chore(engine-cleanup): pass-8 phase-2 — sync stub headers with post-cascade state

This commit is contained in:
gamer147
2026-07-03 22:38:17 -04:00
parent 0ee97cdd93
commit 840ac27027
2 changed files with 5 additions and 5 deletions

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@@ -2,10 +2,10 @@ using Wizard.Battle.Recovery;
// PASS-8/Phase-2 STUB: 1,285-line client-side story/area-selection UI reduced to the
// compile-time surface external callers touch. Held alive by story/area/quest navigation
// chain calling AreaSelectUI.SetRecoveryData from battle-recovery paths. Three members
// preserved (SetRecoveryData, IsUseChapterListClearedMask, GetChapterTitleStory — two
// were missed by static-ref grep because callers reach them via a typed local variable).
// See Task 2b of PASS8-PLAN.md.
// chain calling AreaSelectUI.SetRecoveryData from battle-recovery paths. One member
// preserved (SetRecoveryData); two additional members were initially in the stub —
// IsUseChapterListClearedMask and GetChapterTitleStory — but cascade round 1 auto-removed
// them when ChapterSelectButton.cs was deleted. See Task 2b of PASS8-PLAN.md.
public class AreaSelectUI : UIBase
{