Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/Master.cs
gamer147 8b07f6a0b2 cull(engine-cleanup): pass-8 phase-2 cascade round 4
[trim] fully-unreachable files deleted: 0
[trim] files edited: 5, files deleted: 0, nodes removed: 12
[type-trim] files edited: 0, types removed: 0

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 21:21:46 -04:00

331 lines
8.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cute;
using LitJson;
using UnityEngine;
// TODO(engine-cleanup-pass2): 310 of 317 methods unrun in baseline
// Type: Wizard.Master
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
namespace Wizard;
public class Master
{
public interface ReadFromCsv
{
void ReadCsvColumns(string[] columns);
}
private List<BattleInformation> _roomChaosBattleInfo;
private List<BattleInformation> _colosseumChaosBattleInfo;
private List<List<BattleInformation>> _chaosBattleInfoList;
private Dictionary<int, List<int>> _classInfomationOrder;
private Dictionary<int, List<int>> _roomClassInfomationOrder;
private Dictionary<int, List<int>> _colosseumClassInfomationOrder;
private List<Dictionary<int, List<int>>> _classInfomationOrderList;
public List<ClassCharacterMasterData> ClassCharacterList { get; private set; }
public Dictionary<int, SleeveCategory> SleeveCategoryIdDic { get; set; }
public Dictionary<int, LeaderSkinSeries> LeaderSkinSeriesIdDic { get; set; }
public SleeveMgr SleeveMgr { get; private set; }
public EmblemMgr EmblemMgr { get; private set; }
public DegreeMgr DegreeMgr { get; private set; }
public List<Item> ItemList { get; set; }
public List<GiftTransition> GiftTransitionList { get; set; }
public Dictionary<int, List<int>> ClassInfomationOrder
{
get
{
switch (DataMgr.BattleType.FreeBattle) // Pre-Phase-5b: headless has no BattleType
{
case DataMgr.BattleType.RoomTwoPick:
case DataMgr.BattleType.TwoPickBackdraft:
return _roomClassInfomationOrder;
case DataMgr.BattleType.ColosseumTwoPick:
return _colosseumClassInfomationOrder;
default:
return _classInfomationOrder;
}
}
}
private Dictionary<string, string> _crossOverClassInfomationOrder { get; set; }
public Dictionary<int, List<int>> AvatarClassInformationOrder { get; set; }
public List<string> WhenPlayEffectKeywordMaster { get; set; }
public List<PuzzleQuestData> PuzzleQuestDataList { get; private set; }
public List<TutorialAreaSelect> TutorialAreaSelectList { get; set; }
public Dictionary<string, AICardDataAssetSet> AIDeckDic { get; set; }
public Dictionary<string, List<AIPolicyDataAsset>> AIStyleDic { get; set; }
public Dictionary<string, List<AIEmoteDataAsset>> AIEmoteDic { get; set; }
public AIDeckFileNameList AIDeckFileNameList { get; set; }
public AIEmoteFileNameList AIEmoteFileNameList { get; set; }
public AIStyleFileNameList AIStyleFileNameList { get; set; }
public IDictionary<string, string> BattleKeyWordDic { get; private set; }
public IDictionary<string, string> CardFilterKeywordReplaceDic { get; private set; }
private IDictionary<string, string> EmoteWordDic { get; set; }
private IDictionary<string, string> CardNameDic { get; set; }
private IDictionary<string, string> TribeNameDic { get; set; }
private IDictionary<string, string> SkillDescDic { get; set; }
private IDictionary<string, string> FlavourTextDic { get; set; }
private IDictionary<string, string> ItemTextDic { get; set; }
public IDictionary<string, string> SleeveTextDic { get; private set; }
private IDictionary<string, string> SleeveCategoryTextDic { get; set; }
private IDictionary<string, string> LeaderSkinProductTextDic { get; set; }
private IDictionary<string, string> LeaderSkinSeriesTextDic { get; set; }
public IDictionary<string, string> ClassCharaTextDic { get; private set; }
public IDictionary<string, string> EmblemTextDic { get; private set; }
public IDictionary<string, string> DegreeTextDic { get; private set; }
private IDictionary<string, string> DegreeAchievementTextDic { get; set; }
private Dictionary<string, string> MyPageBGTextDic { get; set; }
public CardSetNameMgr CardSetNameMgr { get; private set; }
private IDictionary<string, string> CardVoiceTextDic { get; set; }
public List<string> CardDetailVoiceIgnoreList { get; private set; }
private IDictionary<string, string> PracticeTextDic { get; set; }
private IDictionary<string, string> StorySectionTitleTextDic { get; set; }
public IDictionary<int, List<int>> RelationCardSortDic { get; private set; }
public Dictionary<int, List<int>> GleamingGemListMaster { get; set; }
public Dictionary<string, MyPageCustomBGMasterData> MyPageCustomBGMaster { get; private set; }
public List<MyPageCustomBGMasterData> MyPageCustomBGMasterList { get; private set; }
public Dictionary<int, List<int>> RadiantCrystalListMaster { get; set; }
public Dictionary<int, List<int>> GleamingGemListV2Master { get; set; }
public Dictionary<int, List<int>> RadiantCrystalListV2Master { get; set; }
public List<int> GetGleamingGemList(int classId)
{
if (GleamingGemListMaster.ContainsKey(classId))
{
return GleamingGemListMaster[classId];
}
return null;
}
public List<int> GetRadiantCrystalList(int classId)
{
if (RadiantCrystalListMaster.ContainsKey(classId))
{
return RadiantCrystalListMaster[classId];
}
return null;
}
public List<int> GetGleamingGemListV2Master(int classId)
{
if (GleamingGemListV2Master.ContainsKey(classId))
{
return GleamingGemListV2Master[classId];
}
return null;
}
public List<int> GetRadiantCrystalListV2Master(int classId)
{
if (RadiantCrystalListV2Master.ContainsKey(classId))
{
return RadiantCrystalListV2Master[classId];
}
return null;
}
public void LoadRoomChaosBattleInfo(int num)
{
if (num > 0 && _chaosBattleInfoList != null)
{
_roomChaosBattleInfo = _chaosBattleInfoList[num - 1];
}
}
public void LoadColosseumChaosBattleInfo(int num)
{
if (num > 0 && _chaosBattleInfoList != null)
{
_colosseumChaosBattleInfo = _chaosBattleInfoList[num - 1];
}
}
public void SetRoomClassInfomationOrder(int num)
{
if (num > 0 && _classInfomationOrderList != null)
{
_roomClassInfomationOrder = _classInfomationOrderList[num - 1];
}
}
public void SetColosseumClassInfomationOrder(int num)
{
if (num > 0 && _classInfomationOrderList != null)
{
_colosseumClassInfomationOrder = _classInfomationOrderList[num - 1];
}
}
public List<int> GetCrossOverClassInfoListOrNull(int mainClass, int subClass)
{
return _crossOverClassInfomationOrder.GetValueOrDefault(mainClass + "|" + subClass, null)?.Split('|').Select(int.Parse).ToList();
}
public string GetText<Type>(Type key, IDictionary<Type, string> dic)
{
if (!dic.TryGetValue(key, out var value))
{
return key.ToString();
}
return value;
}
public string GetEmoteWordText(string key)
{
return GetText(key, EmoteWordDic);
}
public string GetCardNameText(string key)
{
return GetText(key, CardNameDic);
}
public string GetTribeNameText(string key)
{
return GetText(key, TribeNameDic);
}
public string GetSkillDescText(string key)
{
return GetText(key, SkillDescDic);
}
public string GetFlavourText(string key)
{
return GetText(key, FlavourTextDic);
}
public string GetItemText(string key)
{
return GetText(key, ItemTextDic);
}
public string GetSleeveText(string key)
{
return GetText(key, SleeveTextDic);
}
public string GetSleeveCategoryText(string key)
{
return GetText(key, SleeveCategoryTextDic);
}
public string GetLeaderSkinProductText(string key)
{
return GetText(key, LeaderSkinProductTextDic);
}
public string GetLeaderSkinSeriesText(string key)
{
return GetText(key, LeaderSkinSeriesTextDic);
}
public string GetClassCharaText(string key)
{
return GetText(key, ClassCharaTextDic);
}
public string GetEmblemText(string key)
{
return GetText(key, EmblemTextDic);
}
public string GetDegreeText(string key)
{
return GetText(key, DegreeTextDic);
}
public string GetDegreeAchievementText(string key)
{
return GetText(key, DegreeAchievementTextDic);
}
public string GetCardVoiceText(string key)
{
return GetText(key, CardVoiceTextDic);
}
public string GetPracticeText(string key)
{
return GetText(key, PracticeTextDic);
}
public string GetStorySectionTitleText(string key)
{
return GetText(key, StorySectionTitleTextDic);
}
public string GetMyPageBGText(string key)
{
return GetText(key, MyPageBGTextDic);
}
public List<string> GetAllTribeNameList()
{
List<string> list = new List<string>(TribeNameDic.Count);
foreach (KeyValuePair<string, string> item in TribeNameDic)
{
list.Add(item.Value);
}
return list;
}
}