: false),
RewardNumber = table.Column<int>(type: "integer", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_LeaderSkinShopProductRewardEntry", x => new { x.LeaderSkinShopProductEntryId, x.Id });
table.ForeignKey(
name: "FK_LeaderSkinShopProductRewardEntry_LeaderSkinShopProducts_Lea~",
column: x => x.LeaderSkinShopProductEntryId,
principalTable: "LeaderSkinShopProducts",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_LeaderSkinShopProducts_SeriesId",
table: "LeaderSkinShopProducts",
column: "SeriesId");
migrationBuilder.CreateIndex(
name: "IX_ViewerLeaderSkinSetClaims_ViewerId",
table: "ViewerLeaderSkinSetClaims",
column: "ViewerId");
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "LeaderSkinShopProductRewardEntry");
migrationBuilder.DropTable(
name: "LeaderSkinShopSeriesRewardEntry");
migrationBuilder.DropTable(
name: "ViewerLeaderSkinSetClaims");
migrationBuilder.DropTable(
name: "LeaderSkinShopProducts");
migrationBuilder.DropTable(
name: "LeaderSkinShopSeries");
}
}
}

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@@ -1182,6 +1182,100 @@ namespace SVSim.Database.Migrations
b.ToTable("LeaderSkins"); b.ToTable("LeaderSkins");
}); });
modelBuilder.Entity("SVSim.Database.Models.LeaderSkinShopProductEntry", b =>
{
b.Property<int>("Id")
.HasColumnType("integer");
b.Property<string>("CvNameKey")
.IsRequired()
.HasColumnType("text");
b.Property<DateTime>("DateCreated")
.HasColumnType("timestamp with time zone");
b.Property<DateTime?>("DateUpdated")
.HasColumnType("timestamp with time zone");
b.Property<string>("IntroductionKey")
.IsRequired()
.HasColumnType("text");
b.Property<bool>("IsEnabled")
.HasColumnType("boolean");
b.Property<int>("LeaderSkinId")
.HasColumnType("integer");
b.Property<string>("ProductNameKey")
.IsRequired()
.HasColumnType("text");
b.Property<int>("SeriesId")
.HasColumnType("integer");
b.Property<int?>("SinglePriceCrystal")
.HasColumnType("integer");
b.Property<int?>("SinglePriceRupy")
.HasColumnType("integer");
b.Property<int?>("SinglePriceTicket")
.HasColumnType("integer");
b.Property<long?>("TicketItemId")
.HasColumnType("bigint");
b.Property<int?>("TicketNumber")
.HasColumnType("integer");
b.HasKey("Id");
b.HasIndex("SeriesId");
b.ToTable("LeaderSkinShopProducts");
});
modelBuilder.Entity("SVSim.Database.Models.LeaderSkinShopSeriesEntry", b =>
{
b.Property<int>("Id")
.HasColumnType("integer");
b.Property<DateTime>("DateCreated")
.HasColumnType("timestamp with time zone");
b.Property<DateTime?>("DateUpdated")
.HasColumnType("timestamp with time zone");
b.Property<bool>("IsEnabled")
.HasColumnType("boolean");
b.Property<bool>("IsNew")
.HasColumnType("boolean");
b.Property<int>("SetCompletionRewardStatus")
.HasColumnType("integer");
b.Property<int?>("SetPriceCrystal")
.HasColumnType("integer");
b.Property<int?>("SetPriceRupy")
.HasColumnType("integer");
b.Property<int?>("SetPriceTicket")
.HasColumnType("integer");
b.Property<long?>("SetPriceTicketId")
.HasColumnType("bigint");
b.Property<int>("SetSalesStatus")
.HasColumnType("integer");
b.HasKey("Id");
b.ToTable("LeaderSkinShopSeries");
});
modelBuilder.Entity("SVSim.Database.Models.LoadingExclusionCardEntry", b => modelBuilder.Entity("SVSim.Database.Models.LoadingExclusionCardEntry", b =>
{ {
b.Property<long>("Id") b.Property<long>("Id")
@@ -2300,6 +2394,24 @@ namespace SVSim.Database.Migrations
b.ToTable("ViewerEventCounters"); b.ToTable("ViewerEventCounters");
}); });
modelBuilder.Entity("SVSim.Database.Models.ViewerLeaderSkinSetClaim", b =>
{
b.Property<long>("ViewerId")
.HasColumnType("bigint");
b.Property<int>("SeriesId")
.HasColumnType("integer");
b.Property<DateTime>("ClaimedAt")
.HasColumnType("timestamp with time zone");
b.HasKey("ViewerId", "SeriesId");
b.HasIndex("ViewerId");
b.ToTable("ViewerLeaderSkinSetClaims");
});
modelBuilder.Entity("SVSim.Database.Models.ViewerMission", b => modelBuilder.Entity("SVSim.Database.Models.ViewerMission", b =>
{ {
b.Property<long>("Id") b.Property<long>("Id")
@@ -2714,6 +2826,86 @@ namespace SVSim.Database.Migrations
b.Navigation("Class"); b.Navigation("Class");
}); });
modelBuilder.Entity("SVSim.Database.Models.LeaderSkinShopProductEntry", b =>
{
b.HasOne("SVSim.Database.Models.LeaderSkinShopSeriesEntry", "Series")
.WithMany("Products")
.HasForeignKey("SeriesId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.OwnsMany("SVSim.Database.Models.LeaderSkinShopProductRewardEntry", "Rewards", b1 =>
{
b1.Property<int>("LeaderSkinShopProductEntryId")
.HasColumnType("integer");
b1.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b1.Property<int>("Id"));
b1.Property<int>("OrderIndex")
.HasColumnType("integer");
b1.Property<long>("RewardDetailId")
.HasColumnType("bigint");
b1.Property<int>("RewardNumber")
.HasColumnType("integer");
b1.Property<int>("RewardType")
.HasColumnType("integer");
b1.HasKey("LeaderSkinShopProductEntryId", "Id");
b1.ToTable("LeaderSkinShopProductRewardEntry");
b1.WithOwner()
.HasForeignKey("LeaderSkinShopProductEntryId");
});
b.Navigation("Rewards");
b.Navigation("Series");
});
modelBuilder.Entity("SVSim.Database.Models.LeaderSkinShopSeriesEntry", b =>
{
b.OwnsMany("SVSim.Database.Models.LeaderSkinShopSeriesRewardEntry", "SetCompletionRewards", b1 =>
{
b1.Property<int>("LeaderSkinShopSeriesEntryId")
.HasColumnType("integer");
b1.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b1.Property<int>("Id"));
b1.Property<int>("OrderIndex")
.HasColumnType("integer");
b1.Property<long>("RewardDetailId")
.HasColumnType("bigint");
b1.Property<int>("RewardNumber")
.HasColumnType("integer");
b1.Property<int>("RewardType")
.HasColumnType("integer");
b1.HasKey("LeaderSkinShopSeriesEntryId", "Id");
b1.ToTable("LeaderSkinShopSeriesRewardEntry");
b1.WithOwner()
.HasForeignKey("LeaderSkinShopSeriesEntryId");
});
b.Navigation("SetCompletionRewards");
});
modelBuilder.Entity("SVSim.Database.Models.PackConfigEntry", b => modelBuilder.Entity("SVSim.Database.Models.PackConfigEntry", b =>
{ {
b.OwnsMany("SVSim.Database.Models.PackBannerEntry", "Banners", b1 => b.OwnsMany("SVSim.Database.Models.PackBannerEntry", "Banners", b1 =>
@@ -3396,6 +3588,11 @@ namespace SVSim.Database.Migrations
b.Navigation("LeaderSkins"); b.Navigation("LeaderSkins");
}); });
modelBuilder.Entity("SVSim.Database.Models.LeaderSkinShopSeriesEntry", b =>
{
b.Navigation("Products");
});
modelBuilder.Entity("SVSim.Database.Models.PuzzleGroupEntry", b => modelBuilder.Entity("SVSim.Database.Models.PuzzleGroupEntry", b =>
{ {
b.Navigation("Puzzles"); b.Navigation("Puzzles");

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@@ -0,0 +1,36 @@
using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// One purchasable leader-skin product. PK = wire product_id (small ints in captures — e.g. 31,
/// 165, 166). FK <see cref="SeriesId"/>. <see cref="LeaderSkinId"/> points at the
/// <see cref="LeaderSkinEntry"/> the buyer ends up owning.
/// </summary>
public class LeaderSkinShopProductEntry : BaseEntity<int>
{
public int SeriesId { get; set; }
public int LeaderSkinId { get; set; }
/// <summary>SystemText keys — resolved client-side via Data.Master.GetLeaderSkinProductText.</summary>
public string ProductNameKey { get; set; } = string.Empty;
public string IntroductionKey { get; set; } = string.Empty;
public string CvNameKey { get; set; } = string.Empty;
/// <summary>
/// Per-product price for solo buy. Captures consistently show crystal/rupy parity for
/// regular skins (500c / 500r single, 400 unit-price when bought as set). Nullable so
/// promotions can offer one currency without the other.
/// </summary>
public int? SinglePriceCrystal { get; set; }
public int? SinglePriceRupy { get; set; }
public int? SinglePriceTicket { get; set; }
public int? TicketNumber { get; set; }
public long? TicketItemId { get; set; }
public bool IsEnabled { get; set; }
public List<LeaderSkinShopProductRewardEntry> Rewards { get; set; } = new();
public LeaderSkinShopSeriesEntry? Series { get; set; }
}

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@@ -0,0 +1,17 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models;
/// <summary>
/// One per-buy reward attached to a leader-skin product. Owned by
/// <see cref="LeaderSkinShopProductEntry"/>. Captures show each skin product bundles 3 rewards:
/// the skin itself (type=10), the matching emblem (type=7), and the matching sleeve (type=6).
/// </summary>
[Owned]
public class LeaderSkinShopProductRewardEntry
{
public int OrderIndex { get; set; }
public int RewardType { get; set; } // Wizard.UserGoods.Type
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
}

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@@ -0,0 +1,33 @@
using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// One leader-skin-shop series (a themed collection — e.g. "7th Anniversary Skins").
/// PK = wire series_id. <see cref="SetSalesStatus"/> controls whether the per-series
/// "buy whole set" UI is offered: 0=none (single-skin purchases only), non-zero=set sale active.
/// When set-active, the set-price + set-completion-reward fields are populated.
/// </summary>
public class LeaderSkinShopSeriesEntry : BaseEntity<int>
{
public bool IsNew { get; set; }
public bool IsEnabled { get; set; }
/// <summary>SkinSeriesPurchaseInfo.eSetSalesStatus — 0=None.</summary>
public int SetSalesStatus { get; set; }
public int? SetPriceCrystal { get; set; }
public int? SetPriceRupy { get; set; }
public int? SetPriceTicket { get; set; }
public long? SetPriceTicketId { get; set; }
/// <summary>
/// SkinSeriesPurchaseInfo.RewardStatus — 0=none. The per-VIEWER claim state is computed
/// at request time from <see cref="ViewerLeaderSkinSetClaim"/>; this column is the catalog
/// default surfaced when no viewer is in context (or when set_sales_status==0).
/// </summary>
public int SetCompletionRewardStatus { get; set; }
public List<LeaderSkinShopProductEntry> Products { get; set; } = new();
public List<LeaderSkinShopSeriesRewardEntry> SetCompletionRewards { get; set; } = new();
}

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@@ -0,0 +1,18 @@
using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models;
/// <summary>
/// One set-completion bonus item attached to a leader-skin series. Owned by
/// <see cref="LeaderSkinShopSeriesEntry"/>. Granted by /leader_skin/buy_set_item once the
/// viewer owns every skin in the series. Wire shape: entries inside
/// <c>rewards.items[]</c> on the per-series block of /leader_skin/products.
/// </summary>
[Owned]
public class LeaderSkinShopSeriesRewardEntry
{
public int OrderIndex { get; set; }
public int RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
}

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@@ -0,0 +1,14 @@
namespace SVSim.Database.Models;
/// <summary>
/// One row per (viewer, leader-skin series) marking that the viewer has claimed the
/// series-completion bonus via /leader_skin/buy_set_item. Composite PK (ViewerId, SeriesId).
/// Standalone table (not a Viewer owned collection) to avoid the cartesian-explode pitfall
/// when loading the viewer graph — claim state is checked per-series, not per-viewer-load.
/// </summary>
public class ViewerLeaderSkinSetClaim
{
public long ViewerId { get; set; }
public int SeriesId { get; set; }
public DateTime ClaimedAt { get; set; }
}

View File

@@ -73,6 +73,9 @@ public class SVSimDbContext : DbContext
public DbSet<SleeveShopSeriesEntry> SleeveShopSeries => Set<SleeveShopSeriesEntry>(); public DbSet<SleeveShopSeriesEntry> SleeveShopSeries => Set<SleeveShopSeriesEntry>();
public DbSet<SleeveShopProductEntry> SleeveShopProducts => Set<SleeveShopProductEntry>(); public DbSet<SleeveShopProductEntry> SleeveShopProducts => Set<SleeveShopProductEntry>();
public DbSet<ItemPurchaseCatalogEntry> ItemPurchaseCatalog => Set<ItemPurchaseCatalogEntry>(); public DbSet<ItemPurchaseCatalogEntry> ItemPurchaseCatalog => Set<ItemPurchaseCatalogEntry>();
public DbSet<LeaderSkinShopSeriesEntry> LeaderSkinShopSeries => Set<LeaderSkinShopSeriesEntry>();
public DbSet<LeaderSkinShopProductEntry> LeaderSkinShopProducts => Set<LeaderSkinShopProductEntry>();
public DbSet<ViewerLeaderSkinSetClaim> ViewerLeaderSkinSetClaims => Set<ViewerLeaderSkinSetClaim>();
public DbSet<MaintenanceCardEntry> MaintenanceCards => Set<MaintenanceCardEntry>(); public DbSet<MaintenanceCardEntry> MaintenanceCards => Set<MaintenanceCardEntry>();
public DbSet<FeatureMaintenanceEntry> FeatureMaintenances => Set<FeatureMaintenanceEntry>(); public DbSet<FeatureMaintenanceEntry> FeatureMaintenances => Set<FeatureMaintenanceEntry>();
public DbSet<PreReleaseInfo> PreReleaseInfos => Set<PreReleaseInfo>(); public DbSet<PreReleaseInfo> PreReleaseInfos => Set<PreReleaseInfo>();
@@ -191,6 +194,21 @@ public class SVSimDbContext : DbContext
.OnDelete(DeleteBehavior.Cascade); .OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<SleeveShopProductEntry>().HasIndex(p => p.SeriesId); modelBuilder.Entity<SleeveShopProductEntry>().HasIndex(p => p.SeriesId);
modelBuilder.Entity<LeaderSkinShopSeriesEntry>().OwnsMany(s => s.SetCompletionRewards);
modelBuilder.Entity<LeaderSkinShopProductEntry>().OwnsMany(p => p.Rewards);
modelBuilder.Entity<LeaderSkinShopProductEntry>()
.HasOne(p => p.Series)
.WithMany(s => s.Products)
.HasForeignKey(p => p.SeriesId)
.OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<LeaderSkinShopProductEntry>().HasIndex(p => p.SeriesId);
modelBuilder.Entity<ViewerLeaderSkinSetClaim>(b =>
{
b.HasKey(c => new { c.ViewerId, c.SeriesId });
b.HasIndex(c => c.ViewerId);
});
modelBuilder.Entity<CardCosmeticReward>(b => modelBuilder.Entity<CardCosmeticReward>(b =>
{ {
b.HasKey(r => new { r.CardId, r.Type, r.CosmeticId }); b.HasKey(r => new { r.CardId, r.Type, r.CosmeticId });

View File

@@ -1,24 +1,40 @@
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using SVSim.Database; using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Models.Dtos;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.LeaderSkin; using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.LeaderSkin;
using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.LeaderSkin; using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.LeaderSkin;
namespace SVSim.EmulatedEntrypoint.Controllers; namespace SVSim.EmulatedEntrypoint.Controllers;
/// <summary> /// <summary>
/// /leader_skin/* — per-class "active leader skin" preference. The per-CLASS setting is the /// /leader_skin/* — the leader-skin shop family.
/// fallback used when a deck has <c>leader_skin_id == 0</c>; per-deck overrides go through /// <list type="bullet">
/// /deck/update_leader_skin instead. /// <item><c>/set</c>: per-class equipped-skin preference (the fallback when a deck has
/// <c>leader_skin_id == 0</c>). Per-deck overrides go through /deck/update_leader_skin.</item>
/// <item><c>/products</c>: shop catalog (dict-keyed by series_id).</item>
/// <item><c>/buy</c>: single-skin purchase. Currency dispatch crystal/rupy/ticket(501).</item>
/// <item><c>/buy_set</c>: whole-series purchase at set discount.</item>
/// <item><c>/buy_set_item</c>: claim series-completion bonus (idempotent via
/// <see cref="ViewerLeaderSkinSetClaim"/>).</item>
/// <item><c>/ids</c>: flat list of owned skin ids for badge refresh.</item>
/// </list>
/// </summary> /// </summary>
[Route("leader_skin")] [Route("leader_skin")]
public class LeaderSkinController : SVSimController public class LeaderSkinController : SVSimController
{ {
private readonly SVSimDbContext _db; private readonly SVSimDbContext _db;
private readonly RewardGrantService _rewards;
private readonly TimeProvider _time;
public LeaderSkinController(SVSimDbContext db) public LeaderSkinController(SVSimDbContext db, RewardGrantService rewards, TimeProvider time)
{ {
_db = db; _db = db;
_rewards = rewards;
_time = time;
} }
[HttpPost("set")] [HttpPost("set")]
@@ -28,8 +44,6 @@ public class LeaderSkinController : SVSimController
if (request.IsRandomLeaderSkin) if (request.IsRandomLeaderSkin)
{ {
// Random-skin mode needs a per-viewer per-class shuffle pool, which we don't
// persist yet (ViewerClassData has no list field for it). Punt for now.
return StatusCode(StatusCodes.Status501NotImplemented, return StatusCode(StatusCodes.Status501NotImplemented,
new { error = "random_leader_skin_not_implemented" }); new { error = "random_leader_skin_not_implemented" });
} }
@@ -44,7 +58,6 @@ public class LeaderSkinController : SVSimController
var classData = viewer.Classes.FirstOrDefault(c => c.Class.Id == request.ClassId); var classData = viewer.Classes.FirstOrDefault(c => c.Class.Id == request.ClassId);
if (classData is null) return BadRequest(new { error = "unknown_class" }); if (classData is null) return BadRequest(new { error = "unknown_class" });
// Skin must (a) exist in the catalog, (b) match the target class, (c) be owned by the viewer.
var skin = await _db.LeaderSkins.FindAsync(request.LeaderSkinId); var skin = await _db.LeaderSkins.FindAsync(request.LeaderSkinId);
if (skin is null) return BadRequest(new { error = "unknown_skin" }); if (skin is null) return BadRequest(new { error = "unknown_skin" });
if (skin.ClassId != request.ClassId) return BadRequest(new { error = "skin_class_mismatch" }); if (skin.ClassId != request.ClassId) return BadRequest(new { error = "skin_class_mismatch" });
@@ -61,4 +74,336 @@ public class LeaderSkinController : SVSimController
LeaderSkinIdList = new(), LeaderSkinIdList = new(),
}; };
} }
[HttpPost("ids")]
public async Task<ActionResult<LeaderSkinIdsResponse>> Ids()
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var ids = await _db.Viewers
.Where(v => v.Id == viewerId)
.SelectMany(v => v.LeaderSkins.Select(s => s.Id))
.OrderBy(id => id)
.ToListAsync();
return new LeaderSkinIdsResponse { UserLeaderSkinIds = ids };
}
[HttpPost("products")]
public async Task<ActionResult<Dictionary<string, SkinSeriesDto>>> Products()
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var ownedSkinIds = (await _db.Viewers
.Where(v => v.Id == viewerId)
.SelectMany(v => v.LeaderSkins.Select(s => s.Id))
.ToListAsync()).ToHashSet();
var claimedSeries = (await _db.ViewerLeaderSkinSetClaims
.Where(c => c.ViewerId == viewerId)
.Select(c => c.SeriesId)
.ToListAsync()).ToHashSet();
var series = await _db.LeaderSkinShopSeries
.Where(s => s.IsEnabled)
.Include(s => s.SetCompletionRewards)
.Include(s => s.Products.Where(p => p.IsEnabled)).ThenInclude(p => p.Rewards)
.OrderBy(s => s.Id)
.ToListAsync();
var result = new Dictionary<string, SkinSeriesDto>();
foreach (var s in series)
{
var products = s.Products.OrderBy(p => p.Id).Select(p => ToProductDto(p, ownedSkinIds)).ToList();
bool seriesCompleted = products.Count > 0 && products.All(p => p.IsPurchased);
int rewardStatus = ComputeRewardStatus(s, seriesCompleted, claimedSeries.Contains(s.Id));
result[s.Id.ToString()] = new SkinSeriesDto
{
SeriesId = s.Id,
IsCompleted = seriesCompleted,
IsNew = s.IsNew,
SetSalesStatus = s.SetSalesStatus,
Rewards = new SkinSeriesRewardsDto
{
Status = rewardStatus,
Items = s.SetCompletionRewards.OrderBy(r => r.OrderIndex).Select(r => new SkinSeriesRewardItemDto
{
RewardType = r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
}).ToList(),
},
SetPrices = new SkinSeriesSetPricesDto
{
SetPriceCrystal = s.SetPriceCrystal,
SetPriceRupy = s.SetPriceRupy,
SetPriceTicket = s.SetPriceTicket,
TicketId = s.SetPriceTicketId,
},
Products = products,
};
}
return result;
}
[HttpPost("buy")]
public async Task<ActionResult<LeaderSkinBuyResponse>> Buy(LeaderSkinBuyRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
if (request.SalesType is 3)
return StatusCode(StatusCodes.Status501NotImplemented,
new { error = "ticket_currency_path_not_implemented" });
if (request.SalesType is < 0 or > 3)
return BadRequest(new { error = "invalid_sales_type" });
var product = await _db.LeaderSkinShopProducts
.Include(p => p.Rewards)
.Include(p => p.Series)
.FirstOrDefaultAsync(p => p.Id == request.ProductId);
if (product is null) return NotFound(new { error = "unknown_product" });
if (!product.IsEnabled || product.Series is not { IsEnabled: true })
return BadRequest(new { error = "product_not_available" });
var viewer = await LoadViewerGraphAsync(viewerId);
// Already-purchased = viewer owns the leader_skin this product grants.
if (viewer.LeaderSkins.Any(s => s.Id == product.LeaderSkinId))
return BadRequest(new { error = "already_purchased" });
var rewardList = new List<RewardListEntry>();
var debit = DebitProductPrice(viewer, product, request.SalesType);
if (debit.Error is not null) return BadRequest(new { error = debit.Error });
if (debit.PostState is not null) rewardList.Add(debit.PostState);
await ApplyRewardsAsync(viewer, product.Rewards, rewardList);
await _db.SaveChangesAsync();
return new LeaderSkinBuyResponse { RewardList = rewardList };
}
[HttpPost("buy_set")]
public async Task<ActionResult<LeaderSkinBuyResponse>> BuySet(LeaderSkinBuySetRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
if (request.SalesType is 3)
return StatusCode(StatusCodes.Status501NotImplemented,
new { error = "ticket_currency_path_not_implemented" });
if (request.SalesType is < 0 or > 3)
return BadRequest(new { error = "invalid_sales_type" });
var series = await _db.LeaderSkinShopSeries
.Include(s => s.Products.Where(p => p.IsEnabled)).ThenInclude(p => p.Rewards)
.FirstOrDefaultAsync(s => s.Id == request.SeriesId);
if (series is null) return NotFound(new { error = "unknown_series" });
if (!series.IsEnabled || series.SetSalesStatus == 0)
return BadRequest(new { error = "set_sale_not_active" });
var viewer = await LoadViewerGraphAsync(viewerId);
var rewardList = new List<RewardListEntry>();
var debit = DebitSetPrice(viewer, series, request.SalesType);
if (debit.Error is not null) return BadRequest(new { error = debit.Error });
if (debit.PostState is not null) rewardList.Add(debit.PostState);
// Grant every product's rewards; RewardGrantService is idempotent on already-owned
// cosmetics, so partial-set buyers don't double-add.
foreach (var p in series.Products.OrderBy(p => p.Id))
{
await ApplyRewardsAsync(viewer, p.Rewards, rewardList);
}
await _db.SaveChangesAsync();
return new LeaderSkinBuyResponse { RewardList = rewardList };
}
[HttpPost("buy_set_item")]
public async Task<ActionResult<LeaderSkinBuyResponse>> BuySetItem(LeaderSkinBuySetItemRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
var series = await _db.LeaderSkinShopSeries
.Include(s => s.SetCompletionRewards)
.Include(s => s.Products.Where(p => p.IsEnabled))
.FirstOrDefaultAsync(s => s.Id == request.SeriesId);
if (series is null) return NotFound(new { error = "unknown_series" });
// Check claim hasn't been made already (idempotent — returns empty reward_list rather
// than 400 so the client doesn't error if it retries).
var existingClaim = await _db.ViewerLeaderSkinSetClaims
.FirstOrDefaultAsync(c => c.ViewerId == viewerId && c.SeriesId == series.Id);
if (existingClaim is not null)
return new LeaderSkinBuyResponse { RewardList = new() };
var viewer = await LoadViewerGraphAsync(viewerId);
// Must own every skin in the series to claim the bonus.
var ownedSkinIds = viewer.LeaderSkins.Select(s => s.Id).ToHashSet();
bool ownsAll = series.Products.Count > 0 && series.Products.All(p => ownedSkinIds.Contains(p.LeaderSkinId));
if (!ownsAll)
return BadRequest(new { error = "series_not_completed" });
var rewardList = new List<RewardListEntry>();
await ApplyRewardsAsync(viewer, series.SetCompletionRewards, rewardList);
_db.ViewerLeaderSkinSetClaims.Add(new ViewerLeaderSkinSetClaim
{
ViewerId = viewerId,
SeriesId = series.Id,
ClaimedAt = _time.GetUtcNow().UtcDateTime,
});
await _db.SaveChangesAsync();
return new LeaderSkinBuyResponse { RewardList = rewardList };
}
/// <summary>
/// Computes the per-viewer <c>rewards.status</c> for a series:
/// 0=none — set_sales_status==0 (no set sale active)
/// 1=not_got — series completed by viewer but bonus unclaimed
/// 2=got — viewer claimed the bonus
/// 1 (effectively "available later") when set sale active but viewer hasn't completed it.
/// The 1/2 distinction matches the client enum (RewardStatus.not_got vs .got).
/// </summary>
private static int ComputeRewardStatus(LeaderSkinShopSeriesEntry series, bool seriesCompleted, bool claimed)
{
if (series.SetSalesStatus == 0) return 0;
if (claimed) return 2;
if (seriesCompleted) return 1;
return 1;
}
private static SkinProductDto ToProductDto(LeaderSkinShopProductEntry p, HashSet<int> ownedSkinIds)
{
bool isPurchased = ownedSkinIds.Contains(p.LeaderSkinId);
return new SkinProductDto
{
ProductId = p.Id,
LeaderSkinId = p.LeaderSkinId,
ProductName = p.ProductNameKey,
Introduction = p.IntroductionKey,
CvName = p.CvNameKey,
IsPurchased = isPurchased,
Sale = new SkinProductSaleDto
{
SinglePriceCrystal = p.SinglePriceCrystal,
SinglePriceRupy = p.SinglePriceRupy,
SinglePriceTicket = p.SinglePriceTicket,
TicketNumber = p.TicketNumber,
ItemId = p.TicketItemId,
},
Rewards = p.Rewards.OrderBy(r => r.OrderIndex).Select(r => new SkinProductRewardDto
{
RewardType = r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
IsOwned = IsRewardOwned(r, ownedSkinIds),
}).ToList(),
};
}
/// <summary>
/// A bundled reward shows as "owned" when the viewer already has the cosmetic. For now we
/// only flag the Skin reward (type==10) against the viewer's skin collection — the cascaded
/// emblem/sleeve typically come with the skin, so the heuristic is "skin owned → all three
/// bundle items are de-facto owned." Refine later if a capture shows independent state.
/// </summary>
private static bool IsRewardOwned(LeaderSkinShopProductRewardEntry r, HashSet<int> ownedSkinIds)
{
// Skin reward: direct check.
if (r.RewardType == (int)UserGoodsType.Skin)
return ownedSkinIds.Contains((int)r.RewardDetailId);
// Other types: we don't have the full cosmetic-owned graph in scope here. The product's
// sibling Skin reward tells us whether the bundle was purchased; piggy-back on that by
// letting the caller pre-compute IsPurchased. Conservative default: not owned.
return false;
}
private (RewardListEntry? PostState, string? Error) DebitProductPrice(
Viewer viewer, LeaderSkinShopProductEntry product, int salesType)
{
return salesType switch
{
0 when product.SinglePriceCrystal == 0 && product.SinglePriceRupy == 0 => (null, null),
0 => (null, "price_not_available_for_currency"),
1 => product.SinglePriceCrystal is null
? (null, "price_not_available_for_currency")
: DebitCrystal(viewer, product.SinglePriceCrystal.Value),
2 => product.SinglePriceRupy is null
? (null, "price_not_available_for_currency")
: DebitRupy(viewer, product.SinglePriceRupy.Value),
_ => (null, "invalid_sales_type"),
};
}
private (RewardListEntry? PostState, string? Error) DebitSetPrice(
Viewer viewer, LeaderSkinShopSeriesEntry series, int salesType)
{
return salesType switch
{
0 when series.SetPriceCrystal == 0 && series.SetPriceRupy == 0 => (null, null),
0 => (null, "price_not_available_for_currency"),
1 => series.SetPriceCrystal is null
? (null, "price_not_available_for_currency")
: DebitCrystal(viewer, series.SetPriceCrystal.Value),
2 => series.SetPriceRupy is null
? (null, "price_not_available_for_currency")
: DebitRupy(viewer, series.SetPriceRupy.Value),
_ => (null, "invalid_sales_type"),
};
}
private static (RewardListEntry?, string?) DebitCrystal(Viewer viewer, int amount)
{
if (viewer.Currency.Crystals < (ulong)amount) return (null, "insufficient_crystals");
viewer.Currency.Crystals -= (ulong)amount;
return (new RewardListEntry { RewardType = 2, RewardId = 0, RewardNum = (int)viewer.Currency.Crystals }, null);
}
private static (RewardListEntry?, string?) DebitRupy(Viewer viewer, int amount)
{
if (viewer.Currency.Rupees < (ulong)amount) return (null, "insufficient_rupees");
viewer.Currency.Rupees -= (ulong)amount;
return (new RewardListEntry { RewardType = 9, RewardId = 0, RewardNum = (int)viewer.Currency.Rupees }, null);
}
private async Task ApplyRewardsAsync<T>(
Viewer viewer, IEnumerable<T> rewards, List<RewardListEntry> rewardList) where T : notnull
{
foreach (var r in rewards)
{
var (type, detailId, number) = ExtractTuple(r);
var granted = await _rewards.ApplyAsync(viewer, (UserGoodsType)type, detailId, number);
foreach (var g in granted)
{
rewardList.Add(new RewardListEntry
{
RewardType = g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
});
}
}
}
private static (int Type, long Id, int Num) ExtractTuple(object reward) => reward switch
{
LeaderSkinShopProductRewardEntry p => (p.RewardType, p.RewardDetailId, p.RewardNumber),
LeaderSkinShopSeriesRewardEntry s => (s.RewardType, s.RewardDetailId, s.RewardNumber),
_ => throw new InvalidOperationException($"unexpected reward type {reward.GetType().Name}"),
};
private Task<Viewer> LoadViewerGraphAsync(long viewerId) => _db.Viewers
.Include(v => v.LeaderSkins)
.Include(v => v.Sleeves)
.Include(v => v.Emblems)
.Include(v => v.Degrees)
.Include(v => v.MyPageBackgrounds)
.Include(v => v.Items).ThenInclude(i => i.Item)
.Include(v => v.Cards).ThenInclude(c => c.Card)
.AsSplitQuery()
.FirstAsync(v => v.Id == viewerId);
} }

View File

@@ -0,0 +1,26 @@
using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.LeaderSkin;
/// <summary>
/// /leader_skin/buy request body. sales_type is ShopCommonUtility.SalesType:
/// 0=free, 1=crystal, 2=rupy, 3=ticket (v1: 3 returns 501 — no ticket-priced skin captured).
/// <see cref="ItemId"/> is the ticket item id when paying with a ticket, null otherwise.
/// </summary>
[MessagePackObject]
public class LeaderSkinBuyRequest : BaseRequest
{
[JsonPropertyName("product_id")]
[Key("product_id")]
public int ProductId { get; set; }
[JsonPropertyName("sales_type")]
[Key("sales_type")]
public int SalesType { get; set; }
[JsonPropertyName("item_id")]
[Key("item_id")]
public long? ItemId { get; set; }
}

View File

@@ -0,0 +1,18 @@
using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.LeaderSkin;
/// <summary>
/// /leader_skin/buy_set_item — claim the series-completion bonus once every skin in the series
/// is owned. <c>sales_type</c> field exists on the client's param class but is never set; server
/// ignores it.
/// </summary>
[MessagePackObject]
public class LeaderSkinBuySetItemRequest : BaseRequest
{
[JsonPropertyName("series_id")]
[Key("series_id")]
public int SeriesId { get; set; }
}

View File

@@ -0,0 +1,24 @@
using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.LeaderSkin;
/// <summary>
/// /leader_skin/buy_set — purchase every skin in a series in one call (cheaper per-skin).
/// </summary>
[MessagePackObject]
public class LeaderSkinBuySetRequest : BaseRequest
{
[JsonPropertyName("series_id")]
[Key("series_id")]
public int SeriesId { get; set; }
[JsonPropertyName("sales_type")]
[Key("sales_type")]
public int SalesType { get; set; }
[JsonPropertyName("item_id")]
[Key("item_id")]
public long? ItemId { get; set; }
}

View File

@@ -0,0 +1,18 @@
using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.LeaderSkin;
/// <summary>
/// /leader_skin/buy, /leader_skin/buy_set, /leader_skin/buy_set_item all return the same shape:
/// a <c>reward_list</c> of standard <see cref="RewardListEntry"/> entries (post-state totals
/// for currencies, grant counts for cosmetics).
/// </summary>
[MessagePackObject]
public class LeaderSkinBuyResponse
{
[JsonPropertyName("reward_list")]
[Key("reward_list")]
public List<RewardListEntry> RewardList { get; set; } = new();
}

View File

@@ -0,0 +1,16 @@
using System.Text.Json.Serialization;
using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.LeaderSkin;
/// <summary>
/// /leader_skin/ids — flat list of leader_skin_ids the viewer owns. Used by the client to
/// refresh badges across the skin-selection UI without re-fetching the full shop catalog.
/// </summary>
[MessagePackObject]
public class LeaderSkinIdsResponse
{
[JsonPropertyName("user_leader_skin_ids")]
[Key("user_leader_skin_ids")]
public List<int> UserLeaderSkinIds { get; set; } = new();
}

View File

@@ -0,0 +1,181 @@
using System.Text.Json.Serialization;
using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.LeaderSkin;
// /leader_skin/products wire shape: `data` IS the per-series dict (no wrapping field).
// Per SkinPurchaseInfoTask.Parse line 31: `JsonData jsonData = base.ResponseData["data"];`
// then iterates positionally. Dict-keyed-by-series_id_string mirrors the prod capture exactly.
// The controller returns Dictionary<string, SkinSeriesDto> directly so `data` becomes that dict.
[MessagePackObject]
public class SkinSeriesDto
{
[JsonPropertyName("series_id")]
[Key("series_id")]
public int SeriesId { get; set; }
/// <summary>True when the viewer owns every product's skin in this series.</summary>
[JsonPropertyName("is_completed")]
[Key("is_completed")]
public bool IsCompleted { get; set; }
[JsonPropertyName("is_new")]
[Key("is_new")]
public bool IsNew { get; set; }
/// <summary>Always emit — client unconditionally calls .ToInt() on this field.</summary>
[JsonPropertyName("set_sales_status")]
[Key("set_sales_status")]
public int SetSalesStatus { get; set; }
[JsonPropertyName("rewards")]
[Key("rewards")]
public SkinSeriesRewardsDto Rewards { get; set; } = new();
/// <summary>Always emit — client reads this dict when set_sales_status != 0.</summary>
[JsonPropertyName("set_prices")]
[Key("set_prices")]
public SkinSeriesSetPricesDto SetPrices { get; set; } = new();
[JsonPropertyName("sales_period_info")]
[Key("sales_period_info")]
public List<object> SalesPeriodInfo { get; set; } = new();
[JsonPropertyName("products")]
[Key("products")]
public List<SkinProductDto> Products { get; set; } = new();
}
[MessagePackObject]
public class SkinSeriesRewardsDto
{
/// <summary>SkinSeriesPurchaseInfo.RewardStatus — 0=none, 1=not_got, 2=got.</summary>
[JsonPropertyName("status")]
[Key("status")]
public int Status { get; set; }
[JsonPropertyName("items")]
[Key("items")]
public List<SkinSeriesRewardItemDto> Items { get; set; } = new();
}
[MessagePackObject]
public class SkinSeriesRewardItemDto
{
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")]
[Key("reward_detail_id")]
public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")]
[Key("reward_number")]
public int RewardNumber { get; set; }
}
[MessagePackObject]
public class SkinSeriesSetPricesDto
{
[JsonPropertyName("set_price_crystal")]
[Key("set_price_crystal")]
public int? SetPriceCrystal { get; set; }
[JsonPropertyName("set_price_rupy")]
[Key("set_price_rupy")]
public int? SetPriceRupy { get; set; }
[JsonPropertyName("set_price_ticket")]
[Key("set_price_ticket")]
public int? SetPriceTicket { get; set; }
[JsonPropertyName("ticket_id")]
[Key("ticket_id")]
public long? TicketId { get; set; }
}
[MessagePackObject]
public class SkinProductDto
{
[JsonPropertyName("product_id")]
[Key("product_id")]
public int ProductId { get; set; }
[JsonPropertyName("leader_skin_id")]
[Key("leader_skin_id")]
public int LeaderSkinId { get; set; }
[JsonPropertyName("product_name")]
[Key("product_name")]
public string ProductName { get; set; } = string.Empty;
[JsonPropertyName("introduction")]
[Key("introduction")]
public string Introduction { get; set; } = string.Empty;
[JsonPropertyName("cv_name")]
[Key("cv_name")]
public string CvName { get; set; } = string.Empty;
[JsonPropertyName("is_purchased")]
[Key("is_purchased")]
public bool IsPurchased { get; set; }
[JsonPropertyName("sale")]
[Key("sale")]
public SkinProductSaleDto Sale { get; set; } = new();
[JsonPropertyName("sales_period_info")]
[Key("sales_period_info")]
public List<object> SalesPeriodInfo { get; set; } = new();
[JsonPropertyName("rewards")]
[Key("rewards")]
public List<SkinProductRewardDto> Rewards { get; set; } = new();
}
[MessagePackObject]
public class SkinProductSaleDto
{
[JsonPropertyName("single_price_crystal")]
[Key("single_price_crystal")]
public int? SinglePriceCrystal { get; set; }
[JsonPropertyName("single_price_rupy")]
[Key("single_price_rupy")]
public int? SinglePriceRupy { get; set; }
[JsonPropertyName("single_price_ticket")]
[Key("single_price_ticket")]
public int? SinglePriceTicket { get; set; }
[JsonPropertyName("ticket_number")]
[Key("ticket_number")]
public int? TicketNumber { get; set; }
[JsonPropertyName("item_id")]
[Key("item_id")]
public long? ItemId { get; set; }
}
[MessagePackObject]
public class SkinProductRewardDto
{
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")]
[Key("reward_detail_id")]
public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")]
[Key("reward_number")]
public int RewardNumber { get; set; }
[JsonPropertyName("is_owned")]
[Key("is_owned")]
public bool IsOwned { get; set; }
}

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@@ -0,0 +1,297 @@
using System.Net;
using System.Text;
using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Controllers;
/// <summary>
/// Tests for the four new shop endpoints (/products, /buy, /buy_set, /buy_set_item, /ids).
/// Existing /set tests live in the older smoke-test files; this class only covers the new
/// surface added with the leader-skin-shop family.
/// </summary>
public class LeaderSkinShopControllerTests
{
private static StringContent JsonBody(string json) => new(json, Encoding.UTF8, "application/json");
/// <summary>
/// Seeds one series (9001) with 2 products (skins 9101, 9102). Each product grants
/// only its skin (no emblem/sleeve cascade — keeps the test self-contained without
/// touching the cosmetic catalog). Set sale active at 800 crystals / 800 rupy.
/// Set-completion bonus is 500 rupy.
/// </summary>
private static async Task SeedShop(SVSimTestFactory f)
{
using var scope = f.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
// LeaderSkin cosmetic catalog rows (RewardGrantService.AddCosmeticIfMissing looks these up)
if (!await db.LeaderSkins.AnyAsync(s => s.Id == 9101))
db.LeaderSkins.Add(new LeaderSkinEntry { Id = 9101, ClassId = 1 });
if (!await db.LeaderSkins.AnyAsync(s => s.Id == 9102))
db.LeaderSkins.Add(new LeaderSkinEntry { Id = 9102, ClassId = 1 });
db.LeaderSkinShopSeries.Add(new LeaderSkinShopSeriesEntry
{
Id = 9001, IsEnabled = true, IsNew = false,
SetSalesStatus = 1, SetPriceCrystal = 800, SetPriceRupy = 800,
Products =
{
new LeaderSkinShopProductEntry
{
Id = 90011, SeriesId = 9001, LeaderSkinId = 9101,
ProductNameKey = "LSPPN_test_1", IntroductionKey = "LSPI_test_1", CvNameKey = "LSPCN_test_1",
SinglePriceCrystal = 500, SinglePriceRupy = 500, IsEnabled = true,
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = 10, RewardDetailId = 9101, RewardNumber = 1 } },
},
new LeaderSkinShopProductEntry
{
Id = 90012, SeriesId = 9001, LeaderSkinId = 9102,
ProductNameKey = "LSPPN_test_2", IntroductionKey = "LSPI_test_2", CvNameKey = "LSPCN_test_2",
SinglePriceCrystal = 500, SinglePriceRupy = 500, IsEnabled = true,
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = 10, RewardDetailId = 9102, RewardNumber = 1 } },
},
},
SetCompletionRewards =
{
new LeaderSkinShopSeriesRewardEntry { OrderIndex = 0, RewardType = 9, RewardDetailId = 0, RewardNumber = 500 },
},
});
await db.SaveChangesAsync();
}
private static async Task SetViewerCurrency(SVSimTestFactory f, long viewerId, ulong crystals = 0, ulong rupies = 0)
{
using var scope = f.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var v = await db.Viewers.FirstAsync(x => x.Id == viewerId);
v.Currency.Crystals = crystals;
v.Currency.Rupees = rupies;
await db.SaveChangesAsync();
}
[Test]
public async Task Products_returns_dict_keyed_by_series_id_with_set_fields_emitted()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await SeedShop(factory);
using var client = factory.CreateAuthenticatedClient(viewerId);
var response = await client.PostAsync("/leader_skin/products",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
var body = await response.Content.ReadAsStringAsync();
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
Assert.That(root.ValueKind, Is.EqualTo(JsonValueKind.Object), "wire shape is dict-keyed by series_id string");
var series = root.GetProperty("9001");
Assert.That(series.GetProperty("series_id").GetInt32(), Is.EqualTo(9001));
Assert.That(series.GetProperty("set_sales_status").GetInt32(), Is.EqualTo(1));
Assert.That(series.GetProperty("set_prices").GetProperty("set_price_crystal").GetInt32(), Is.EqualTo(800));
var products = series.GetProperty("products");
Assert.That(products.GetArrayLength(), Is.EqualTo(2));
Assert.That(products[0].GetProperty("is_purchased").GetBoolean(), Is.False);
// set_completion bonus item should be in rewards.items
var rewards = series.GetProperty("rewards");
Assert.That(rewards.GetProperty("items").GetArrayLength(), Is.EqualTo(1));
}
[Test]
public async Task Buy_single_crystal_debits_and_grants_skin()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await SeedShop(factory);
await SetViewerCurrency(factory, viewerId, crystals: 1000);
using var client = factory.CreateAuthenticatedClient(viewerId);
var response = await client.PostAsync("/leader_skin/buy",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","product_id":90011,"sales_type":1,"item_id":null}"""));
var body = await response.Content.ReadAsStringAsync();
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
using var doc = JsonDocument.Parse(body);
var rewardList = doc.RootElement.GetProperty("reward_list");
Assert.That(rewardList.GetArrayLength(), Is.EqualTo(2)); // crystal post-state + skin grant
var crystal = rewardList[0];
Assert.That(crystal.GetProperty("reward_type").GetInt32(), Is.EqualTo(2));
Assert.That(crystal.GetProperty("reward_num").GetInt32(), Is.EqualTo(500));
var skin = rewardList[1];
Assert.That(skin.GetProperty("reward_type").GetInt32(), Is.EqualTo(10));
Assert.That(skin.GetProperty("reward_id").GetInt64(), Is.EqualTo(9101));
// Viewer should now own skin 9101
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var v = await db.Viewers.Include(v => v.LeaderSkins).FirstAsync(v => v.Id == viewerId);
Assert.That(v.LeaderSkins.Any(s => s.Id == 9101), Is.True);
}
[Test]
public async Task Buy_already_purchased_skin_rejects_with_400()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await SeedShop(factory);
await SetViewerCurrency(factory, viewerId, crystals: 1000);
using var client = factory.CreateAuthenticatedClient(viewerId);
var first = await client.PostAsync("/leader_skin/buy",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","product_id":90011,"sales_type":1,"item_id":null}"""));
Assert.That(first.StatusCode, Is.EqualTo(HttpStatusCode.OK));
var second = await client.PostAsync("/leader_skin/buy",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","product_id":90011,"sales_type":1,"item_id":null}"""));
Assert.That(second.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
}
[Test]
public async Task Buy_ticket_sales_type_returns_501()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await SeedShop(factory);
using var client = factory.CreateAuthenticatedClient(viewerId);
var response = await client.PostAsync("/leader_skin/buy",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","product_id":90011,"sales_type":3,"item_id":900001}"""));
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.NotImplemented));
}
[Test]
public async Task BuySet_grants_all_skins_in_series()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await SeedShop(factory);
await SetViewerCurrency(factory, viewerId, crystals: 1000);
using var client = factory.CreateAuthenticatedClient(viewerId);
var response = await client.PostAsync("/leader_skin/buy_set",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","series_id":9001,"sales_type":1,"item_id":null}"""));
var body = await response.Content.ReadAsStringAsync();
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
using var doc = JsonDocument.Parse(body);
var rewardList = doc.RootElement.GetProperty("reward_list");
Assert.That(rewardList.GetArrayLength(), Is.EqualTo(3)); // crystal post + skin1 + skin2
// Viewer should own both skins
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var v = await db.Viewers.Include(v => v.LeaderSkins).FirstAsync(v => v.Id == viewerId);
Assert.That(v.LeaderSkins.Count(s => s.Id == 9101 || s.Id == 9102), Is.EqualTo(2));
Assert.That(v.Currency.Crystals, Is.EqualTo(200UL)); // 1000 - 800 set price
}
[Test]
public async Task BuySetItem_rejects_until_series_completed_then_succeeds()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await SeedShop(factory);
await SetViewerCurrency(factory, viewerId, rupies: 5000);
using var client = factory.CreateAuthenticatedClient(viewerId);
// Without owning any skin: rejected
var early = await client.PostAsync("/leader_skin/buy_set_item",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","series_id":9001}"""));
Assert.That(early.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
// Buy both skins via buy_set
var setBuy = await client.PostAsync("/leader_skin/buy_set",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","series_id":9001,"sales_type":2,"item_id":null}"""));
Assert.That(setBuy.StatusCode, Is.EqualTo(HttpStatusCode.OK));
// Now claim succeeds, grants the bonus (500 rupy)
var claim = await client.PostAsync("/leader_skin/buy_set_item",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","series_id":9001}"""));
var body = await claim.Content.ReadAsStringAsync();
Assert.That(claim.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
using var doc = JsonDocument.Parse(body);
var rewardList = doc.RootElement.GetProperty("reward_list");
Assert.That(rewardList.GetArrayLength(), Is.EqualTo(1));
Assert.That(rewardList[0].GetProperty("reward_type").GetInt32(), Is.EqualTo(9)); // Rupy
// Second claim returns OK with empty reward_list (idempotent — not 400)
var second = await client.PostAsync("/leader_skin/buy_set_item",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","series_id":9001}"""));
var secondBody = await second.Content.ReadAsStringAsync();
Assert.That(second.StatusCode, Is.EqualTo(HttpStatusCode.OK));
using var doc2 = JsonDocument.Parse(secondBody);
Assert.That(doc2.RootElement.GetProperty("reward_list").GetArrayLength(), Is.EqualTo(0));
}
[Test]
public async Task Ids_returns_owned_leader_skin_ids()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await SeedShop(factory);
await SetViewerCurrency(factory, viewerId, crystals: 1000);
using var client = factory.CreateAuthenticatedClient(viewerId);
// Initial state: no owned skins from our shop
var beforeResp = await client.PostAsync("/leader_skin/ids",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
var beforeBody = await beforeResp.Content.ReadAsStringAsync();
using var beforeDoc = JsonDocument.Parse(beforeBody);
bool ownsBefore = false;
foreach (var id in beforeDoc.RootElement.GetProperty("user_leader_skin_ids").EnumerateArray())
if (id.GetInt32() == 9101) { ownsBefore = true; break; }
Assert.That(ownsBefore, Is.False);
// Buy skin 9101
await client.PostAsync("/leader_skin/buy",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","product_id":90011,"sales_type":1,"item_id":null}"""));
var afterResp = await client.PostAsync("/leader_skin/ids",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
var afterBody = await afterResp.Content.ReadAsStringAsync();
using var afterDoc = JsonDocument.Parse(afterBody);
bool ownsAfter = false;
foreach (var id in afterDoc.RootElement.GetProperty("user_leader_skin_ids").EnumerateArray())
if (id.GetInt32() == 9101) { ownsAfter = true; break; }
Assert.That(ownsAfter, Is.True);
}
[Test]
public async Task BuySet_on_series_without_set_sale_rejects()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
db.LeaderSkinShopSeries.Add(new LeaderSkinShopSeriesEntry
{
Id = 9999, IsEnabled = true, SetSalesStatus = 0, // no set sale
Products = { new LeaderSkinShopProductEntry { Id = 99991, SeriesId = 9999, LeaderSkinId = 1, IsEnabled = true, SinglePriceCrystal = 500 } },
});
await db.SaveChangesAsync();
}
await SetViewerCurrency(factory, viewerId, crystals: 1000);
using var client = factory.CreateAuthenticatedClient(viewerId);
var response = await client.PostAsync("/leader_skin/buy_set",
JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","series_id":9999,"sales_type":1,"item_id":null}"""));
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
}
}

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@@ -0,0 +1,65 @@
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Importers;
public class LeaderSkinShopImporterTests
{
private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
[Test]
public async Task Imports_series_products_and_set_rewards_from_seed_file()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new LeaderSkinShopImporter().ImportAsync(db, SeedDir);
var series = await db.LeaderSkinShopSeries
.Include(s => s.SetCompletionRewards)
.Include(s => s.Products).ThenInclude(p => p.Rewards)
.OrderBy(s => s.Id)
.ToListAsync();
Assert.That(series.Count, Is.GreaterThan(0));
// Spot-check series 100 (Shingeki no Bahamut) — set sale active with 2000c/2000r set price
var s100 = series.First(s => s.Id == 100);
Assert.That(s100.SetSalesStatus, Is.EqualTo(1));
Assert.That(s100.SetPriceCrystal, Is.EqualTo(2000));
Assert.That(s100.SetPriceRupy, Is.EqualTo(2000));
Assert.That(s100.Products.Count, Is.GreaterThan(0));
// Spot-check a series with set-completion rewards (series 103 in capture has 2)
var withRewards = series.FirstOrDefault(s => s.SetCompletionRewards.Count > 0);
Assert.That(withRewards, Is.Not.Null, "at least one series should have set-completion rewards");
Assert.That(withRewards!.SetCompletionRewards.All(r => r.RewardDetailId > 0), Is.True);
// Per-product rewards (the captured shape — skin + emblem + sleeve triplet)
var firstProduct = s100.Products.OrderBy(p => p.Id).First();
Assert.That(firstProduct.LeaderSkinId, Is.GreaterThan(0));
Assert.That(firstProduct.Rewards.Count, Is.EqualTo(3));
}
[Test]
public async Task Is_idempotent_on_rerun()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new LeaderSkinShopImporter().ImportAsync(db, SeedDir);
int seriesBefore = await db.LeaderSkinShopSeries.CountAsync();
int productsBefore = await db.LeaderSkinShopProducts.CountAsync();
await new LeaderSkinShopImporter().ImportAsync(db, SeedDir);
Assert.That(await db.LeaderSkinShopSeries.CountAsync(), Is.EqualTo(seriesBefore));
Assert.That(await db.LeaderSkinShopProducts.CountAsync(), Is.EqualTo(productsBefore));
}
}

View File

@@ -211,6 +211,7 @@ internal sealed class SVSimTestFactory : WebApplicationFactory<Program>
await new ItemImporter().ImportAsync(ctx, seedDir); await new ItemImporter().ImportAsync(ctx, seedDir);
await new SleeveShopImporter().ImportAsync(ctx, seedDir); await new SleeveShopImporter().ImportAsync(ctx, seedDir);
await new ItemPurchaseImporter().ImportAsync(ctx, seedDir); await new ItemPurchaseImporter().ImportAsync(ctx, seedDir);
await new LeaderSkinShopImporter().ImportAsync(ctx, seedDir);
var puzzleImporter = new PuzzleImporter(); var puzzleImporter = new PuzzleImporter();
await puzzleImporter.ImportGroupsAsync(ctx, seedDir); await puzzleImporter.ImportGroupsAsync(ctx, seedDir);
await puzzleImporter.ImportPuzzlesAsync(ctx, seedDir); await puzzleImporter.ImportPuzzlesAsync(ctx, seedDir);