chore(engine-cleanup): pass-8 phase-2 — sync stub headers with post-cascade state

This commit is contained in:
gamer147
2026-07-03 22:38:17 -04:00
parent 0ee97cdd93
commit 840ac27027
2 changed files with 5 additions and 5 deletions

View File

@@ -2,10 +2,10 @@ using Wizard.Battle.Recovery;
// PASS-8/Phase-2 STUB: 1,285-line client-side story/area-selection UI reduced to the // PASS-8/Phase-2 STUB: 1,285-line client-side story/area-selection UI reduced to the
// compile-time surface external callers touch. Held alive by story/area/quest navigation // compile-time surface external callers touch. Held alive by story/area/quest navigation
// chain calling AreaSelectUI.SetRecoveryData from battle-recovery paths. Three members // chain calling AreaSelectUI.SetRecoveryData from battle-recovery paths. One member
// preserved (SetRecoveryData, IsUseChapterListClearedMask, GetChapterTitleStory — two // preserved (SetRecoveryData); two additional members were initially in the stub —
// were missed by static-ref grep because callers reach them via a typed local variable). // IsUseChapterListClearedMask and GetChapterTitleStory — but cascade round 1 auto-removed
// See Task 2b of PASS8-PLAN.md. // them when ChapterSelectButton.cs was deleted. See Task 2b of PASS8-PLAN.md.
public class AreaSelectUI : UIBase public class AreaSelectUI : UIBase
{ {

View File

@@ -5,7 +5,7 @@ using Wizard;
// PASS-8/Phase-2 STUB: 2,429-line client-side card-inspection popup reduced to the // PASS-8/Phase-2 STUB: 2,429-line client-side card-inspection popup reduced to the
// compile-time surface external callers touch. Held alive by deck editor, card // compile-time surface external callers touch. Held alive by deck editor, card
// collection, gacha reveal, and shop paths referencing CardDetailUI instances. // collection, gacha reveal, and shop paths referencing CardDetailUI instances.
// Seventeen members preserved (all missed by static-ref grep because callers reach them // Twenty-one members preserved (all missed by static-ref grep because callers reach them
// via typed local variables). See Task 2b of PASS8-PLAN.md. // via typed local variables). See Task 2b of PASS8-PLAN.md.
public class CardDetailUI : UIBase public class CardDetailUI : UIBase
{ {