Make the minimal hand shims partial + generate full member surface for the manager/ task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/ PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed (superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch watch/replay closure types stubbed. Copied 8 more closure files. CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor + member-level), 0 structural. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// AUTHORED SHIM (not copied). Non-battle Story / StorySelectionWorld / Profile UI
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// types that the copied engine references only as field/parameter TYPES (never drives
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// headless). Generating them full-surface pulled a large non-battle closure
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// (BackgroundData/StoryWorldData/IResourceHandle/animation managers, etc.); empty
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// no-op stubs in their decomp namespaces resolve the references without the closure.
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namespace Wizard.Story.ChapterSelection.FlowChart { public class BackgroundView { } }
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namespace Wizary.StorySelectionWorld
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{
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public class WorldPanel { }
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public class WorldPanelView { }
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public class SectionButton { }
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public class SectionButtonView { }
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public class StorySelectionWorldScene { }
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}
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namespace Wizard.Scenario2.Resource { public class ResourceManager { } }
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namespace Wizard.UI.Profile
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{
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public class ProfileUI { }
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public class ClassPageItem { }
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}
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namespace Wizard.Story.ChapterSelection
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{
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public class SectionInfoPanel { }
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public class CharaInfoPanel { }
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public partial class StoryChapterSelectionUtility { }
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}
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