feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/ task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/ PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed (superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch watch/replay closure types stubbed. Copied 8 more closure files. CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor + member-level), 0 structural. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -28,6 +28,13 @@ namespace Wizard.RoomMatch
|
||||
public enum ROOM_URI { }
|
||||
}
|
||||
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
// referenced as field/param types by the watch/replay controller shells (off battle path).
|
||||
public class TwoPickWatchData { }
|
||||
public class ReplayDataHandler { }
|
||||
}
|
||||
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
// VfxBase subclass declared in StartPickCardVfx.cs (decomp); referenced as a type by StartSummonCardVfx shell.
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Wizard.Battle.View
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
// Base of the copied PuzzleBattleManager.PuzzleOpeningVfx (ctor + abstract override).
|
||||
public abstract class OpeningVfx : SequentialVfxPlayer
|
||||
public abstract partial class OpeningVfx : SequentialVfxPlayer
|
||||
{
|
||||
protected OpeningVfx(BackGroundBase backGround) { }
|
||||
public abstract void RegisterOpeningVfx(ClassBattleCardBase playerClass, ClassBattleCardBase enemyClass);
|
||||
@@ -88,7 +88,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
|
||||
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public class PlayerControllerForWatching { }
|
||||
public partial class PlayerControllerForWatching { }
|
||||
public partial class RoomRuleSetting { }
|
||||
}
|
||||
|
||||
|
||||
@@ -27,5 +27,5 @@ namespace Wizard.Story.ChapterSelection
|
||||
{
|
||||
public class SectionInfoPanel { }
|
||||
public class CharaInfoPanel { }
|
||||
public class StoryChapterSelectionUtility { }
|
||||
public partial class StoryChapterSelectionUtility { }
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Wizard.Battle.View
|
||||
public class BuildInfo { }
|
||||
// AttackTargetSelectInfo provided by Generated/BattleCardView_AttackTargetSelectInfo.g.cs
|
||||
}
|
||||
public class NonDialogPopup { public virtual void Close() { } }
|
||||
public partial class NonDialogPopup : UnityEngine.MonoBehaviour { } // Close() in Generated/NonDialogPopup.g.cs
|
||||
public abstract class BattlePlayerViewBase
|
||||
{
|
||||
public enum BattleDialogItem { Menu, Retire }
|
||||
@@ -40,7 +40,7 @@ namespace Wizard.Battle.UI
|
||||
namespace Wizard.Battle.Touch
|
||||
{
|
||||
public class SkillTargetSelectTouchProcessor { }
|
||||
public class EvolutionTouchProcessor { }
|
||||
public partial class EvolutionTouchProcessor { }
|
||||
public class SetCardProcessor { }
|
||||
public class EvolutionSimpleProcessor { }
|
||||
public class EmotionTouchProcessor { }
|
||||
@@ -59,12 +59,12 @@ namespace Wizard.Battle.Replay
|
||||
|
||||
namespace Wizard.Replay
|
||||
{
|
||||
public class ReplayController { }
|
||||
public partial class ReplayController { }
|
||||
}
|
||||
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public class WatchDataHandler { }
|
||||
public partial class WatchDataHandler { }
|
||||
// RoomConnectController (members + BattleRule/PositionMode enums + InitializeParameter)
|
||||
// provided by Generated/RoomConnectController*.g.cs
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user