feat(battle-node): in-memory IBattleSessionStore + PendingBattle

This commit is contained in:
gamer147
2026-05-31 22:00:40 -04:00
parent c0c2bb5772
commit 3ade8ff4f5
4 changed files with 80 additions and 0 deletions

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@@ -0,0 +1,17 @@
using System.Collections.Concurrent;
namespace SVSim.BattleNode.Sessions;
public sealed class InMemoryBattleSessionStore : IBattleSessionStore
{
private readonly ConcurrentDictionary<string, PendingBattle> _pending = new();
public void RegisterPending(PendingBattle battle) =>
_pending[battle.BattleId] = battle;
public PendingBattle? TryGetPending(string battleId) =>
_pending.TryGetValue(battleId, out var b) ? b : null;
public bool RemovePending(string battleId) =>
_pending.TryRemove(battleId, out _);
}