chore(engine-cleanup): pass-8 phase-2 — sync stub headers with post-cascade state
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@@ -2,10 +2,10 @@ using Wizard.Battle.Recovery;
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// PASS-8/Phase-2 STUB: 1,285-line client-side story/area-selection UI reduced to the
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// compile-time surface external callers touch. Held alive by story/area/quest navigation
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// chain calling AreaSelectUI.SetRecoveryData from battle-recovery paths. Three members
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// preserved (SetRecoveryData, IsUseChapterListClearedMask, GetChapterTitleStory — two
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// were missed by static-ref grep because callers reach them via a typed local variable).
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// See Task 2b of PASS8-PLAN.md.
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// chain calling AreaSelectUI.SetRecoveryData from battle-recovery paths. One member
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// preserved (SetRecoveryData); two additional members were initially in the stub —
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// IsUseChapterListClearedMask and GetChapterTitleStory — but cascade round 1 auto-removed
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// them when ChapterSelectButton.cs was deleted. See Task 2b of PASS8-PLAN.md.
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public class AreaSelectUI : UIBase
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{
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@@ -5,7 +5,7 @@ using Wizard;
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// PASS-8/Phase-2 STUB: 2,429-line client-side card-inspection popup reduced to the
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// compile-time surface external callers touch. Held alive by deck editor, card
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// collection, gacha reveal, and shop paths referencing CardDetailUI instances.
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// Seventeen members preserved (all missed by static-ref grep because callers reach them
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// Twenty-one members preserved (all missed by static-ref grep because callers reach them
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// via typed local variables). See Task 2b of PASS8-PLAN.md.
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public class CardDetailUI : UIBase
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{
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