Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Requests/LeaderSkin/LeaderSkinBuyRequest.cs
gamer147 a5999a3e9c feat(leader-skin): shop catalog + 5 endpoints (/products, /buy, /buy_set, /buy_set_item, /ids)
Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned
SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite
PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check.

Importer mirrors SleeveShopImporter: idempotent find-or-create, owned
collections rewritten wholesale on rerun. 16 series, 104 products.

Controller (extends existing /set with 5 new endpoints):
- /products: dict-keyed-by-series_id-string wire shape. is_completed
  per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set
  sale, 1=available, 2=claimed) matching client RewardStatus enum.
- /buy: single skin, sales_type 1/2 dispatch, 3=>501.
- /buy_set: whole series at SetPrice; requires set_sales_status != 0;
  grants every product's rewards (RewardGrantService idempotent on
  already-owned cosmetics, so partial-set buys don't double-add).
- /buy_set_item: requires viewer owns every skin in series; idempotent
  on re-claim (returns 200 + empty reward_list, not 400) so client
  retries don't error.
- /ids: flat owned-skin-id list for badge refresh.

496 tests pass (was 486; +10 leader-skin-shop tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:55:09 -04:00

27 lines
840 B
C#

using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.LeaderSkin;
/// <summary>
/// /leader_skin/buy request body. sales_type is ShopCommonUtility.SalesType:
/// 0=free, 1=crystal, 2=rupy, 3=ticket (v1: 3 returns 501 — no ticket-priced skin captured).
/// <see cref="ItemId"/> is the ticket item id when paying with a ticket, null otherwise.
/// </summary>
[MessagePackObject]
public class LeaderSkinBuyRequest : BaseRequest
{
[JsonPropertyName("product_id")]
[Key("product_id")]
public int ProductId { get; set; }
[JsonPropertyName("sales_type")]
[Key("sales_type")]
public int SalesType { get; set; }
[JsonPropertyName("item_id")]
[Key("item_id")]
public long? ItemId { get; set; }
}