fix(battle-node): node_server_url matches prod wire format (no scheme, with path)

Prod do_matching captures (data_dumps/captures/traffic_prod_tk2_*) send
the node URL as host:port/socket.io/ with no scheme prefix —
e.g. "node06.shadowverse.jp:13560/socket.io/". BestHTTP's SocketManager
expects this exact shape; the leading ws:// we were sending plus the
missing /socket.io/ path was preventing the client from completing the
post-do_matching connect (eventually times out with "connection timed
out").

Update BattleNodeOptions default, Program.cs override, and both
controller and bridge tests to use "localhost:5148/socket.io/".

Discovered during v1 smoke walkthrough.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-01 01:06:40 -04:00
parent f765d5c7d4
commit 5525dbee24
4 changed files with 13 additions and 8 deletions

View File

@@ -11,11 +11,11 @@ public class MatchingBridgeTests
public void RegisterPendingBattle_RegistersInStoreAndReturnsNodeUrl()
{
var store = new InMemoryBattleSessionStore();
var bridge = new MatchingBridge(store, new BattleNodeOptions { NodeServerUrl = "ws://localhost:5148" });
var bridge = new MatchingBridge(store, new BattleNodeOptions { NodeServerUrl = "localhost:5148/socket.io/" });
var match = bridge.RegisterPendingBattle(viewerId: 906243102);
Assert.That(match.NodeServerUrl, Is.EqualTo("ws://localhost:5148"));
Assert.That(match.NodeServerUrl, Is.EqualTo("localhost:5148/socket.io/"));
Assert.That(match.BattleId, Is.Not.Empty);
var pending = store.TryGetPending(match.BattleId);
Assert.That(pending, Is.Not.Null);