feat(battle-node): in-memory IBattleSessionStore + PendingBattle

This commit is contained in:
gamer147
2026-05-31 22:00:40 -04:00
parent c0c2bb5772
commit 3ade8ff4f5
4 changed files with 80 additions and 0 deletions

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namespace SVSim.BattleNode.Sessions;
public interface IBattleSessionStore
{
/// <summary>Register a battle minted by the matching bridge, awaiting a WS connect.</summary>
void RegisterPending(PendingBattle battle);
/// <summary>Look up the pending battle. Returns null if not present.</summary>
PendingBattle? TryGetPending(string battleId);
/// <summary>Mark a battle as no longer pending (e.g. on successful connect or explicit close).</summary>
bool RemovePending(string battleId);
}

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using System.Collections.Concurrent;
namespace SVSim.BattleNode.Sessions;
public sealed class InMemoryBattleSessionStore : IBattleSessionStore
{
private readonly ConcurrentDictionary<string, PendingBattle> _pending = new();
public void RegisterPending(PendingBattle battle) =>
_pending[battle.BattleId] = battle;
public PendingBattle? TryGetPending(string battleId) =>
_pending.TryGetValue(battleId, out var b) ? b : null;
public bool RemovePending(string battleId) =>
_pending.TryRemove(battleId, out _);
}

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namespace SVSim.BattleNode.Sessions;
/// <summary>
/// Sparse pre-connect record: enough to validate the incoming WS connect and resolve
/// the viewer. Full BattleSession is created on connect.
/// </summary>
public sealed record PendingBattle(string BattleId, long ViewerId);