fix(battle-node): node_server_url matches prod wire format (no scheme, with path)
Prod do_matching captures (data_dumps/captures/traffic_prod_tk2_*) send the node URL as host:port/socket.io/ with no scheme prefix — e.g. "node06.shadowverse.jp:13560/socket.io/". BestHTTP's SocketManager expects this exact shape; the leading ws:// we were sending plus the missing /socket.io/ path was preventing the client from completing the post-do_matching connect (eventually times out with "connection timed out"). Update BattleNodeOptions default, Program.cs override, and both controller and bridge tests to use "localhost:5148/socket.io/". Discovered during v1 smoke walkthrough. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -28,7 +28,10 @@ public class ArenaTwoPickBattleControllerTests
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var battleId = root.GetProperty("battle_id").GetString();
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Assert.That(battleId, Is.Not.Null.And.Not.Empty);
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var nodeUrl = root.GetProperty("node_server_url").GetString();
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Assert.That(nodeUrl, Does.StartWith("ws://"));
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// Matches prod wire format: host:port/socket.io/, no scheme prefix.
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Assert.That(nodeUrl, Does.Contain("/socket.io/"));
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Assert.That(nodeUrl, Does.Not.StartWith("ws://"));
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Assert.That(nodeUrl, Does.Not.StartWith("http://"));
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// Required when matching_state ∈ {3004,3007,3011} per
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// DoMatchingBase.SettingCardMasterId; client throws KeyNotFoundException without it.
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Assert.That(root.GetProperty("card_master_id").GetInt32(), Is.EqualTo(1));
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