feat(battle-engine): AOT/SFB/Steam/DisallowMultiple + FriendDataBase.SetPlayerData
Clears the last type+header frontier (RoomInviteFriendColum override). Per F3 this unmasks the remaining View/UI/god-object member bodies (~8k) -- the next grind is pure member-surface growth, closure (~3242 files) now essentially complete.
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@@ -342,6 +342,7 @@ namespace UnityEngine
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public class HideInInspector : Attribute { }
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public class ExecuteInEditMode : Attribute { }
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public class ExecuteAlwaysAttribute : Attribute { }
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public class DisallowMultipleComponentAttribute : Attribute { }
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public class AndroidJavaObject : IDisposable { public AndroidJavaObject(string className, params object[] args) { } public T Call<T>(string method, params object[] args) => default; public void Call(string method, params object[] args) { } public T Get<T>(string name) => default; public void Set<T>(string name, T val) { } public void Dispose() { } }
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public class WebCamTexture : Texture { public WebCamTexture() { } public WebCamTexture(int w, int h, int fps) { } public void Play() { } public void Stop() { } public bool isPlaying => false; public Color32[] GetPixels32() => new Color32[0]; }
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public class AddComponentMenu : Attribute { public AddComponentMenu(string n) { } public AddComponentMenu(string n, int o) { } }
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