docs(battlenode): note _playerInfoPair seeded ahead for evolve (M-HC-4a review)
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@@ -33,6 +33,7 @@ public partial class BuildInfo
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public BuildInfo(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerInfoPair, GameObject gameObject, BattleCamera battleCamera, BackGroundBase backGround, IBattleResourceMgr resourceMgr, Func<bool> getIsTouchable, Func<bool> getIsMovable, Func<bool> getIsOnMove, Func<int, bool> getIsFixedUseEnable, Func<bool> getIsActionCard, Func<bool> getIsAbleToAttack, Func<bool> getIsUnableToAttackClass, Func<HandCardFrameEffectType> getHandCardFrameEffectType)
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public BuildInfo(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerInfoPair, GameObject gameObject, BattleCamera battleCamera, BackGroundBase backGround, IBattleResourceMgr resourceMgr, Func<bool> getIsTouchable, Func<bool> getIsMovable, Func<bool> getIsOnMove, Func<int, bool> getIsFixedUseEnable, Func<bool> getIsActionCard, Func<bool> getIsAbleToAttack, Func<bool> getIsUnableToAttackClass, Func<HandCardFrameEffectType> getHandCardFrameEffectType)
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{
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{
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this.cardInfo = cardInfo;
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this.cardInfo = cardInfo;
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// Seeded ahead for the evolve path (M-HC-4b reads GetBattlePlayerInfoPair); not yet read in M-HC-4a.
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this._playerInfoPair = playerInfoPair;
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this._playerInfoPair = playerInfoPair;
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}
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}
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}
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}
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