chore(battle-engine M13): drop unused using + complete shim comment (review polish)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -209,7 +209,8 @@ namespace SVSim.BattleEngine.Tests
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// _netUser null (no lazy init, unlike the other GodObject getters). Seed a no-op instance
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// _netUser null (no lazy init, unlike the other GodObject getters). Seed a no-op instance
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// whose _selfInfo carries just "fieldId" (GetFieldId reads _selfInfo["fieldId"]); field id 1
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// whose _selfInfo carries just "fieldId" (GetFieldId reads _selfInfo["fieldId"]); field id 1
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// == ForestField, a valid background. Nothing here drives game state — it only satisfies the
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// == ForestField, a valid background. Nothing here drives game state — it only satisfies the
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// network mgr's background lookup so a single-battle-only SingleBattleMgr never needs.
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// network mgr's background lookup, a background lookup the single-battle path
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// (`SingleBattleMgr`) never performs.
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var netUser = new NetworkUserInfoData();
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var netUser = new NetworkUserInfoData();
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netUser.SetSelfInfo(
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netUser.SetSelfInfo(
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new System.Collections.Generic.Dictionary<string, object> { ["fieldId"] = 1 },
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new System.Collections.Generic.Dictionary<string, object> { ["fieldId"] = 1 },
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@@ -1,4 +1,3 @@
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using Wizard;
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using Wizard.BattleMgr;
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using Wizard.BattleMgr;
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namespace SVSim.BattleEngine.Rng
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namespace SVSim.BattleEngine.Rng
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