Files
SVSimServer/SVSim.BattleEngine/Shim/View/StoryWorldStubs.cs
gamer147 4be630bd09 feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:33:37 -04:00

32 lines
1.1 KiB
C#

// AUTHORED SHIM (not copied). Non-battle Story / StorySelectionWorld / Profile UI
// types that the copied engine references only as field/parameter TYPES (never drives
// headless). Generating them full-surface pulled a large non-battle closure
// (BackgroundData/StoryWorldData/IResourceHandle/animation managers, etc.); empty
// no-op stubs in their decomp namespaces resolve the references without the closure.
namespace Wizard.Story.ChapterSelection.FlowChart { public class BackgroundView { } }
namespace Wizary.StorySelectionWorld
{
public class WorldPanel { }
public class WorldPanelView { }
public class SectionButton { }
public class SectionButtonView { }
public class StorySelectionWorldScene { }
}
namespace Wizard.Scenario2.Resource { public class ResourceManager { } }
namespace Wizard.UI.Profile
{
public class ProfileUI { }
public class ClassPageItem { }
}
namespace Wizard.Story.ChapterSelection
{
public class SectionInfoPanel { }
public class CharaInfoPanel { }
public partial class StoryChapterSelectionUtility { }
}