fix(battle-node): node_server_url matches prod wire format (no scheme, with path)

Prod do_matching captures (data_dumps/captures/traffic_prod_tk2_*) send
the node URL as host:port/socket.io/ with no scheme prefix —
e.g. "node06.shadowverse.jp:13560/socket.io/". BestHTTP's SocketManager
expects this exact shape; the leading ws:// we were sending plus the
missing /socket.io/ path was preventing the client from completing the
post-do_matching connect (eventually times out with "connection timed
out").

Update BattleNodeOptions default, Program.cs override, and both
controller and bridge tests to use "localhost:5148/socket.io/".

Discovered during v1 smoke walkthrough.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-01 01:06:40 -04:00
parent f765d5c7d4
commit 5525dbee24
4 changed files with 13 additions and 8 deletions

View File

@@ -1,10 +1,11 @@
namespace SVSim.BattleNode.Bridge;
/// <summary>
/// DI-injected options for the battle node. The web host populates these — typically
/// nodeServerUrl is "ws://localhost:5148" matching ASPNETCORE_URLS.
/// DI-injected options for the battle node. NodeServerUrl matches the prod
/// do_matching wire format: <c>host:port/socket.io/</c>, no scheme prefix.
/// BestHTTP's SocketManager parses it as the Socket.IO v2 endpoint URL.
/// </summary>
public sealed class BattleNodeOptions
{
public string NodeServerUrl { get; set; } = "ws://localhost:5148";
public string NodeServerUrl { get; set; } = "localhost:5148/socket.io/";
}