cull(engine-cleanup): pass-8 phase-2 cascade round 4

[trim] fully-unreachable files deleted: 0
[trim] files edited: 5, files deleted: 0, nodes removed: 12
[type-trim] files edited: 0, types removed: 0

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 21:21:46 -04:00
parent c88b8df409
commit 8b07f6a0b2
5 changed files with 0 additions and 84 deletions

View File

@@ -76,22 +76,12 @@ public class Master
public List<TutorialAreaSelect> TutorialAreaSelectList { get; set; }
public AICardDataAssetSet AIBasicDataList { get; set; }
public AICardDataAssetSet AICommonDataList { get; set; }
public AICardDataAssetSet AIAllyCommonDataList { get; set; }
public Dictionary<string, AICardDataAssetSet> AIDeckDic { get; set; }
public Dictionary<string, List<AIPolicyDataAsset>> AIStyleDic { get; set; }
public Dictionary<string, List<AIEmoteDataAsset>> AIEmoteDic { get; set; }
public List<string> AICommonFileNameList { get; set; }
public List<string> AIAllyCommonFileNameList { get; set; }
public AIDeckFileNameList AIDeckFileNameList { get; set; }
public AIEmoteFileNameList AIEmoteFileNameList { get; set; }
@@ -337,35 +327,4 @@ public class Master
}
return list;
}
private void LoadAIDeckData(string fileName)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
AICardDataAssetSet aICardDataAssetSet = new AICardDataAssetSet();
List<string[]> csv = Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString());
aICardDataAssetSet.ConvertCsvTextToAsset(csv);
AIDeckDic.Add(fileName, aICardDataAssetSet);
}
private void LoadAIStyleData(string fileName)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
List<AIPolicyDataAsset> list = new List<AIPolicyDataAsset>();
foreach (string[] item in Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString()))
{
list.Add(new AIPolicyDataAsset(item));
}
AIStyleDic.Add(fileName, list);
}
private void LoadAIEmoteData(string fileName)
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
List<AIEmoteDataAsset> list = new List<AIEmoteDataAsset>();
foreach (string[] item in Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString()))
{
list.Add(new AIEmoteDataAsset(item));
}
AIEmoteDic.Add(fileName, list);
}
}