From 6b2c825eb822640c2791da1424041131b7d85508 Mon Sep 17 00:00:00 2001 From: gamer147 Date: Sat, 6 Jun 2026 11:56:23 -0400 Subject: [PATCH] chore(battle-engine M13): drop unused using + complete shim comment (review polish) Co-Authored-By: Claude Opus 4.8 --- SVSim.BattleEngine.Tests/HeadlessFixture.cs | 3 ++- SVSim.BattleEngine/Rng/HeadlessNetworkBattleMgr.cs | 1 - 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/SVSim.BattleEngine.Tests/HeadlessFixture.cs b/SVSim.BattleEngine.Tests/HeadlessFixture.cs index 9952e61..19837fb 100644 --- a/SVSim.BattleEngine.Tests/HeadlessFixture.cs +++ b/SVSim.BattleEngine.Tests/HeadlessFixture.cs @@ -209,7 +209,8 @@ namespace SVSim.BattleEngine.Tests // _netUser null (no lazy init, unlike the other GodObject getters). Seed a no-op instance // whose _selfInfo carries just "fieldId" (GetFieldId reads _selfInfo["fieldId"]); field id 1 // == ForestField, a valid background. Nothing here drives game state — it only satisfies the - // network mgr's background lookup so a single-battle-only SingleBattleMgr never needs. + // network mgr's background lookup, a background lookup the single-battle path + // (`SingleBattleMgr`) never performs. var netUser = new NetworkUserInfoData(); netUser.SetSelfInfo( new System.Collections.Generic.Dictionary { ["fieldId"] = 1 }, diff --git a/SVSim.BattleEngine/Rng/HeadlessNetworkBattleMgr.cs b/SVSim.BattleEngine/Rng/HeadlessNetworkBattleMgr.cs index e5f5956..a85d859 100644 --- a/SVSim.BattleEngine/Rng/HeadlessNetworkBattleMgr.cs +++ b/SVSim.BattleEngine/Rng/HeadlessNetworkBattleMgr.cs @@ -1,4 +1,3 @@ -using Wizard; using Wizard.BattleMgr; namespace SVSim.BattleEngine.Rng