feat(emulated-entrypoint): InProcessPairUp service for TK2 PvP matching
Tiny per-mode FCFS slot. First poller parks; second pairs and triggers bridge.RegisterBattle(p1, p2, Pvp). Match cached for first poller's next poll (consume-on-read). No MMR, no cross-mode, no timeouts -- the proper queue API is a separate spec; this is the smallest thing that lets TK2 PvP work end-to-end.
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69
SVSim.UnitTests/Matching/InProcessPairUpTests.cs
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69
SVSim.UnitTests/Matching/InProcessPairUpTests.cs
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Sessions;
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using SVSim.EmulatedEntrypoint.Matching;
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namespace SVSim.UnitTests.Matching;
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[TestFixture]
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public class InProcessPairUpTests
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{
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[Test]
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public async Task TryPairAsync_on_empty_slot_returns_null_and_parks()
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{
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var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
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var svc = new InProcessPairUp(bridge);
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var match = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None);
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Assert.That(match, Is.Null);
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}
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[Test]
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public async Task TryPairAsync_with_waiting_partner_pairs_and_returns_match()
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{
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var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
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var svc = new InProcessPairUp(bridge);
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await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None);
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var match = await svc.TryPairAsync("tk2", new BattlePlayer(2, Ctx()), CancellationToken.None);
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Assert.That(match, Is.Not.Null);
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Assert.That(match!.BattleId, Is.Not.Empty);
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}
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[Test]
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public async Task First_arrivers_next_poll_returns_cached_match_then_evicts()
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{
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var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
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var svc = new InProcessPairUp(bridge);
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await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // park
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var secondPaired = await svc.TryPairAsync("tk2", new BattlePlayer(2, Ctx()), CancellationToken.None); // pair
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var firstCached = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // consume
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var firstAgain = await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None); // post-consume
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Assert.That(firstCached, Is.Not.Null);
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Assert.That(firstCached!.BattleId, Is.EqualTo(secondPaired!.BattleId));
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Assert.That(firstAgain, Is.Null, "Consumed entry must be evicted; next call re-parks.");
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}
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[Test]
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public async Task Different_modes_do_not_pair_across_slots()
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{
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var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
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var svc = new InProcessPairUp(bridge);
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await svc.TryPairAsync("tk2", new BattlePlayer(1, Ctx()), CancellationToken.None);
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var rankMatch = await svc.TryPairAsync("rank_rotation", new BattlePlayer(2, Ctx()), CancellationToken.None);
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Assert.That(rankMatch, Is.Null, "Different mode shouldn't pair with tk2's waiting viewer.");
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}
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private static MatchContext Ctx() => new(
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SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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}
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