feat(battle-node): in-memory IBattleSessionStore + PendingBattle
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SVSim.BattleNode/Sessions/PendingBattle.cs
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SVSim.BattleNode/Sessions/PendingBattle.cs
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namespace SVSim.BattleNode.Sessions;
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/// <summary>
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/// Sparse pre-connect record: enough to validate the incoming WS connect and resolve
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/// the viewer. Full BattleSession is created on connect.
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/// </summary>
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public sealed record PendingBattle(string BattleId, long ViewerId);
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