feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)

Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 22:33:37 -04:00
parent fce02a6250
commit 4be630bd09
24 changed files with 2285 additions and 10 deletions

View File

@@ -28,6 +28,13 @@ namespace Wizard.RoomMatch
public enum ROOM_URI { }
}
namespace Wizard.RoomMatch
{
// referenced as field/param types by the watch/replay controller shells (off battle path).
public class TwoPickWatchData { }
public class ReplayDataHandler { }
}
namespace Wizard.Battle.View.Vfx
{
// VfxBase subclass declared in StartPickCardVfx.cs (decomp); referenced as a type by StartSummonCardVfx shell.

View File

@@ -53,7 +53,7 @@ namespace Wizard.Battle.View
namespace Wizard.Battle.View.Vfx
{
// Base of the copied PuzzleBattleManager.PuzzleOpeningVfx (ctor + abstract override).
public abstract class OpeningVfx : SequentialVfxPlayer
public abstract partial class OpeningVfx : SequentialVfxPlayer
{
protected OpeningVfx(BackGroundBase backGround) { }
public abstract void RegisterOpeningVfx(ClassBattleCardBase playerClass, ClassBattleCardBase enemyClass);
@@ -88,7 +88,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
namespace Wizard.RoomMatch
{
public class PlayerControllerForWatching { }
public partial class PlayerControllerForWatching { }
public partial class RoomRuleSetting { }
}

View File

@@ -27,5 +27,5 @@ namespace Wizard.Story.ChapterSelection
{
public class SectionInfoPanel { }
public class CharaInfoPanel { }
public class StoryChapterSelectionUtility { }
public partial class StoryChapterSelectionUtility { }
}

View File

@@ -13,7 +13,7 @@ namespace Wizard.Battle.View
public class BuildInfo { }
// AttackTargetSelectInfo provided by Generated/BattleCardView_AttackTargetSelectInfo.g.cs
}
public class NonDialogPopup { public virtual void Close() { } }
public partial class NonDialogPopup : UnityEngine.MonoBehaviour { } // Close() in Generated/NonDialogPopup.g.cs
public abstract class BattlePlayerViewBase
{
public enum BattleDialogItem { Menu, Retire }
@@ -40,7 +40,7 @@ namespace Wizard.Battle.UI
namespace Wizard.Battle.Touch
{
public class SkillTargetSelectTouchProcessor { }
public class EvolutionTouchProcessor { }
public partial class EvolutionTouchProcessor { }
public class SetCardProcessor { }
public class EvolutionSimpleProcessor { }
public class EmotionTouchProcessor { }
@@ -59,12 +59,12 @@ namespace Wizard.Battle.Replay
namespace Wizard.Replay
{
public class ReplayController { }
public partial class ReplayController { }
}
namespace Wizard.RoomMatch
{
public class WatchDataHandler { }
public partial class WatchDataHandler { }
// RoomConnectController (members + BattleRule/PositionMode enums + InitializeParameter)
// provided by Generated/RoomConnectController*.g.cs
}