fix(pack): /tutorial/pack_open restricted to starter pack + pre-END viewer

The tutorial alias bypassed the currency / type_detail / open-count guards
unconditionally. Combined with the unconditional TutorialState=100 write, any
authenticated viewer could send /tutorial/pack_open with any parent_gacha_id
to draw a pack for free and clobber their state down to 100.

Two gates: parent_gacha_id MUST be 99047 (the legendary starter), and the
viewer's TutorialState MUST be below 100. The state write is also max-preserved
as a belt-and-braces backstop. Mirrors the 31→41 guard in GiftController.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-28 20:31:23 -04:00
parent 6fd8705990
commit 82d9668c9b
2 changed files with 90 additions and 2 deletions

View File

@@ -128,4 +128,70 @@ public class PackControllerTests
Assert.That(body.Contains("\"tutorial_step\""), Is.False,
"Regular /pack/open must never emit tutorial_step.");
}
[Test]
public async Task TutorialPackOpen_rejects_non_starter_parent_gacha_id()
{
using var factory = new SVSimTestFactory();
await factory.SeedGlobalsAsync();
long viewerId = await factory.SeedViewerAsync(tutorialState: 41);
using var client = factory.CreateAuthenticatedClient(viewerId);
// Pick any non-99047 parent_gacha_id seeded by SeedGlobalsAsync (10032 is the most
// recent crystal-multi pack in the catalog). The alias must reject it BadRequest.
var requestJson = """{"parent_gacha_id":10032,"gacha_id":100320,"gacha_type":1,"pack_number":1,"exclude_card_ids":[],"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
var response = await client.PostAsync("/tutorial/pack_open",
new StringContent(requestJson, Encoding.UTF8, "application/json"));
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest),
"Tutorial alias must only accept the starter pack (99047); otherwise any authenticated " +
"viewer can draw any pack for free via the currency-bypass tutorial path.");
// State must NOT have advanced.
Assert.That(await factory.GetViewerTutorialStateAsync(viewerId), Is.EqualTo(41),
"Rejected requests leave TutorialState untouched.");
}
[Test]
public async Task TutorialPackOpen_rejects_completed_viewer()
{
using var factory = new SVSimTestFactory();
await factory.SeedGlobalsAsync();
long viewerId = await factory.SeedViewerAsync(tutorialState: 100);
await factory.SeedOwnedItemAsync(viewerId, itemId: 90001, count: 1, itemName: "Starter Legendary Ticket");
using var client = factory.CreateAuthenticatedClient(viewerId);
var requestJson = """{"parent_gacha_id":99047,"gacha_id":990047,"gacha_type":1,"pack_number":1,"exclude_card_ids":[],"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
var response = await client.PostAsync("/tutorial/pack_open",
new StringContent(requestJson, Encoding.UTF8, "application/json"));
Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest),
"Tutorial alias must reject viewers past the tutorial-end gate (state>=100); the path " +
"would otherwise re-clobber state and consume a ticket the viewer kept post-tutorial.");
Assert.That(await factory.GetOwnedItemCountAsync(viewerId, 90001), Is.EqualTo(1),
"Rejected requests do not consume tickets.");
}
[Test]
public async Task TutorialPackOpen_does_not_downgrade_state_past_100()
{
// This is the max-preserve check. A future state > 100 (e.g., a post-tutorial training
// sentinel) must not be clobbered down to 100. Today nothing in prod sets state above 100,
// so synthesize the case directly.
using var factory = new SVSimTestFactory();
await factory.SeedGlobalsAsync();
long viewerId = await factory.SeedViewerAsync(tutorialState: 200);
using var client = factory.CreateAuthenticatedClient(viewerId);
var requestJson = """{"parent_gacha_id":99047,"gacha_id":990047,"gacha_type":1,"pack_number":1,"exclude_card_ids":[],"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
var response = await client.PostAsync("/tutorial/pack_open",
new StringContent(requestJson, Encoding.UTF8, "application/json"));
// Either the request is rejected (because state>=100, see Gate B above), OR — if the
// implementation reads the gate differently — at minimum the persisted state must not
// regress. Encode the load-bearing invariant: state never goes backwards.
Assert.That(await factory.GetViewerTutorialStateAsync(viewerId), Is.GreaterThanOrEqualTo(200),
"TutorialState must not regress regardless of the alias's accept/reject decision.");
}
}