feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -3,6 +3,34 @@
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// later frontier wave and can be filled by m1_stub_gen --type <Name>.
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public partial class FadeManager { }
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public partial class FriendBase { }
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public partial class RoomDialog { }
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public partial class VideoHostingHUDFaceCamera { }
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namespace Wizard
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{
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public partial class ConventionRoomBattleWatchTask { }
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public partial class OpenRoomBattleGetRecoveryParamTask { }
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public partial class ScenarioOption { }
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public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } }
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}
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namespace Wizard.RoomMatch
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{
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public partial class PlayerController { }
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public partial class RoomBase { }
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public partial class RoomFormatEventHandler { }
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public partial class RoomWatchEventDispatch { }
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}
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namespace Wizard.UI.Common
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{
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public partial class Tab { }
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}
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namespace Wizard.UI.Dialog.ImageSelection
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{
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public partial class ImageSelectionBaseUI { }
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}
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namespace Wizard.Battle.UI
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{
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@@ -135,10 +135,7 @@ public partial class UIManager : UnityEngine.MonoBehaviour
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public static UIManager GetIns() => GetInstance();
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}
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public class VideoHostingHUD
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{
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public enum HUDMode { Null, Recording, Publishing }
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}
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// VideoHostingHUD (members + HUDMode enum) provided by Generated/VideoHostingHUD.g.cs
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namespace Wizard
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{
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