cull(engine-cleanup): pass-8 phase-2 cascade round 4
[trim] fully-unreachable files deleted: 0 [trim] files edited: 5, files deleted: 0, nodes removed: 12 [type-trim] files edited: 0, types removed: 0 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -76,22 +76,12 @@ public class Master
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public List<TutorialAreaSelect> TutorialAreaSelectList { get; set; }
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public AICardDataAssetSet AIBasicDataList { get; set; }
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public AICardDataAssetSet AICommonDataList { get; set; }
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public AICardDataAssetSet AIAllyCommonDataList { get; set; }
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public Dictionary<string, AICardDataAssetSet> AIDeckDic { get; set; }
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public Dictionary<string, List<AIPolicyDataAsset>> AIStyleDic { get; set; }
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public Dictionary<string, List<AIEmoteDataAsset>> AIEmoteDic { get; set; }
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public List<string> AICommonFileNameList { get; set; }
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public List<string> AIAllyCommonFileNameList { get; set; }
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public AIDeckFileNameList AIDeckFileNameList { get; set; }
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public AIEmoteFileNameList AIEmoteFileNameList { get; set; }
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@@ -337,35 +327,4 @@ public class Master
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}
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return list;
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}
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private void LoadAIDeckData(string fileName)
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{
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
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AICardDataAssetSet aICardDataAssetSet = new AICardDataAssetSet();
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List<string[]> csv = Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString());
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aICardDataAssetSet.ConvertCsvTextToAsset(csv);
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AIDeckDic.Add(fileName, aICardDataAssetSet);
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}
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private void LoadAIStyleData(string fileName)
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{
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
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List<AIPolicyDataAsset> list = new List<AIPolicyDataAsset>();
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foreach (string[] item in Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString()))
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{
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list.Add(new AIPolicyDataAsset(item));
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}
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AIStyleDic.Add(fileName, list);
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}
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private void LoadAIEmoteData(string fileName)
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{
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(fileName, ResourcesManager.AssetLoadPathType.Master, isfetch: true);
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List<AIEmoteDataAsset> list = new List<AIEmoteDataAsset>();
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foreach (string[] item in Utility.ConvertCSV_Array((Toolbox.ResourcesManager.LoadObject(assetTypePath) as TextAsset).ToString()))
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{
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list.Add(new AIEmoteDataAsset(item));
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}
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AIEmoteDic.Add(fileName, list);
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}
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}
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